In a new interview with Eurogamer, he says that the power of the next generation hardware is such that the console versions should be almost identical to the famously stunning PC version. That means spooling the action at a silky smooth 60 frames per second, and opening up the multiplayer lobbies for 64 player battles.
"We know the game is great when you have 64 players and destruction, and if we could get what we had on PC for a long time in your living room with a pad, wouldn't that be amazing?" Bach said. "That's what we're aiming for."
"12 versus 12, you can keep track of quite a few people, but only so many. When you get to 32 versus 32, that's when it becomes hard to keep track of the other team, when it feels like there are more things going on than just around me and what I can control. That's the experience we always wanted to get to with the consoles without sacrificing the other core pillars of the franchise."
Battlefield 4 is out on November 1st for PC, PlayStation 3 and Xbox 360, with the next gen version following close behind.