Much has been written about how the game will incorporate a full season of live action TV episodes which change depending on your actions, but that gameplay is still a little mysterious. Rest assured, Remedy hasn't been skimping on that side of things.
"At its heart, the gameplay needs to be good," head of franchise development Oskari Hakkinen has told Edge. "How the game feels; how it plays; do you get a rush of adrenaline when you press the trigger and dodge for cover? If you don't have those things nailed down then nobody is going to be drawn in to the fiction either. Those fundamentals need to be polished to what I call a 'Remedy pedigree' - the standard that we need to hit. That will happen. This is a Remedy game, and not only a Remedy game, but the ultimate Remedy game."
In the same interview, Remedy CEO Matias Myllyrinne also explains more about how the game's cliffhanger endings will work and how they will lead into the next episode of the show. "At the end of the episode," he explained, "you get to play the bad guy, who has the most powerful time-manipulation powers of all. So he gets to choose which future comes to pass. You play that bad guy; you choose the moment. Then, once you've made your choice, you can enjoy a high-quality TV episode where you'll see how your choices impacted certain things."
Quantum Break is an Xbox One exclusive, and is currently awaiting a confirmed release date.