Eiji Aonuma, producer of the Legend of Zelda games at Nintendo, has been speaking out about his plans to shake up the evergreen series. His remarks come from an interview with Japanese site 4Gamers, which asked him about statements he made earlier this year, in which he claimed to be "tired" of the Zelda formula.
"When I say I'm tired, I'm not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now," he says. "In regard to how we've always done things the traditional way until now: 'Why does it have to be traditional?' That's the question I've been asking myself."
"If we don't change that, we can't make something new," he continues. "We're slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing. However, this brings us to the topic, 'Exactly what is The Legend of Zelda about?' Something that is 'traditional' is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness so we're currently working on making those parts more and more unique."
In fact, it sounds like he's hoping to evolve the series so much that familiar elements like Link and Zelda herself wouldn't even need to be around. "Having someone think 'Huh? Is this Zelda?!' at first, then 'Oh, it is Zelda,' is what we're going for," he explains. "Something that wouldn't make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn't even matter if Zelda is actually a princess, or not."
The Legend of Zelda: Wind Waker HD is out for Wii U this week. The Legend of Zelda: A Link Between Worlds is out for 3DS in November.