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Resident Evil 6 producer on finding the balance between action and ...

When the Resident Evil series started back in 1996, it was a slow-paced horror game where every bullet had to be counted and gruesome death waited around every corner. With Resident Evil 6, publisher Capcom has set out to balance the scary stuff that long-time fans expect with the sort of fast action that modern players prefer.

"We're making games and we need to have mass-market appeal in order to survive," producer Yoshiaki Hirabayashi told 1UP. "How far do we go into horror before we lose the support of the average player? How far are we going to lessen the horror elements at the risk of losing core fans, including Resident Evil fans?"

"For instance, if you have multiple scary stages, just one right after another, and you give that to a Resident Evil fan, they'll be happy with it at first. But they'll get accustomed to it after a while. It won't be scary for them anymore. I think they would lose interest at that point."

"It's the same with casual players. They play this and it's just too scary and they don't want to keep going. It's too much. It overwhelms them. In order to make and experience something that these two groups find enjoyable, you have to take a step back from that."

Resident Evil 6 is out now for Xbox 360, PC and PlayStation 3. It includes four epic campaigns, all playable co-operatively online, ranging from grisly zombie horror to guns-blazing action and even sneaky stealth sections.

Published: 03/10/2012

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