We're only days away from the chart-topping Titanfall finally launching on Xbox 360, and Daryl Allison of developer Bluepoint Games, the studio picked by Respawn to port the Xbox One and high-end PC game to the 360, has been talking about what fans can expect.
"Titanfall on the Xbox 360 is the true experience: all the maps, modes, pilots, titans, weapons, burn cards, you name it, found in the Xbox One and PC versions," Allison wrote on the official Titanfall blog. "The game looks great, sounds great, and above all it plays great. There are of course some differences that are due to the technical limitations of the hardware - for example, the game runs above 30fps - but the experts at Respawn worked with us to ensure that all the intense, 6v6 wall-running, titan-dropping action is there."
Allison also commented on the delay that meant 360 players have had to wait a few weeks longer to get their hands on the game. "We wanted Xbox 360 gamers playing Titanfall at the same time as everyone else, but it needed more time," he explained. "EA and Respawn made the right call and the extra time has paid off. Titanfall on the Xbox 360 is definitely a game that Bluepoint Games is proud of, and were excited for you to get your hands on it."
Titanfall launches on 11th April for Xbox 360, and is already available for Xbox One and PC.