GRID Autosport designed around fan feedback

GRID Autosport designed around fan feedback.

Veteran UK developer Codemasters has admitted that the upcoming GRID Autosport has been designed based on fan reactions to the previous game in the series.

"The wider studio was discussing a focus on authentic racing games across all of our games," lead designer James Nicholls has told VG247. "We looked at all that feedback coming in and we heard that members of the GRID community wanted a game with motorsports and authentic handling. We had the team assembled, we'd done loads of work on the engine to get GRID 2 together and we figured that as long we stuck with that tech, we could actually do another GRID game that responded to what we were hearing."

He continued: "Being a GRID game, we knew whatever we made it had to be a game and not a simulator, and it had to focus on the racing experience. We quickly arrived at this vision of 'Pure, unadulterated automotive racing in all its many forms' - making sure we were razor focussed on the different types of contemporary motorsport and what makes each different from the next."

As for why the game isn't coming to the PlayStation 4 and Xbox One, Nicholls explained that it's simply because upgrading the game to those platforms is harder than it looks, and the team would rather deliver a super-polished game on the previous generation hardware than split its attention. "We're working on our next-generation technology already and our future games will take advantage of it," he said, "but right now we feel there's a great opportunity to use the existing EGO engine to make a GRID game that responds to our community and makes and awesome motorsports themed racing game."

GRID Autosport is out for PC, PS3 and Xbox 360 on June 27th.

GRID Autosport designed around fan feedback.

GRID Autosport

GRID Autosport GRID Autosport GRID Autosport GRID Autosport

Published: 07/05/2014

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