Call of Duty: Black Ops II introduced something new to the blockbuster shooter series: branching missions, where the actions of the player could lead to different endings. That game was developed by Treyarch, while the next game, Call of Duty: Ghosts, finds Infinity Ward back in the driving seat. Will they be picking up the variable mission baton? Sort of, is the answer.
"We're doing something a little different," executive producer Mark Rubin has told Official PlayStation Magazine. "You know, we're obviously two studios and [we] make games differently so we don't want to just repeat what [Treyarch] has done".
"We do have a way where we it's almost 'Easter eggish' - if you figure out in the level that there is something you can do, you get some other objective and some other part of the mission that you didn't know [about] if you didn't sort of do something".
Did you get that? Don't worry if not, because thankfully Rubin had another go at explaining the system. "When you are in a mission, you might find something, if you grab it, then something opens up later in a different mission, or something happens later in that mission, that wouldn't have happened if you didn't do them".
Essentially, it sounds like the collectable intel drops that have been a mainstay of CoD for years may be getting a more interactive makeover, unlocking new areas or triggering additional objectives later in the game for eagle-eyed players who collect them.
What does it all mean? We'll find out soon enough, as Call of Duty: Ghosts' November release date is already rushing towards us like a rocket-propelled grenade.