The forthcoming reboot of Capcom's cult demon brawler Devil May Cry is in the hands of British studio Ninja Theory, famous for the rather excellent Heavenly Sword and Enslaved. Now Capcom US producer Alex Jones has spoken about how the development process has worked, and what it means for the blistering combat fans expect.
"In essence it was like a 25-year wisdom transplant from Capcom to Ninja Theory," Jones told VG247. "From Street Fighter up to Dragon's Dogma, everything Capcom's ever learned about one man hitting another essentially [laughs], as well as how you hit people in the most enjoyable fashion possible."
"We'd spend probably one day intensely on Dante's redesign at the start of the project, and then another three out of five days on just combat, combat, combat", he continued. "The thing is, the combat tree gives you infinite ways to attack. There are discreet combos that can be strung in an infinite number of ways to seamlessly change between angel and demon weapons. But within that you can use the d-pad to switch between weapons on the fly without any waiting. You can just jazz, you know? Just bust out attacks to your heart's desire, and we're expecting there will be tons of YouTube videos after launch that feature combo strings that even we haven't found out yet."
The game finds cursed demon hunter Dante battling the forces of evil, but this time the demons are already in charge. They've taken control of the media, and use propaganda and manipulation to frame Dante as a dangerous sociopath.
Devil May Cry, or DmC as it's also known, launches on January 15th next year, for Xbox 360, PlayStation 3 and PC.