Even when designing a game for the latest consoles, a development team must make compromises somewhere. For DICE, when working on Battlefield 4, that meant favouring smooth 60fps gameplay and 64 player lobbies for the true PC-style experience, rather than maintaining 1080p resolution.
"Yeah, this is sort of a decision for each game team going forward that we work with," said the studio's Johan Andersson in an interview with tech website Tom's Hardware. "Before, getting to having 64 players and getting to 60 FPS was the most important thing because we wanted to bring this PC game experience that you have."
In the end, he explains, it came down to which technical benchmarks would allow the most positive impact on the gameplay, rather then just the visuals. "If you play Battlefield I think you'll agree that the actual game experience of playing on the 64-player server [...] and having a great frame rate is actually a significant difference from what we had on the current generation of consoles with only 24 players. This sort of enables more types of gameplay, and that was the most important thing for us.
"That sort of set the bar that we need to get there, and we did get there. Sure, we did still have to do a little bit of a compromise on the solution. We're not running at the full native 1080p; we're running a little bit lower resolution than that. But I think it was well worth those trade-offs in order to make sure that we can actually have the full sort of PC game experience overall being on there."
Battlefield 4 is out now for PlayStation 4, Xbox One, PC, PlayStation 3 and Xbox 360.