Tomb Raider: Definitive Edition was 'an opportunity we couldn't pa ...

Updating Tomb Raider for next generation consoles gave developer Crystal Dynamics the chance to push the series even further, and the improvements will form the basis of future sequels. So said executive producer Scot Amos when he took part in a Q&A with fans on the official game forums.

"Having a chance to test the waters with next-gen console tech and doing a new Lara was an opportunity we couldn't pass up," he said. "For us, we always want to push the boundary on excellence and that means never settling. I'd say Lara's looks are just the start for what we will continue to evolve for all future iterations of Tomb Raider on next-gen."

"We now have a new particle system, new lighting work and enhanced shadow-casters, tons of more visual storytelling elements (more debris, more details on walls, more density in the environment for vegetation)," he added.

"Then the world itself - we added so many objects, plants, trees, and then wind and weather effects that also have physics simulation built into them to react with each other. Wind will make trees and leaves sway or flutter; cloth flaps against light or heavy winds accordingly; particles and Lara's TressFX hair will drift according to the directional wind impact. All-in-all it adds a great additional depth and realism to the world."

Tomb Raider reboots the classic series and is available now for the PlayStation 3, Xbox 360 and PC. The Definitive Edition comes to PlayStation 4 and Xbox One on January 31st, complete with all the DLC content previously released and bundles of extra goodies.

Published: 18/12/2013

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