The creators of the forthcoming PlayStation Vita title Gravity Rush have promised gamers an experience unlike any other that has come before.
In an interview with IGN and the official PlayStation Blog, game director Keiichiro Toyama and art director Yoshiaki Yamaguchi said Gravity Rush was originally planned as a PlayStation 3 title, but was switched to PS Vita when they realised how perfectly suited the machine was to the game.
Coming in June 2012, Gravity Rush centres on a heroine called Kat who is able to manipulate the flow of gravity in the world around her, allowing her to explore huge environments in creative ways and unleash physics-breaking attacks.
Featuring stunning cartoon-style visuals blending Western and Japanese aesthetics, the game makes extensive use of PS Vita's gyro controls, allowing players to tilt the console in order to manipulate gravity within Kat's world.
Mr Toyama, who is best known as the creator of the Silent Hill series, said the art style of Gravity Rush was chosen to make the game as appealing as possible, while the huge open environments were designed so Kat can fall for miles in any direction.
He described the resulting experience as "unique and brand new".