Gamescom 2010: Assassin's Creed: Brotherhood to be roughly 15 hours long

Assassin's Creed: Brotherhood was on show at Gamescom and drawing huge crowds and little wonder, considering the enormous popularity of last year's Assassin's Creed II.

Brotherhood is a direct follow-up to Creed II, seeing players once again taking charge of every writer's worst nightmare Ezio Auditore Di Firenze (try saying that after a few shandies), and the demo went down a storm with gamers on the show floor.

It starts with Ezio in bed with his lovely lady wife in the villa built up throughout ACII; only to be disturbed by a cannon ball shooting through his wall. Leaping through the big hole in the wall, players assume control and run across the besieged battlements, using a cannon to take out the enemy towers which have drawn up and are laying siege to the citadel.
Assassin's Creed: Brotherhood

Next it's all fast horsemanship, dynamic platforming and improved hand-to-hand combat, with Ezio leaping onto a horse, then switching to vaulting across rooftops to take out the guard captains. The enemy AI is notably enhanced here from Assassin's Creed II, with guards able to stab Ezio in the back as he performs blood-letting finishing moves on their comrades.

Sadly, Ezio makes it across the township just in time to see his uncle Mario killed in cold blood; which is the catalyst for a fast-forward to his revenge mission set in Rome a few years later, and the main quest of Assassin's Creed: Brotherhood.

Rumours from the show abound that Brotherhood will be 15 hours long, making it around the same size as Assassin's Creed II. That's impressive, especially considering they've had just a year to make it.

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