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Hideo Kojima talks apps and tactics for Metal Gear Solid V

Japanese development genius Hideo Kojima has been talking up Metal Gear Solid V: Ground Zeroes again, this time concentrating on the game's companion apps and flexible playstyle.

"Video game consoles are usually found in the living room, and for the longest time, their world has been contained within that area. From now on, they'll be jumping out of there," he says in a new Japanese interview posted on the official Japanese PlayStation YouTube channel. "It's almost as if consoles will be connecting to many other things, or making their way out of the house."

In this case, that means taking Solid Snake's iconic iDroid gadget and bringing it out of the game and onto your smartphone or tablet, so when Snake checks the map in the game, you do the same in real life. "By using these functions, I believe that we'll be able to make games with completely different feelings to them, or even a completely new game altogether," Kojima reckons. "Even for our 'core' games, they can now have methods of communication. I think that's their most exciting aspect, and I also believe that it will only grow from this point on."

He also talks about the freedom that next generation consoles and his new FOX Engine offer in terms of gameplay flexibility. "I think a game's best charm lies within its interactivity, so each time a player does something, I believe it's best met with various reactions," he explains. "This time, we're making a game with dynamic developments, where players will be able to think for themselves and execute their own strategies, which will in turn yield its own results in accordance with how they play. It's not about playing [the game] once and then finishing it, but instead, one mission might have various routes, so being able to have fun with it over and over, is another one of the things we'd like to offer with Metal Gear Solid V."

Metal Gear Solid V: Ground Zeroes is out on March 20 for Xbox 360, Xbox One, PlayStation 3 and PlayStation 4. It's a budget priced prequel to the full MGS5 experience, The Phantom Pain, which is still in development.

Published: 19/02/2014

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