Small World of Warcraft (Merchandise)

In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody.
Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde — including Orcs, Dwarves, Trolls, and Worgen — clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth.

To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of "decline" and lead a new one to rule Azeroth. In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline.

A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game. At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
Players compete for conquest and control of a world that is simply too small to accommodate everyone in Small World of Warcraft. Small Continent of Warcraft takes place in the mythical world of Azeroth, where the Alliance and Horde — which includes Orcs, Dwarves, Trolls, and Worgen — are locked in a world-consuming struggle. Players compete for control of Azeroth by combining particular abilities and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins.

Players will occupy legendary terrains and seek possession of powerful artefacts to aid them in their quest for dominion. All empires, however, must eventually fall, thus players must be prepared to "decline" an overextended race and lead a new one to dominate Azeroth. More specifically, in each turn, you can either use the many tiles of your selected fantasy race to (usually) occupy nearby territories, possibly defeating weaker rival races along the way, or you can give up on your race and let it fall. Flipping the tiles to their black-and-white side signifies a race in decline.

You choose a new race/power combination at the start of each turn, either at the start of the game or when you go into decline, with the 16 races and 20 powers being matched randomly each game. You score one coin for each territory your races occupy at the conclusion of your round. On the board, you can have one current race and one in decline at the same time. The total number of occupations you have depends on your race's specific skills and the areas they control. The player with the most coins at the end of the last round wins.
SKU: 810258-product
Release Date: 30/07/2021