The upcoming Assassin's Creed: Unity will be the first in the series to allow players to work together co-operatively, an addition that many fans have been anticipating for years.
But why has it taken so long to make Assassin's Creed into a co-op game? "Because it's very complicated to do," producer Vincent Pontbriand has told CVG. Can't really argue with that. "Assassin's Creed was always a single-player game to begin with," he went on. "It took us three games to introduce PvP (player versus player)."
The difference, of course, is that competitive multiplayer games take place on dedicated maps that are easily shared online. Sharing the vast, bustling worlds of the single player campaign is an entirely different proposition.
"It was in the same universe but you were playing as a Templar avatar in a very separate game mode," Pontbriand said. "In Unity, we set out to unify all these game modes into a single experience. That's when we decided that co-op should be the next main focus but in order to do that we had to rebuild all of our systems to allow them to be replicated over a network and working online. So it took years of development to reproduce and redraft all of our sandbox features for a shared online experience."
And that's why Assassin's Creed is only just getting co-op play.
Assassin's Creed: Unity takes you back to the days of the French Revolution, and is due in late October for PlayStation 4, Xbox One and PC.