Quantum Break is an ambitious transmedia project, in which both gameplay and an entire season of a TV show are mashed up together. Both the game and the episodes are included on the disc, and you choices will change the outcomes as you watch and play.
Now writer Sam Lake, best known for games such as Max Payne and Alan Wake, has told Game Informer that each episode will end with a brief "fragment" in which players will get to see events from the perspective of the story's villain, Paul Serene.
"He has this time power that gives him the ability to see glimpses of different timelines and different futures," Lake said. "At the end of each act of the game, you actually get to play him during these junction moments. You get to explore and discover these glimpses of different futures, and you get to make the choice. Which of these two futures that are presented will come to pass?"
"Think about Die Hard. The bad guy comes close to stealing the show," said Lake. "This is our interactive dynamic way of doing these scenes where in the action movie you see the bad guy planning and making his moves. You get to play Paul Serene during the junction moments and make these choices. We want to make even the bad guy a deep, complex character that you will see different sides of. You will understand why he's doing what he's doing. It really amounts to dynamic, player-created cliffhangers at the end of every act of the game."
Quantum Break is exclusive to Xbox One but doesn't have a release date yet.