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News (Gamestation)

Your choices will shape the story in Bioshock Infinite

Bioshock creator Ken Levine has shed a tiny speck of light on the ways in which player decsions will impact the story of his long awaited follow-up Bioshock Infinite.

Set in 1912, in the floating sky city of Columbia, you'll play as Pinkerton agent Booker DeWitt. Tasked with rescuing a young woman, held prisoner for twelve years, you find yourself caught in between two rival factions - the Founders, who want to keep the city pure, and Vox Populi, a group of rebels. It's the interaction of these two groups, as civil war grips the city, where your input will be most keenly felt.

"Here, [the player is] really coming in and they're the ones really getting the party started this time whether they intend to or not," Levine told Kotaku, insisting he wasn't aiming for the same level of flexible narrative as displayed by Bioware in games such as Mass Effect 3.

"The world really erupts based upon them being there, not through anything they wanted to do, but as the nature of the situation. You get this feeling that you're sort of on this inevitable path to things just getting worse and worse and you're just trying to do the right thing. Not necessarily the heroic thing - you're just trying to get out of this city, protect your own skin. Everything you do has deadly consequences."

Bioshock Infinite is due for PlayStation 3, Xbox 360 and PC this October.

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