"We try and make it pretty clear when you've done something evil," he explained, "mainly because it really sucks when it's nebulous. It's not fun to feel like, 'Well I think I did the right thing in that videogame,' because there's so much you have to understand about the rules of the world, your abilities, what the mission is asking you and all of that stuff. We try to cut down on ambiguity as much as possible, but at the same time we try to put situations in front of the player that are frankly tough, because that's what games are good for; they can transport you to places you've never been and let you do things you've never done before."
Fox insists that while you'll get immediate feedback from the game world to let you know how your actions are viewed, the narrative consequences of your choices will unfold more gradually and organically. The result is a game where you'll want to play through at least twice, just to see the difference between being good and evil.
"We do our damnedest to make it fun in both directions," Fox says, "but in my opinion you've got to play the game twice to really experience inFAMOUS: Second Son. I know from watching people play the game, that most of them play first as a good guy because we've been conditioned by society not to speed and help old ladies cross the street. But then they play through again, and they're the most evil sons-of-guns you've ever met. They enjoy being evil, but they've got to get the good guy experience out of their systems before they allow themselves to be the jerks they are in their heart."
inFAMOUS: Second Son is out on March 21st for PlayStation 4.