When developer Techland unveiled its upcoming openworld survival sandbox Dying Light, many were quick to draw comparisons to the studio's own Dead Island zombie RPGs, as well as EA's beloved cult first-person parkour game, Mirror's Edge. Now that the game is nearer to release, producer Tymon Smektala has told AusGamers that while he understands the reaction, it barely scratches the surface of what Dying Light is all about.
"I think it's a lazy thing to say," he said. "If you look at the game, it has zombies in it and it's melee-based, so it is Dead Island, then you look at it again and see that the motion has that free-running aspect to it, so it is Mirror's Edge."
"Of course, that description is OK," he continued, "But I don't personally really like that description because it's just a very small part of the picture that we're trying to paint here... Mirror's Edge really was a game that opened a lot of eyes, but even though it looked like it was set in an open-world, it was a corridor game with only a few objects that you could interact with. With the current demo of Dying Light, and how the whole game plays right now -- I'm pretty happy with how it plays -- you're really not limited. You can think of any way to get around the environment and you can use that way, if it looks like it's realistic for you to go there."
In Dying Light you'll have to forage for supplies and crafting materials during the relative safety of daylight, before retreating to your sanctuary to survive the night as ghouls and monsters begin to hunt you. It's due next year for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC.