Patrick Soderlund, the boss man of Battlefield developer DICE, has been talking up some of the cool things that they can now do, thanks to storing so much game data in the cloud.
"I sit the floor above the Battlefield development team and there is no lack of ideas down there," he told The Guardian. "It's just a matter of, how many of them are feasible and how many can we do."
Such as? The idea Soderlund suggests would use real-time geo-tagged data to make online matches replicate the actual weather conditions where the game's server is based.
"One of the things I think is cool in Battlefield 4 is the geo-leaderboard - you can find out who in your neighbourhood is, say, the best assault player. That's cool," he explains. "And so let's take that a step further and say, what if we had servers where it pulls in just things as simple as weather and day time from the local area.
"If the server is in Stockholm and it's sunny, what if the map is sunny, too? What if it's snowing and dark in Moscow? Okay, let's have the servers there playing snowy and dark maps. You look at the possibilities and realise you can do so many more things in the cloud-enabled world than we couldn't do before. That's frankly one dumb idea from me, but it's kind of cool!"
Battlefield 4 is out now for Xbox One, PlayStation 4, PC, Xbox 360 and PlayStation 3.