Ubisoft's city-spanning hacker thriller Watch Dogs has been designed as a next generation title, but that doesn't mean that the Xbox 360 and PlayStation 3 versions will have their gameplay compromised. That's the word from Ubisoft itself, in a blog post from the development team on the game's official site.
Watch Dogs uses a new game engine, called Disrupt, to power its detailed and interconnected world, allowing players to hack into things like traffic lights, ATMs and other electronic infrastructure to impact the virtual Chicago of the game. That requires a lot of processing power, but the decision was made early in the game's four year development to ensure that every gameplay feature that was designed for the next gen platforms would still work on the current consoles.
"We knew we would have next-gen hardware coming out before we ship," says senior producer Dominic Guay. "But we started off knowing we wanted to support PS3 and Xbox 360. On current-gen systems we may need to cut down the number of people on the street a little, but it's still the same game. You don't get the same sense of the crowd, but it allows us to scale certain bits and keep the same experience."
Watch Dogs is out on November 22nd for Xbox 360, PlayStation 3 and PC. The PlayStation 4 and Xbox One versions will follow.