Soul Calibur V Hisaharu Tago Interview

£4.99 Standard Delivery Charge Back

in points for GAME Elite members - T&C's apply

Find out more  

Release Date: 12/09/2011

Soul Calibur VSitting on the Edge with Hisaharu Tago

We recently got to interview Hisaharu Tago, producer of Soulcalibur V and he has shed some light on the upcoming sequel to one of the most championed beat-em-up franchises in the gaming universe! Read on to see what he had to say!

For the benefit of our readers could you please introduce yourself and tell us your role on the production of Soulcalibur V?

I am Hisaharu Tago, producer on Soulcalibur V.

Can you tell us what the goal was for your team when you set out to create the next Soulcalibur? What was your motivation?

The most important goal with Soulcalibur V was to create a weapons-based fighting game that players can enjoy fighting with. Specifically, the director Odashima-san (his twitter account is @Daishi_calibur) had some great ideas and our goal was to realize those. What motivates us is that we want to do our best for the fans that spoke out for the creation of Soulcalibur V and gave the project team a chance to come back.

Soulcalibur V is set quite sometime after Soulcalibur IV. With such an iconic roster of characters, was there any fear that fans may reject some of the new characters, or dislike the fact that their favourites have aged?

#We’re confident about being able to make all the characters very Soulcalibur in style, whether they’re iconic characters, new characters or characters who’ve aged. We weren’t worried about this at all, and in fact we’ve almost made it a reality already.

What's happened between the end of Soulcalibur IV and the beginning of Soulcalibur V that leads to the Soul Edge sword?

In a way, the characters from Soulcalibur IV lived purely for their own purposes, without becoming obsessed by the existence of Soul Calibur and Soul Edge.

In regards to the new characters in Soulcalibur V, some of them are swiftly wrapped up in Soul Calibur and Soul Edge and become their next victims, while others have lived without knowing of their existence. Between Soulcalibur IV and V there are many dramas, and we would like to have the chance to talk about them in “another” Soulcalibur.

A lot of people had a lot of fun with SCIV's character creation mode. Will we see something like this again, and if so, will it be expanded upon in any way?

Regarding the character creation mode, we can definitely say that in Soulcalibur V it has been expanded in terms of quality and quantity. We want you to enjoy the world of Soulcalibur by creating your own favourite characters!

Previous Soulcalibur games have featured special guest characters, including Spawn, Heihachi and some Star Wars crossovers. Is this something we'll see with Soulcalibur V?

#We recognize that the guest character is just as important a gameplay feature as the character creation mode in Soulcalibur V. We promise to have at least one special guest character, and we promise to announce details in the near future.

The Tower of Lost Souls consumed many players with its fiendish challenges. Do you plan to torment us with it again?

We didn’t mean to torment players with it, but if we did then we need to take a good look at whether the balancing was wrong.
Deep gameplay elements, as represented by the character creation mode for example, are a unique feature of the Soulcalibur series, and of course Soulcalibur V has these kinds of elements. However, personally I would like players to enjoy fighting battles because of the new battle systems and communication functions that we’ve implemented.

What are some of the challenges in creating a fighting game deep enough for serious fight fans, but accessible enough for casual players?

When I became producer on the game, I saw Odashima-san’s presentation about the new battle systems. What he wanted to do was narrow down the core gameplay elements to some of the attack and defence moves by simplifying things to do with the player’s skill level, and develop a more tolerant game system so that players can always fight well regardless of how skilled they are.

This is something that’s easy to say but difficult to realize. We have a team that plays the game every day and works on the balancing, but it’s definitely very challenging.

Soulcalibur V will be 'lighter, faster and more elegant' than previous games. What does this mean for the core gameplay? Can we expect a radical overhaul or something more subtle?

#When compared to Soulcalibur IV, this is a radical change, but when compared to the previous Soulcalibur games it’s more of a subtle adjustment. One of the features that’s an important element in Soulcalibur is “spacing”. “Faster” is not just about an increase in tempo during battle, but also about that enhanced “spacing” achieved by adding Quick Move, an idea that lets you move quickly. As for the elegance, in Soulcalibur IV it was very difficult to get the timing right to execute Critical Finish. So in the end, Critical Finish was the flashiest move that players wanted to see most, but they weren’t able to.

In Soulcalibur V, instead of Critical Finish, the flashiest attack is “Critical Edge”. We’ve solved the problems we had with Critical Finish so players can execute Critical Edge relatively easily and more frequently. “More elegant” means not only that players can use Critical Edge, but also that players can turn the tide of the game by executing Critical Edge more frequently.

Originally, this concept was implemented in Soul Edge (released in 1997 in Europe for PlayStation) so you could say it’s a subtle improvement, but it’s definitely more of a radical change compared to Soulcalibur IV.

Can you tell all of our readers why they should preorder Soulcalibur V right now?

Unfortunately I can’t give away any more detailed information about the game itself right now, but please look out for updates. That said, generally, in the fighting game genre, the players who buy the game early are the ones who keep winning, so pre-order to make sure you get your hands on Soulcalibur V as early as you can!

Show more Show less

Pegi Rating:

Suitable for people aged and over.



Customer Rating:

No rating yet


Delivery type Delivery Time Cost
Standard Orders 2 working days** £4.99
Pre-Orders 1 working day** £4.99
Next Day incl. Saturday 1 working day** £7.99 per order
Next Day (DPD Tracked) 1 working day** £9.99 per order
Next Day (pre 12pm) (DPD Tracked) 1 working day** £11.99 per order
Console Orders For Playstation 5, Xbox Series X|S, Nintendo Switch and VR 1 working day** £9.99
Insured* Delivery 1 working day** £19.99
Click & Collect 1-2 working days £4.99
(Pay online, delivered to store, plus receive a £5 voucher to spend in store when you collect)
Click & Collect Hardware Orders PlayStation 5 and Xbox Series X | S, Nintendo Switch and VR 1-2 working days £9.99 per order
(Pay online, delivered to store, plus receive a £5 voucher to spend in store when you collect)
Click & Reserve 2 hours from order FREE
(Order online, pick up and pay in store)

Small Print


• Order up to 7pm for next day delivery Sunday to Friday


• Orders placed after 7pm Friday to 7pm Sunday will be dispatched Sunday.


• Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this timeframe


• Digital purchases are excluded from the total order value for tracked courier services.


*Insured Delivery is subject to customer submitting a DPD Lost in Transit claim via GAME customer services and DPD validating such claim, Insured Delivery entitles customer to either;

a) a free of charge replacement console, and a partial refund of £50 to the original method of payment; or

b) a full refund of the price paid for the console ordered and the £19.99 delivery charge (payable to original method of payment), together with £50 compensation (payable at customer’s choice, either by BACS, Cheque or onto a GAME Gift card).

Please note that DPD's Lost in Transit claim procedure can take up to 21 days to complete.

*Click and Collect Voucher


• Terms and conditions apply please see terms for details.


**Remote Area Delivery Times


• Deliveries including Pre-orders to non-mainland UK addresses and remote locations (such as the Scottish Isles, Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you.


Sign up for a GAME Reward Account online for FREE, via the GAME App or in your local store.

Earn points whenever you trade-in or buy at GAME. Use your points to save on the stuff you want in-store.

Join Today - £3 per Month

Join GAME Elite today and earn up to 10% points back with GAME Elite - Our exclusive membership service from GAME. With extra points and more cash to spend, this deal is seriously on point.

Our promise to you - you can’t lose – join today and if you receive less points back from purchases than the fee you have paid for your membership for 12 months, we will give you the difference back in points.

Receive exclusive deals and offers and we will even send you a gift around your birthday.

NEW: £4.99 Standard Delivery charge back in points for GAME Elite members

Key Benefits:
  • 10% points back on all physical games, merchandise and accessories
  • 2% points back on all consoles, PC, VR, phones and tablets
  • 2% points back on trade-in and digital
  • Exclusive deals and offers
  • Birthday gift
  • Our promise to you – you can’t lose

    Terms and conditions apply

    Please note: You will not receive Reward points for your purchase of GAME Elite Membership