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Tomb Raider's death toll was originally twice as big

The new Tomb Raider features a more human and vulnerable Lara Croft, but also finds her slaughtering hundreds of henchmen in a variety of gory ways. More than a few critics have pointed out this contradiction and now Rhianna Pratchett, writer of the hugely successful reboot, has addressed the issue.

"Tomb Raider raised a lot of comparisons to the Uncharted series, and both games show that tension of having very life-like and ordinary human characters killing hordes of bad guys," Pratchett told Kill Screen. "This is a constant tension, and I don't imagine that any one game developer has the magic bullet to just solve it.

"What we tried to do with Lara was at least halve the first death count," she added.

"It's about balancing the needs of gameplay with the needs of narrative. The needs of narrative don't always trump the needs of gameplay," Pratchett explains. "In fact, it's usually the other way around. And so I'd say from a narrative perspective, we would have liked the ramp-up to be a bit slower. But, you know, there are other factors to be considered! When players get a gun, they generally want to use the gun. We were brave in going such a long time without giving players a gun in a game where you end up doing a lot of shooting."

Tomb Raider is out now for Xbox 360, PlayStation 3 and PC.

Published: 21/03/2013

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