The forthcoming BioShock Infinite will vastly exceed the original BioShock in terms of the amount of dialogue and storytelling it contains.
Chatting with Eurogamer, Irrational Games creative director Ken Levine said a single level of Infinite contains "probably three or four times as much writing" as the entire first game.
Mr Levine said this is due to the central relationship between protagonist Booker DeWitt and female companion Elizabeth, whose interactions with the game world and each other form the heart of the storyline.
However, despite the abundance of dialogue, the designer said he will not stray from his principle of conveying the entire story through interactive, immersive gameplay, rather than static cutscenes and non-controllable setpieces.
"It can get overwhelming. But on the other hand it's a world that I absolutely love to write," Mr Levine said.