Halo 3: Preview

Mark puts Bungie’s Halo 3 Beta through its paces...

Having been playing the Halo 3 Beta for a week now, my initial impressions have been confirmed. Halo 3 is, in fact, a lot like Halo 2, offering subtle new additions which add to the experience without intangibly corrupting the Halo formula.

Somewhat disappointing, however, are the visuals in the Beta, which wear Halo 2’s heritage a little too starkly. The art style is familiar, architecture and Master Chief character models instantly recognisable, and it all appears to be a shinier, HD form of its forebear.

However, when you get up close you begin to smile at the details; weaponry floats downstream on immaculately rendered shimmering water, freshly fragged foes ragdoll violently in front of you, and Bubble Shields deploy in all their light-refracting glory.

Forever blowing up bubbles

Indeed, the Bubble Shield represents Halo 3’s single most iconic change. A giant ammo-absorbing transparent dome, firepower can neither pass into or out of it, meaning you can drop it when you’re taking a pounding and take cover inside – unless of course your foe decides to mosey on in for a bit of up-close melee action.

It’s not just the Bubble Shield either; there’s a shield-lowering Energy Drainer, Tripmine and a rather nifty Portable Grav Lift too, all useable with the X button. Indeed, the latter two both work as effective offensive weapons when placed in front of an oncoming enemy Warthog – or the vehicle’s new smaller variant, the two-man quadbike-esque Mongoose.

My first hour saw plenty of attempted reloads turning into hilarious tripmine-induced suicide-betrayal moments.

With X now taken up by the new functionality, picking up and reloading weapons has shifted to the bumper buttons. It’s an intuitive change which allows for independent reloading of dual-wielded weapons, but it does take some getting used to, and in my first hour saw plenty of attempted reloads turning into hilarious tripmine-induced suicide-betrayal moments.

Speaking of explosives, grenades have not escaped Bungie’s painstaking refinement process. A new Spike Grenade falls somewhere between the human Frag and the sticky Covenant Plasma; able to wedge in flat surfaces and, indeed, attach to players themselves for instant kills. Frags and Plasmas too have been overhauled, boasting new texture-sensitive properties, so they now bounce differently depending on the surface you use them on.

Contrasts in the killing fields

Which probably had a hand in Bungie’s decision to go with three such contrasting maps for the Beta. High Ground, a sandy, crumbling hill-topped Planet Earth fort, owes a lot to Halo 2’s Zanzibar, and feels incredibly different to Snowbound; a fittingly white landscape on a seemingly alien world boasting a perimeter of Covenant gun turrets, and a series of energy shielded underground rooms which necessitate far closer combat than the ostensibly open surface.

Lastly, Valhalla is an eye-watering ground-up re-edit of the classic Blood Gulch and Coagulation. Set in a now forest-green canyon, its wide-open expanses, rocky outcrops, dual base Man-Cannoning goodness and vehicle quota offer by far the best example of Halo 3’s new gameplay components coming together.

An increasingly deep paper-scissors-stone that the best players and biggest Halo fans will happily lose hours of their life to.

Which brings us to Matchmaking. Largely, it’s the same as Halo 2, with ranked and unranked options for solo and team play, but with the option to Veto (that is, vote against) Matchmade selections. Got a level and gametype combo you don’t like? Simply press X, and if a majority (5 or more – the Beta is limited to 8 players per game) agree, the game will select a new match. Be warned though, you’re stuck with whatever comes up next, so use those Vetoes wisely people!

So much said and yet little mention of weapons. The Assault Rifle returns from Halo 1 as your standard artillery piece, while much of the Halo 2 arsenal (Energy Sword aside) makes an appearance in the Beta, largely the same though slightly rebalanced for power.

Brute Spiker beats paper

New additions include the Brute Spiker, a Covenant variation on the SMG, and the much talked-about Spartan Laser, which takes a few seconds to charge, but then instant kills any player it touches. In all, the Beta boasts yet another brilliantly weighted ballistic feast, but with the Bubble Shield thrown into the mix, makes for an increasingly deep paper-scissors-stone that the best players and biggest Halo fans will happily lose hours of their life to.

Or, more precisely, the next three weeks. Even with Bungie recently extending it by four days, the Halo 3 Beta will still be over all too soon for the Halo series’ legion of adoring followers. The great news though is that we won’t have long to wait when it does; with Halo 3 recently confirmed for September 26th, we’ll all be experiencing the Master Chief’s third outing far sooner than predicted. Summer can’t come and go fast enough.

Preview by: Mark Scott
Preview Published: 18.05.07

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