Evolve's DLC philosophy explained

Evolve's DLC philosophy explained

Evolve on XBOX One at GAME.co.uk

Phil Robb, co-founder of Turtle Rock, best known for zombie classic Left 4 Dead, has revealed how DLC will work in the studio's upcoming co-op monster hunting game, Evolve.

Robb took to the game's official forums to answer fan questions on the topic, and explained why you'll be able to choose between lots of downloadable characters and monsters, as well as reassuring players that this content isn't already waiting on the disc to unlock.

“If we thought we could have finished all those monsters and hunters for ship we would have put them in the box,” posted Robb. “Hunters and monsters are a pretty big undertaking, they cost a lot of money and time to make. We’re hoping that once people see how much new hunters and monsters bring to the game that they’ll feel like they got their money’s worth.”

The flipside of this is that the sort of content you'd usually expect to pay for will be completely free.

“We worked it out so that any DLC maps are free, any new game modes are free,” Robb continued. “Then, recognizing that not everyone wants to buy DLC, we made sure that even if you didn’t purchase any of the paid content, you could still play with people who did! So if I buy a new monster or hunter, and you don’t, we can still play together.”

Evolve launches for PlayStation 4, Xbox One and PC on 10 February.

SKU: News-321845
Release Date: 16/01/2015