Zombie-themed role-playing adventure Dead Island won over plenty of players with its chunky first-person melee combat, which allowed you to swing machetes, clubs and all sorts of homemade weaponry at the undead. Now, some of the team from Techland, the studio that created Dead Island, are working on a new game with an even greater emphasis on hand-to-hand fighting.
Given the promising codename Project Hell, the game features a swords and sorcery visual style with concept art on the game's official blog - the wonderfully named sharpenyouraxes.com - showing a menacing looking fellow in armour clutching some monstrous severed heads. Project Hell is being developed with PC in mind, but the developers say they're considering a console release as well.
"Our main goal is to make a game we can all enjoy playing so don't expect unicorns and fairies," posted project manager Marcin Kruczkiewicz. "We prefer breaking through hordes of undead minions only to slaughter their devilish and loathsome masters in a bloody boss-fight." Charming.
The main Techland team, meanwhile, is still beavering away on Dead Island sequel, Riptide, due sometime in 2013. A Game of the Year edition of the first game, including all the additional DLC quests and bonus weapons, is out for PC, Xbox 360 and PlayStation 3.