Ubisoft's upcoming tropical shooter, Far Cry 3, has already attracted admiring glances for its surreal approach to openworld FPS action. Unlike the realistically parched African landscape of Far Cry 2, this sequel takes players into a more off-kilter world as a tourist caught up in bizarre circumstances.
Things get pretty weird, but lead game designer Jamie Keen has told VG247 that it's important to the team that the game doesn't spill into outright wackiness. "The danger of broaching the notion of insanity in a game is that you go over a lip and end up with just full-on crazy and that's not what we're looking for with it", he said.
"There's a particular feeling we're trying to get across, which is that sinking feeling that you sometimes get in the pit of your stomach as you realise 'Oh no, this isn't what I thought it was' and it's to replicate those times when you go into a situation and you think it's all good and all happy and then there's a switch where you suddenly realise there's something terribly, terribly wrong going on."
Something terribly wrong will most certainly be going on, as unhinged characters pop up to both hinder and help hapless tourist Jason Brody as his tropical vacation takes a hellish turn for the worse.
Far Cry 3 is out for PlayStation 3, Xbox 360 and PC from November 29th.