Inversion Blog

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Inversion Blog

Review writer Kevin

Kevin says...

From initial thoughts about this game I was thinking it was going to be a bland Third Person Shooter. It's got all your Action/Third Person Shooter staples such as chest high walls and the likes. But the chest high walls mean nothing as alot of the game is done in a different perspective to your usual shooty affair, as you have to keep your wits at all angles.

Inversion screenshot

At times the game reminded me of Red Faction with the Havok Destruction engine that most of the land is destructable, and with the gravity control it gives me a glimpse of Half Life 2 which were two first person shooters I loved back in my childhood.

From what you can see from the screenshot I managed to get as with new games it's a visually pretty picture. The UI isn't all in the road like in most shooters just tucked away neatly in the corner which I like so that I can take in what's going on around me.

But this game was pretty impressive visually and asthetically it felt right for the 360 joypad overall I went in not expecting pretty much and then I was just blown away by the game. The game looks like a solid buy even if you aren't too big on Action/Third Person Shooter type games. This will change your perspective on them.


Review writer Vaughn

Vaughn says...

The third person shooter is quickly becoming a crowded genre, since the success of Gears of War developers and publishers have been trying to grab a share of the market, with many of them really failing to introduce anything new into the genre. Namco Bandai Inversion however is set to change that.

Playing as a gruff sounding, yet surprisingly lean, city cop Davis Russel, you are sent into the thick of an invasion upon the city in a desperate attempt to rescue your family from danger. Inversion turns the world of third person shooters on its head, literally on its head. Inversion is all about using gravity to solve puzzles and destroy those troublesome invaders.

Combat plays out smoothly and the gunfights feel incredibly frantic. Weaving in and out of cover whilst firing off pot shots, or well-placed headshots, gives you an incredibly satisfying feeling; of course then adding gravity manipulation into the mix this becomes even better. With the ability to either increase or decrease the gravitational pull you can really mess up your foes. Firing off a burst of anti-gravity shoots everything into the air meaning you can take reveal enemies from behind cover. Alternatively you can increase gravity thus forcing enemies into the ground, tearing them through high platforms and crushing them under debris. It all makes you feel incredibly godlike. However you can also be attacked in the same way, meaning that your evasion technique has to take a step up from the usual run and gun/duck and cover style gameplay found in most third person shooters.

Inversion screenshot

As mentioned before, gravity plays a much bigger role than in the gunplay. Gravity manipulation comes straight into the level layout, puzzles to move you forward require some simple manipulation, or sometimes ask much more of you. The world itself also has nversionsdotted around that act somewhat similar to Prey portals, they shift the gravity of the world and so puzzles and combat can take place in a truly three dimensional environment where both the vertical and horizontal planes have to be covered or contemplated. There are even parts of the world where gravity doesn exist at all, however the demo only alluded to these portions.

With co-op multiplayer, where a second player takes on the role of fellow cop Lee Delgado, and competitive multiplayer too, Inversion will really offer something new and different to fans of the third person shooter genre.


Ross says...

Inversion = Gears of War. However, there are some subtle differences, mainly focused around the often forgotten gameplay element of gravity. The utilisation of gravity is in a Force Unleashed style albeit with a steam punk style deliverance. Two types of gravity (!) blue expands and red contracts- choose your colour depending on your Matrix faith. The strange anti-gravity has an Inception style surrealist aspect; though walking up walls is always fun. Only negative was that I kept running out of ammo, which is never good. Due 2012.

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