Don't know
your D-pads from your Dungeons? Mixing up your RPGs and QTEs? Think WoW is a toothpaste brand? Not to worry – our Jargon Buster will get you up to speed in the oft-confusing world of gaming language.
Think we've missed something vital? Submit your own jargon!
A.I. - Artificial Intelligence
The level
of intelligence in computer-controlled characters. A good example of great A.I.
would be the Halo franchise.
Action-Adventure
A
story-based Adventure game with added action, often spanning puzzles, set pieces, shooting,
melee combat, and cutscenes. Tomb Raider, Metal
Gear Solid and Resident
Evil are all vastly different
examples.
Avatar
Your
virtual on-screen representation. Can range from being the main character in a
story-driven game, aka Lara Croft, to a self-created virtual persona which
embodies you within the gameworld, such as in World of Warcraft.
Beat 'Em Up
A game in
which fighting is the main focus on the action.
Comes in
two main flavours: 1v1 Beat Em Ups (Tekken,
Virtua Fighter) and Scrolling Beat Em
Ups, such as MegaDrive classic Golden Axe
and, more recently, games like Sony's God
of War.
Beta
An
unfinished, work-in-progress version of an unreleased game, released for
testing purposes.
Beta tests
often take place behind closed doors – though some, like 2007's Halo 3 Beta, offer a limited
public version of the game to test player reaction and gain feedback.
Bullet Time
Slow motion sequences where bullets fly at their
targets in cinematic Matrix-esque fashion. Used first in a game famously in Max
Payne and, more recently, in John Woo’s Stranglehold.
Button-Mashing
Also called
Button-Bashing.
Button-Mashers
hammer buttons repeatedly in Beat ‘Em Ups in the hope of winning not by skill,
but by fluke or attrition.
C&C
Abbreviation
of the genre-defining RTS Command &
Conquer.
Camp
To stay in
one place in a multiplayer shooter and kill unsuspecting enemies as they pass
by. Generally frowned upon, but difficult to combat.
Cutscene
A cinematic
sequence which helps further the story without giving the player direct
control. Heavily used by the major storytelling genres; Action-Adventures (Metal
Gear Solid, for instance) and RPGs (Final Fantasy, etc), for setting the scene
and presenting plot twists.
Semi-interactive
cutscenes, in which the player presses buttons as prompts appear on screen, are
called QTEs.
Deathmatch
A
kill-or-be-killed multiplayer gametype in Shoot-Em-Ups played in either
free-for-all or team variants.
D-Pad - Directional Pad
The name
for the standard digital cross-like control input on the left of control pads.
Dungeon - also: Temple, Castle
The
action-oriented, puzzle-packed parts of RPGs and MMORPGs, usually finished by an
elaborately large boss battle and proffering new, sought-after treasures,
weapons and/or skills.
Epix
In World of Warcraft, loot that is of Epic quality. 'Epic' is the second highest classification of item, and what most maximum-level players strive for.
First
Person / Third Person
The
viewpoint from which a game is played.
First-person
means seeing the game from behind the character's eyes, such as in Halo, Half Life and Metroid Prime.
Third-Person
views are set outside of the character, such as in Gears of War or Tomb Raider.
FPS - First-Person
Shooter
Shooters
which are viewed from the character's own eyes, including Halo and Call of Duty. Particularly
popular on Xbox 360 and PC.
FPSAS
The
Four-Player-Simultaneous-Action-Superhero genre, as created by the Fantastic Four videogames.
Frag
A kill in a
multiplayer shooter.
Gameplay
A general
term that's difficult to define, but on the whole relates to the way a game responds
to a player's control, and how enjoyable the overall experience proves as a
result.
Genre
The
category a game belongs to, such as Action, Shooting or Racing.
Gib
To Frag
someone in a shooter by completely blowing up their body is called Gibbing.
Hack
To cheat at
a game by manipulating the code which holds it together and breaking its
fundamental rules. Hacking is frequently found in online games, where the 'Leet
Speak' term for an elite (accomplished) hacker is '1337 Hax0r'.
HUD - Heads-Up-Display
The vital
information which sits on top of the playing screen – including health,
ammunition, and map – is together called a HUD.
In-game camera
The
viewpoint from which you play a 3D game is often controllable in the game, like
film directors control a camera.
Instance - see also: Dungeon
A version
of a part of a gameworld which the game creates specifically for a small party
of adventurers to experience together.
In MMO's
like World of Warcraft, large numbers
of players share the same hub areas to meet up, talk, and form small parties – then
these groups venture into their own individual instances to battle monsters,
vanquish evil, and generally have an awesome orc-bashing time.
Joypad - also: Joystick
The retro name for today's standard gaming
control input, the control pad. Joysticks are the self-explanatory stick-shaped alternative.
Killer
app - Killer application
A game
that’s so good it practically defines its machine and deserves to sell the
system all on its own. (Halo 3 on Xbox 360, Super Mario Galaxy on Wii, etc).
Leet
/ 1337
A
colloquialism of 'Elite' frequently used by gamers (often in a tongue-in-cheek
way) as a label to make themselves seem a superior player.
1337 is the
geek-speak form, where letters are replaced by numbers.
Leet Speak,
meanwhile, is the term for this method of replacing letters in words with
numbers and other symbols.
Mi-i-i-i-i-i-i-i-i-i-i-i-i-i-k-e! - Also: Miiiiiiiiiiiiiike! and MIIIIIIIIIIKE!
Resident
Evil 4's Mike is a fave injoke here at GAME HQ. He's one of those rare
characters that transcends his game – despite the fact that you only learn his
name five minutes after meeting him, as his helicopter erupts in a spiralling fireball of rocket-propelled
fury.
Short but
sweet, every impromptu videogame character death from now on shall be
henceforth known as a 'Mike moment'.
MMO - Massively
Multiplayer Online
MMO games
are played online and support hundreds of players in a persistent world.
MMORPG - Massively
Multiplayer Online Role-Playing Game
A fully
realised, living, breathing online world which exists in its entirety in real-time, allowing players to quest and develop their character,
no matter where they are within it at any one time.
The
gameworlds of MMORPGs like World of Warcraft's Azeroth and The Lord of
the Rings Online's Middle Earth are online persistent worlds.
N00b - Newbie
Leet speak
term for amateur or beginner.
Open
World
A vast,
go-anywhere, do-anything gameworld with no loading screens between areas, in
which players can follow the main story objectives, or simply explore off the
beaten track and play with the game's features and sidequests. Includes
games like Crackdown and the Grand Theft Auto series.
Persistent World
Where most
games only load the player’s immediate environment in a level-based structure,
a persistent world exists in its entirety regardless of where you are within
it.
A persistent world is teeming with activity –
so, much like real life, even if you are in one area doing one thing, other
things are going on in other places at the same time that you aren’t there to
see.
This makes the persistent worlds of MMORPGs
like WoW a fascinating virtual ecology.
Platformer
A game
based largely around controlling an avatar to run and jump onto platforms to
reach an end-of-level goal or complete an objective. Includes the Mario and Sonic series.
Polygons
The
graphical building blocks of 3D games. As a general rule, more polygons =
greater detail, with more powerful gaming systems (PS3, Xbox 360, high spec PC)
able to produce more polygons.
PVE
/ PVP
In MMORPGs
like WoW, some servers are Player-vs-Environment in which players only battle
computer-controlled enemies in the gaming environment, and some are Player-vs-Player, allowing individual
gamers to battle each other as well. Players choose based on personal
preference.
Pwn / Pwn3d - "Owned"
The Leet
Speak term for the word 'own', used in the context that 'owning' someone at a
competitive game is to beat them comprehensively.
QTE - Quick-Time Event
Reaction-testing
interactive cutscenes in which players press buttons as prompts appear on the
screen in order to effect the outcome of the sequence.
Introduced
in Sega's Dreamcast and Xbox classics Shenmue and Shenmue II, QTEs have been
widely used in the likes of Resident
Evil 4 and Spider-Man 3.
Random
Battle
In Japanese
RPGs like Final Fantasy and Dragon Quest, turn-based battles
traditionally occur at random, with the game's adventuring suddenly giving way
to the battle screen.
Real-time
Has many
contexts in a videogame sense, but overall means that something is happening
without a time delay, as if the game presents a believable reality happening
before your eyes.
Real-time
combat, for instance, means you have to instigate and react as the fight
happens – as opposed to turn-based combat, which gives you pause for thought.
Likewise, a
real-time world presents actions happening all around you, either
pre-programmed (See: Open World) or player-enacted (See: Persistent World).
RPG - Role-Playing Game
A genre in
which players undertake an epic quest, building their character(s) skills and
items on a mission to ultimately stop a great evil.
Singleplayer
RPGs include the Final Fantasy series,
Neverwinter Nights and Nintendo's Zelda, and often last over 30 hours.
Multiplayer
RPGs are frequently played online, factoring in real-time combat and a teamwork
dynamic. These include Guild Wars and
World of Warcraft.
RTS - Real-Time
Strategy
The
recognised abbreviation for the Real-Time Strategy genre which calls the PC its
home. Championed by Company of Heroes,
Supreme Commander and Command &
Conquer.
Rushing
The opposite of Turtling.
Playing in a hurried, frenetic manner. In the RTS genre, a 'rusher' is someone who goes straight for the jugular and attacks the enemy base right away, hoping to catch them off guard.
Sandbox
A sandbox game lets players play the way they choose by presenting numerous gameplay
options - in the same way a real sandbox lets children play the way they want to within it. An ideal example is Grand Theft Auto, which contains driving, shooting and other
game styles. (see also: Open World)
Sandbox
gameplay is a term for choices within a certain type of gameplay; i.e: being
able to approach enemies in a shooter like Halo 3, or use tactics in a sports
game like FIFA, in multiple different ways.
Ultimately,
the defining characteristic of something 'sandbox' is that different things
happen each time you play.
Server - see also: PVE / PVP
MMORPGs
have many versions of the same gameworld, offering players slightly different
rules in each. These are called servers.
Players
choose which server to play on based on their preference for PVP or PVE, and
also where their existing online friends frequent.
Set Piece
A pre-scripted event which takes place in front
of you as you play. Used to heighten drama as well allowing you to progress in
the game.
A good example would be an explosion suddenly happening before your
eyes in a first-person shooter, which both surprises you, and opens a new route
through the level.
Shenmue
Seminal
Sega Dreamcast Action-Adventure that's still a shining example of its genre and
credited with giving games the QTE. The sequel, Shenmue II, was later released on Xbox. A third
instalment is still to this day highly desired by fans. Us included!
Spawn
/ Respawn
To 'spawn'
is to come to life. 'Respawn' means to come back to life following an in-game
death. Particularly relevant to multiplayer shooters.
Sprite
A 2D image
constructed from pixels. Sprite is also sometimes used as a synonym for 'avatar'.
Survival Horror
Sub-genre of the Action-Adventure genre in which the presentation, themes and story of the game are horror styled. The term 'Survival Horror' was coined by the Resident
Evil series, and also includes games like Silent Hill, Project Zero, and the series which those three all took inspiration from, Alone in the Dark.
System
Link / LAN
Two or more
consoles / PCs connected together for the purpose of multiplayer gaming.
Tech / Technology Tree
Typically found in Management, RPG and RTS games, a Tech Tree is a visual representation (often viewed like a flow chart) of the route a player can choose to take to developing specialist skills or resources as the game progresses.
As a very basic example, if you develop the wheel at the beginning of the game this will eventually lead you to creating motor transport. Likewise, choosing to develop a rudimentary flint pickaxe instead will lead to you later getting the chance to develop advanced mining technology, for instance.
Turn-based
battle
A combat
system favoured in Japanese RPGs like Final Fantasy. Player characters and enemies take turns to
damage to each other, while maintaining their own health.
Simplistic
on the surface, large-scale turn-based battles against powerful foes can be
deeply tactical and immensely satisfying.
Turtling
The opposite of Rushing.
Taking a slow, tactical and considered approach to gaming. 'Turtling' is a term frequently used in the RTS genre, where a 'turtler' will methodically build up their forces and strategically plan the best way to defeat their enemy's army.
Wiimote
An
abbreviation for the Wii Remote.
Wi-Fi
A wireless
network connection used by compatible hardware. Nintendo's DS and Wii, plus
Sony's PS3 and PSP are all Wi-Fi compatible, while the Xbox 360 has a Wi-Fi Adaptor accessory.
WoW - World of Warcraft
The
well-known abbreviation of Blizzard's epic award-winning MMORPG PC title World of Warcraft.
Contrary to
what some toothpaste ads would have you believe, WoW has little – if anything –
to do with baking soda.