TransFormers: Fall of Cybertron - Interview with High Moon Studios.

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Release Date: 23/08/2012

TransFormers: Fall of Cybertron is finally here. And just to whet your appetite a little more, we managed to throw a few questions about the game to Dave Cravens, Senior Creative Director at High Moon Studios...

TransFormers: Fall of Cybertron on Xbox 360 and PlayStation 3 at GAME

What new features have been brought into the multiplayer experience?
We put in a ton of new features in TransFormers: Fall of Cybertron. Sometimes small things like Host Migration, which means when the host of a match gets super angry for you kicking his butt all the time and leaves, the game migrates to a new host and you can play on. Sometimes big things, like our Character Creator! That's right, players will be able to build their own TransFormer from scratch! Everything you'd want to customise you can, including heads, shoulders, arms, legs, wheels, wings, colours and so much more. You can even adjust the metallic sheen of your creation!

Are there more weapons and abilities for multiplayer?
Yes! It would take a lot of time to detail everything, but if you played our first game TransFormers: War for Cybertron, you'll notice instantly both in single and multiplayer how many more weapons there are in the game, and everything is upgradable.

On the full game will there be more character customisation options, such as more colour schemes?
The more you play multiplayer, the more you will unlock. However it does start off with some great sets of colours!

Does the fear of upsetting a very devoted fan base hamper any part of the design process; either characterisation, story or gameplay?
We're part of that very fan base. And we'd hate to upset ourselves, so I guess the answer would be no! You can't please everyone, we know that, but we felt that if we made a game that we loved other fans would love it to. Love is the central theme here. I've said this before, and I'll say again - I feel we've created the definitive TransFormers game of all time. No kidding. That's what we want people to say after playing Fall of Cybertron, that's what we want them to feel. We think we've got a solid shot of making that happen.

GAME interviews High Moon Stuidos about TransFormers: fall of Cybertron

Who are your favourite characters?
In the game? Man, there is honestly something I love about each of the ones you can play. From the start, we wanted each character to provide a very unique experience. When I play as Jazz, I get to zip around using my grappling hook. When I play as Optimus Prime, I get to call in artillery strikes or command my big city-sized buddy Metroplex to go smack bad guys around. When I play as Megatron, I get to literally look down on my prey from a hover before coming down on them like a ton of bricks. But if I HAD to choose, I'm an Optimus Prime / Metroplex combo kind of guy. Wait a second, Grimlock in his fire breathing space T-Rex form is pretty awesome too. And then there's Bruticus - who is a combination of five TransFormers into one! It seems that question is too hard to answer!

What's the most creative pre-registered username you have seen? I personally like Optimus Prime Rib.
Ohhh, that's clever. I'm partial to anything "tron." "Super-Mega-Tron," "Trini-tron-atron." Alliteration never fails to amuse me.

For someone who is unfamiliar with the TransFormers series, why should I pick up your game?
You don't know anything about TransFormers? Well, my friend, then this is the perfect game for you! We wanted Fall of Cybertron not only to appeal to fans, but be very accessible to those who know nothing about TransFormers. Our story experience is brilliantly multilayered so that beginners can follow it easily. If you don't care about story, you'll get just enough of it to understand who you're blasting and why. If you do care about story, there's plenty more for you to explore and soak up. I will say this is by far the most emotional TransFormers game you'll ever play. You'll laugh, you'll cry, it will become a part of you.

DinoBots attack in TransFormers Fall of Cybertron on PS3 and xbox 360 at GAME

Who was your favourite faction to develop content for? And what led to the inclusion of the legendary Dinobots?
I'm an Autobot at heart, so it was awesome to develop for them, but there was still so much to love about developing for the Decepticons too. Regarding the Dinobots, the game director, Matt Tieger is a super dino-nerd, so he really, wanted the Dinobots to be in there. And who could argue that? They are inherently cool and super popular among fans. The challenge was to develop a story that allowed them to be in their dino-forms on Cybertron. So we felt it was a great opportunity to work with Hasbro and re-invent these beloved characters for modern times. Hasbro loved the story we came up with and the rest is history in the making.

How difficult was it to select which TransFormers would be playable in the games story? With so many fan faves how did you do it?
Those discussions were probably the toughest. You have your cornerstones that will absolutely have to be in the game like Optimus Prime, Bumblebee, Megatron and so forth, so those are easy. At the end of the day, what always wins the argument is the question, who would be the most fun to play? We are a game, and gameplay is the most important thing, so we chose characters who were not only fan favourites, but we felt would make fantastic gameplay.

Is there going to be an awesome 80's hair metal tune playing in the end credits like in War for Cybertron?
I cannot answer that question... without saying "yes."

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