A fierce battle enveloped the land of Shinano. Shingen Takeda of Kai and Kenshin Uesugi of Echigo continued their confrontation and were coming up on their 4th battle at Kawanakajima. The Takeda retainer, Masayuki Sanada, joins the battle for the first time. Masayuki wins great renown in that battle, but at the same time he witnesses the enormous sacrifices that resulted from the clash of Takeda and Uesugi.
Please note:
Heavily focusing on its characters, SAMURAI WARRIORS: Spirit of Sanada follows Masayuki Sanada, the clan’s patriarch, from his very first battle and continues through following his second son Yukimura, from his birth in 1567.
Yukimura was a pure natured yet reckless child who grew up with his elder siblings watching out for him and strived throughout his life to give his best for the clan. Both he and his brother, Nobuyuki, were determined to be as wise as their father and the pair diligently trained together to follow in his footsteps.
Over the course of the story, the Castle Town expands, granting a greater array of facilities for players to utilise. The Blacksmith uses materials to improve and upgrade weapons to grant an upper-hand in combat, Stables allow for horses to be purchased and prepared for the next mission, Shops sell rare and unique items which will replenish an officer’s health and musou gauges, and the Dojo provides a training ground where one can learn new skills or enhance older ones. A Teahouse is also present, here officers can talk with one another and exchange gifts. Finding the correct gift will result in raised favour with another officer which allows them to join forces on the front line.
Over the course of the story, the Castle Town expands, granting a greater array of facilities for players to utilise. The Blacksmith uses materials to improve and upgrade weapons to grant an upper-hand in combat, Stables allow for horses to be purchased and prepared for the next mission, Shops sell rare and unique items which will replenish an officer’s health and musou gauges, and the Dojo provides a training ground where one can learn new skills or enhance older ones.
A Teahouse is also present, here officers can talk with one another and exchange gifts. Finding the correct gift will result in raised favour with another officer which allows them to join forces on the front line.
Players can gather material through compelling Mini Games and use them across the town’s facilities. Planting seeds and harvesting ingredients in the Hoeing mini-game produces rare goods which cannot be found on the battlefield, Fishing allows officers to approach a body of water to catch a wide variety of different fish breeds to use as gifts, and the Jinzō offers an entertaining version of the Shell game
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Pegi Rating:
Suitable for people aged 16 and over.Genre
Action/AdventureCustomer Rating:
SKU:
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