Play how you like with Assassin's Creed 3's new mission system
Fans of the Assassin's Creed series can expect more variety and flexibility than ever when the third full sequel arrives later this year. In an interview with VG247, the game's creative director Alex Hutchinson has explained how they've not only made the game bigger, but also loosened up the structure to allow players more freedom to explore.
"This is by far the biggest Assassin's Creed game yet, and we have several full systems we haven't yet announced," Hutchinson said. "Between the two new cities in Boston and New York, the Frontier as a map that's 1.5 times the size of Rome in Brotherhood, and the modifying effects of weather in all areas, the playable space is vast."
Chief among the changes is the decision to allow players to accept side quests from clubs within the game, and have multiple active missions at any time, as in a role-playing game. "We've also added various new mission delivery systems like the Clubs, and allowed players to layer their experience: you can now have more than one active mission at a time, and more than one task on your plate, so people will be more in control of how they play their game," Hutchinson explains. "Add to that the fact that we're investing more on mission variety and custom mission events than ever before in a story that takes place over 30 years, and you have a vast experience. We can't wait to get it into people's hands."
Assassin's Creed 3 is set in America during the Revolutionary War, and will be the first in the series to feature enormous wilderness locations where your rooftop running and climbing skills will be tested in new ways.
Look out for Assassin's Creed 3 on PlayStation 3, Xbox 360 and PC this October.