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inFAMOUS: Second Son's morality system explained

inFAMOUS, the hard-hitting super-powered action game from Sucker Punch, has always allowed players to decide if their abilities will make them a hero or villain to the people around them. That aspect is getting ramped up in the upcoming PlayStation 4 sequel, Second Son, and the chance to start over with a new lead character is proving very handy in that regard.

"Delsin is an all new character, part of an all-new story and the player gets in at ground zero," creative director Nate Fox has told OPM. "Second Son is Delsin's origin story and because our game lets you choose if you want to be good or evil, you get to decide how he grows as a person and how the people around him are changed by his choices. When he gets powers, he becomes suddenly very high profile. People are horrified by him. He's a bioterrorist, he's out in the city where everybody wants to put him in a cage. But that means that his every action is noticed by people in the city, and even the world".

What this means is that your moral choices won't come as big obvious moments of plot-driven decision making, but during your every encounter with the inhabitants of Seattle as you move among them. "Somebody might try to surrender to you in the middle of a fight and put their arms up. You could violently execute them or take them down alive," says Fox. "Choosing to be a good guy or a bad guy, that's the simple choice. The harder thing to do is, are you capable of walking the walk? And that's where the game comes alive in terms of karma in my mind."

inFAMOUS: Second Son is due next year on PlayStation 4

Published: 06/12/2013

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