Halo 3: Review

You're once, twice, three times a hero...

There's established rules with BIG sci-fi trilogies.

The first instalment is a self-enclosed story, setting the standard to universal acclaim. The sequel ups the ante to become a series; conveying deeper history, increasing iconography, and plotting a wider narrative that makes the epic original feel unambitious. A satisfying conclusion, however, is left for the third – which, while familiar, distils the essence, refines it, and wraps it up in style.

In film, Star Wars, The Matrix and Terminator all adhere to this template with varying success. Metal Gear Solid, meanwhile, has been about our best interactive example. Until now.

In Halo, gaming has its Star Wars trilogy. The Master Chief its iconic Darth Vader-like figure. The Assault Rifle its Lightsaber. And in Halo 3, Xbox 360 boasts Halo's triumphant Return of the Jedi.

Superlative soup

What Halo does well, Halo 3 does very well indeed. No shooter boasts Halo's superlative soup of balanced gunplay, artificial intelligence, sci-fi space opera, set pieces, vehicle combat, roving exploration, claustrophobic alien corridors and grandiose interstellar scale. Halo 3 elevates it all with the Xbox 360's next-gen technology, and the results are spectacular.

It doesn't boast Gears of War's dystopian destroyed beauty, but Halo 3 is colourful, coherent and full of life, and the attention to detail shines. The sombre shadows, evocative faint glows and radiant pulses of Halo 3's High Dynamic Range lighting are staggering, and compliment Halo 3's shimmering water, fluid animation and cinematic direction, plus the inspiring orchestral score and snappy dialogue, perfectly; making Halo 3's isolated battles feel part of a much larger galactic fray.

The sombre shadows, evocative faint glows and radiant pulses of Halo 3's High Dynamic Range lighting are staggering.

Halo 3's weapons also enrapture. Old firearms return, bringing Halo 3 away from dual wielding and back to Bungie's balance of firearm, melee and grenades. With the Assault Rifle again the best all-rounder, new turret weapons offering a cumbersome-but-powerful third-person option, and fresh Covenant arms (the Brute Hammer makes us smile every time), Halo 3 features the most diverse, fun FPS weapon set ever.

The same could be said for Halo 3's vehicles, with familiar faves meeting new additions like the Brute Chopper and Mongoose – and offsetting both is Equipment, pioneered in May's Halo 3 Beta; another masterful addition to the Master Chief's arsenal.

And to the Arbiter's. Though his story presence in Halo 3 is smaller, he follows you around the campaign, with a second player in co-op actually playing him. Moreover, in online co-op, players three and four control two additional Elites – all battling Halo 3's main foe, the Brutes.

Short but sweet

Halo 3's armoured Brutes are more imposing than past Halo Elites, though their lack of recharging energy shields makes them less sophisticated combatants. Yet, offsetting this, the Flood are improved in Halo 3 – while Halo 3's environments, flying sections, and set pieces are bigger and better than ever. Halo 3, then, is the most epic, engaging and well-balanced in the series.

It's just sad that it's so short. Halo 3 took us 12 hours on singleplayer Heroic, and even less in co-op – though Legendary is still a monumental challenge (we'd recommend Heroic in singleplayer, and Legendary in co-op). Despite the brevity, however, Halo 3's campaign is never less than stellar throughout, and finishes in the most satisfying way possible – while Achievements and hidden skulls assure replayability.

The moment you drop a tank on someone's poor unsuspecting head, you'll grin like a loon.

As with its forebears, however, Campaign is really only half the story. Halo 3's multiplayer is something we've already detailed in our Preview, so we won't dwell, except to say that it's twelve – mostly new – maps retain the balance and style we've come to expect. Guardian, fans will be delighted to hear, looks destined to become the new Lockout.

It is Forge and Theatre, however, which make Halo 3 such a well-rounded package. The former an eight-player interactive level editor, it lets you disperse any number of insanities onto the fray; adding new weapons, vehicles and things like grav lifts as players battle around you. The moment you drop a tank on somone's poor unsuspecting head, you'll grin like a loon.

Ahead of the pack

But Halo 3's Theatre is going to make the real Halo fans positively beam from ear to ear. Letting you replay, speed up, slow down, screenshot and record snippets of your best Halo 3 moments, it's a montage-makers dream and will help more serious gamers improve by studying their mistakes. Sadly, campaign videos can't be fast-forwarded or recorded, but you can share your campaign and editable multiplayer files with others, and access it all from Bungie.net – which just shows how far ahead of the pack Halo 3 really is.

In all, Halo 3 is a shining example of how to complete a trilogy, of a first-person shooter and, indeed, of a videogame. It's not flawless, and at times feels like an homage to past Halos, but is more polished than its older brothers, and delivers some of the most memorable moments in videogame history.

GAME's Verdict
plus points
  • The most polished of all three Halos, with genre-defining first-person gunplay and standard-setting four-player co-op
  • Immense Xbox Live multiplayer
  • Forge and Theatre represent two of the most incredible added-value modes in a game.
minus points
  • It may be the most polished, but Halo 3 is also the shortest in the Halo series.
  • Brutes simply aren't as sophisticated to fight against as past Halo's Elites.
  • It's a real shame that Theatre mode doesn't quite offer full movie-manipulating freedom across multiplayer AND campaign clips.

Review by: Mark Scott
Review Published: 03.10.07

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