6th May 2022

Welcome to the Streets of New Capenna, where crime is rife and corruption rampant. You may be familiar with the Trading Card Game Magic the Gathering from its previous aesthetic of the neon-soaked Kamigawa, and even before that, vampires, ghouls and werewolves upon the nightmarish plains of Innistrad. Well, put down your stakes and pitchforks because we are stepping into the neo-noir world of crime families and Art Deco with MTG: Streets of New Capenna.

This expansion takes place in the towering metropolis New Capenna- a city constructed by angels. The city has since been abandoned by these guardians and overtaken by demonic mobsters- the enigmatic families. The city is at the mercy of these main crime families and their fragile alliances seem to be breaking at the seams as the mysterious substance ‘halo’ becomes more and more scarce. Being the city's most precious commodity and the last remnant left behind by the city’s angelic creators, there is a desperate power grab for the last remaining resource.

Meet the Families

The main decks of the expansion fall under the five crime families present in New Capenna. Whether you select your deck based on aesthetic or player strategy, we pulled together a summary of each to help you choose.

The Obscura – Knowledge Is Power

Opt for the Obscura’s; Powerful Wizards and Mystics who use their power to con and blackmail. The Obscura’s signature power is connive. If a creature you control is commanded to connive, you discard one card from your hand and pick up a new one. But if you discard a non-land card, you put a +1/+1 counter on the creature that connived.

This family remain one step ahead due to their powers of knowing- they always have more intel than anyone else in the room. This is where the connive power comes into play.  Raffine, the Schemeing Seer is one of the Legendary Creatures you may wield if you select this deck. Whenever you attack, the target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) The fun thing about this ability is that a creature can conivve even if it's not on the battlefield.

The Maestros – Crime Is An Art Form

Meet the Maestros, old-money vampires who love the finest things and are willing to kill to get them.  The Maestros believe that there is no finer art than that of the kill, and coincidentally, their signature is casualty. This appears on spell cards and allows you to double your chosen spell… At a cost. You must sacrifice a creature on the field to keep the spell card of choice. 

If you have the misfortune of meeting Lord Xander on the field, you might be made to discard half the cards in your hand, rounded down. In true vampire fashion, his power doesn’t end with his death. When Lord Xander dies, the target opponent sacrifices half the non-land permanents they control, rounded down.

The Riveteers – Always Finish The Job

Run with the Riveteers, the industrious artisans who can break buildings as easily as kneecaps. Blitz is for the Riveteers. Hit fast and hard, before anyone even sees you coming. If you cast a card for its blitz value, it will ‘gain haste’ and die during the next turn. You will then be permitted to pull another card. Even if your enemy beats you to the fatal blow, you will still be able to pull another card in its wake. Powerful combos are possible but not for the fainthearted. 

One of the Legendary Creatures you may come across in this deck is Ziatora, the Incinerator. At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.

The Cabaretti – Fun Isn’t Free

Party with the Cabaretti, a fun-loving cult of druids who expect loyalty from their followers (or else.) More of a team player? Well, The Cabaretti may be for you. Their signature is alliance: a trigger ability which takes effect when it comes into contact with other cards like it on the battlefield. The perks could include double damage and many more. Plus, alliance powers stack so there is no limit to the number of creatures you may have to dominate the field. 

Jetmir, Nexus of Revels heads the Cabaretti family and allows you to increase the power of the creatures you may have on the field. Jetmir is flexible for whatever playstyle you have in mind, too. You can increase your creature's Vigilance, Trample or Double Strike abilities wherever you see fit.

The Brokers - Always Read The Fine Print

Onboard with the Brokers; a law firm with demonic ties who secretly follow a doomsday prophecy.  No one’s untouchable. Unless you’re part of The Brokers… in which case you pretty much are. Their signature trick is shield counters. A shield card can be placed on any creature and will prevent any incoming damage- even from cards such as Murder that seek to completely eliminate their target foe. Once a shield counter is used, it cannot be reinstated. 

One of The Brokers' Legendary Creatures is Falco Spara, Pactweaver. This creature enters the battlefield with a shield counter on it and allows you to look at the top card of your library at any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs. 

Catch up with the Creators

We held a Q+A with the Wizards of the Coast themselves to find out the most exciting changes in the expansion. 


It seems that this expansion puts a few new tools into the hands of players that have invested in white decks, as well as redefining the playing fields (literally) with the rare new trilands. 

In any case, we can’t wait to get our hands on the decks and explore the world of New Capenna for ourselves. While this is certainly a new aesthetic for the series, we are absolutely loving the cyberpunk-fantasy reimagination of the familiar 1920s Art Deco landscape. Get Magic the Gathering: Streets of New Capenna now to start building your very own crime syndicate.