Destiny's class system explained

Release Date: 04/04/2013

Destiny, Bungie's ambitious follow-up to Halo, will smush together your favourite elements from first-person shooters and MMORPGs, creating an action game that takes place in a persistent and populated world. But what will you look like as you roam a desolate future Earth? During a presentation at the Game Developer's Conference in San Francisco, Bungie gave us our first glimpse.

As reported by Eurogamer, Destiny will have three playable races. One is, obviously, the Humans. Modelled after sports stars like David Beckham and movie action heroes, Bungie describes them as "relatable", "tough", and "uncomplicated".

Next are The Awoken, an ethereal species visually inspired by vampires, elves and angels. Your keywords for this race are "exotic", "beautiful" and "mysterious". Finally, there's the Exo, a combat-focussed mechanical species that looks like a cross between The Terminator and Master Chief. "Sinister", "powerful" and "tireless war machines" is how Bungie describes these charming fellows.

There will also be three character classes, or combat styles. Titans are your standard space marine soldier class. Hunters have a more cowboy western feel to them, all ragged cloaks and opportunistic play style that makes them the thief or rogue variant of Destiny's universe. Finally, there are Warlocks, helpfully explained as "space wizards".

The aim is to create a game where the separate campaign and multiplayer elements of a series like Halo are folded into one another, creating a seamless experience where your character is always the star. "Your legend will take you through all these different activities," explained design director Joe Staten. "Some are more narrative driven. Some aren't. Some are just more emergent. But you're a consistent character across all of those. That's the key. That's where that consistent experience comes from."

Destiny will be out for Xbox 360, PlayStation 3 and PlayStation 4 later this year.

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