Reviews (Gamestation)

Halo Reach Review

Reach for the stars

Microsoft has the biggest hype machine in gaming - not that you'd expect any different of the world's richest company - and if you ever doubted that, just wait until the launch of Kinect later this year. Before the new motion sensor rolls around, though, Microsoft's marketers find themselves on more familiar territory, banging the war-drum for a name that's been synonymous with Xbox from the start: Halo.

They're banging that drum particularly loud this year, because this latest offering, Halo: Reach, will be the last in the series by its original creators, Bungie. And, perhaps, because last year's Halo 3: ODST, while an interesting spin-off in a lot of ways, wasn't quite the epic, spectacular sci-fi shooter fans had come to expect. So Microsoft has been keen to let us know that Reach would be everything we expect of a Halo game

And it absolutely is - despite the fact it doesn't star the iconic hero of the first three games, Master Chief. That's because Reach takes us back to a time just before 2001's Halo: Combat Evolved, when the alien crusaders The Covenant invaded a human colony called Reach, searched it for artefacts and then mercilessly wiped it out. You know from the start, then, that this isn't going to end well.

 

Spartan parcel

In Reach, you play the unnamed sixth member of a squad of Spartans - the cadre of armoured super-warriors that Master Chief belonged to. The story deals with their doomed defence of Reach - although there's another thread to it which neatly brings things full circle with the first game, and gives some uplift to what would otherwise be a pretty depressing ending.

Story-wise, it's all rather serious, and although your squad-mates are likeable, the attempt to go for war-movie pathos doesn't work quite as well as the original trilogy's comic-book quest to save the universe. And while Master Chief might not have been the most complex character videogames have ever seen, you still miss him.

It scarcely matters, though, because the action is never less than thrilling and spectacular and the wholesale destruction of a planet is a hell of a backdrop for it. Starting relatively quietly in the backwoods, Reach is an unstoppable crescendo of awesome sights and sounds that's arguably at its most memorable in the middle, when you get up into orbit for some space dogfighting (flying the new Sabre fighter) and starship sabotage before plunging planet-side to take part in the desperate defence of a city under Covenant attack. The graphics have a beautiful, hand-painted look throughout, more subtle than the previous Halo games but still far more colourful and vibrant than most shooters.

Other highlights of Halo: Reach's campaign include the fact that the Elites are back - the toughest foes from the first game, who later on were sidelined in favour of the less interesting Brutes, and even became your allies. Neither will you be fighting the often annoying and simplistic bio-menace The Flood this time. That makes Reach the best possible showcase for Halo's brilliant, undpredictable enemy AI, which combined with the excellent, open level design means the game never plays the same way twice from any checkpoint, and the action remains more fluid and tactically varied than any other FPS.

Slayer cake

You've got a ton of new toys, too. There are some fun new weapons and vehicles, especially on the Covenant side, although it was the human classics we loved most - Halo's vanilla pistol has never been bettered. But the big change is the armour abilities, which include a useful sprint and a brilliant jet pack. They can only be held one at a time, but they can be used indefinitely as long as you wait for them to recharge, and they work much better than Halo 3's equipment.

All these toys are available in both the campaign and Reach's enormous suite of multiplayer modes. As well as new modes in Halo's famous, much-loved competitive multiplayer, you get a hugely expanded version of ODST's co-op defence game, Firefight, a similarly improved version of the Forge map editor mode, and the video replay Theater. You can now earn Credits across all modes of play which you then spend in the Armoury to customise your own Spartan - even in the single-player campaign. It's all tied together by much better matchmaking and the most seamless, fully integrated online interface anywhere.

If there's a criticism of Halo: Reach - and it's not that easy to come up with one - it's that it's a very similar package and experience to Halo 3, overall, although it's been improved in a number of areas. It's not quite the same without Master Chief, but it's still made to the very best of Bungie's ability - and you can be sure that it will never be the same without the Seattle studio at the helm. Thankfully, in its superb multiplayer and the infinitely replayable campaign - with its perfectly-judged difficulty levels, Achievements and four-player co-op - Reach will last you a very, very long time.

Gamestation Rating 10

Elite
+ The best action and biggest spectacle in any FPS campaign this year.
+ Peerless multiplayer, online integration and community features.
+ Elites are back! No more Flood!.

Grunt
- We miss Master Chief. Even though he never said anything.
- We've been here before; Reach is an evolution of Halo 3, not a revolution.
- The story takes itself a bit too seriously.

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