XCOM: Enemy Unknown PlayStation 3
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Released on 12-Oct-2012
Defend against a terrifying global invasion in XCOM: Enemy Unknown on Xbox 360!
The original X-COM, widely considered as one of the best games of all time, has been re-imagined for this generation of consoles and gamers, expanding the XCOM legacy with a new alien invasion, and new technology and methods to face the alien threat.
XCOM: Enemy Unknown puts you in control of XCOM, a secret paramilitary organisation. As XCOM commander, your job is to defend against a terrifying alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics. Only you can control the fate of humanity by researching alien technology, creating and managing a fully operational base, planning combat missions and controlling soldier movement in battle.
Key Features of XCOM: Enemy Unknown
- Strategy Evolved - XCOM: Enemy Unknown combines tactical turn-based gameplay with incredible action sequences and on-the-ground combat.
- Strategic Base - Recruit, customise and grow unique soldiers and manage your personnel. Detect and intercept the alien threat as you build and expand your XCOM headquarters.
- Tactical Combat - Direct soldier squads in turn-based ground battles and deploy air units such as the Interceptor and Skyranger.
- Worldwide Threat - Combat spans the globe as the XCOM team engages in over 70 unique missions, interacting and negotiating with governments around the world.
XCOM Enemy Unknown, the reboot-slash-remake of the classic strategy game, will land its flying saucers in UK shops on October 12th, publisher 2K Games has announced.
The game puts you in charge of the titular government agency, tasked with monitoring and repelling alien invasions. You'll research new technology from the alien gear you find, and allocate resources to make sure the entire planet is safe. When aliens do slip through the net, you'll command elite forces sent into the area to exterminate the intruders and eliminate all evidence of their existence. A bit like Men In Black, but with a lot less "Aw, hell nah" quips from Will Smith.
This new version is in safe hands. It's being developed by Firaxis, the studio responsible for the brilliant and critically acclaimed Civilization series. In a nod to the original game's origins, the PC will get an exclusive Special Edition containing an art book, an insignia patch, a giant poster blueprint of the XCOM headquarters, plus a digital copy of the soundtrack, desktop wallpapers and more.
There's another XCOM game in the works as well - a 1950s set first-person shooter due in 2013.
XCOM Enemy Unknown leaves crop circles all over the place on October 12th, for PC, Xbox 360 and PlayStation 3.
In our eco-friendly times, recycling is everything. But it's not just empty soup cans and milk cartons, as great ideas are increasingly being mulched down, rebuilt and turned into something cool. Hollywood, somewhat inevitably, is ahead on this curve, increasingly plucking its summer blockbusters from the TV shows, movies and even toys that we enjoyed in the past. Now the games industry is catching on, and publishers are rummaging in their cupboards for beloved franchises that are ready for a second chance.
Syndicate, currently nestled in the top ten, is a prime example. First released in 1993 for the PC and Commodore Amiga, the original game was a cyberpunk strategy game in which you played as the head of a sinister international mega-corporation. Able to despatch (and then control) four-man squads of bionic agents to disrupt and destroy the competition - with little regard for public safety - the game was a subversive cult hit.
Revived last week by The Darkness developer Starbreeze, the new Syndicate flips the perspective from top-down view to first-person shooter, and casts you instead as one of the elite agents, able to augment your attacks with an array of cybernetic abilities.
Back For Good
Not all reboots opt to switch the gameplay style so dramatically though. PC cult classic Jagged Alliance also began life with a birds-eye viewpoint in 1994, but when it was revived earlier this February it had retained the distinctive turn-based strategy top-down style. Once again released for PC, the new version - Jagged Alliance: Back in Action - stays close to the original template, but injects lots of modern ideas as you train mercenaries and wage war on evil dictators across a campaign that can last 70 hours.
Have A Little Patience
Then there are the retro classics that try to have it both ways. X-COM was yet another PC strategy game from 1994, when its B-movie tale of government agents battling alien invaders was a natural fit for a world besotted with TV hit The X-Files. The series eventually fizzled out, but will return not as one reboot, but two. 2013 will bring the now hyphen-less XCOM, which re-imagines the game as a 1950s-set first-person shooter, developed by some of the team behind BioShock 2.
Before that radical re-do arrives, however, we'll get XCOM: Enemy Unknown, which stays true to the isometric 3D tactical gameplay of old but updates it with such 2012 flourishes as destructible scenery and advanced AI. Developed by Firaxis, the company behind the mighty Civilization series, it should be a real treat. Is this the future of video game reboots? One game for the purist fans, another for the modern blockbuster audience? That remains to be seen, but it's an interesting and commendable experiment.
Relight My Fire
Reboot fever isn't just restricted to cult strategy titles from the early 1990s, however. Take the Medal of Honor series, for example. The original was a sombre World War 2 shooter developed in 1999 in conjunction with Steven Spielberg's Dreamworks Interactive. A new version, still developed by veterans of the same studio, now called Danger Close, hit the shelves in 2010, updating the action to modern Afghanistan but kept the same sense of duty to its real-life military subjects. It's also the first of the modern reboots to spawn its own sequel. Medal of Honor: Warfighter arrives this October.
Rule The World
The trend has even spread beyond the obvious avenues of the FPS genre. This year the decision was made to defrost the 2000 snowboarding game SSX, and the result is on the shelves now. There's not much scope to turn extreme winter sports into a first-person shooter, so instead we get a game that sticks to the style and tone of the beloved original, but beefs up the gameplay with cutting edge physics, oodles of online social features and over a decade of accumulated wisdom regarding how best to allow players to flip, grind and spin on virtual boards. It effortlessly straddles the joys of both old and new,
Is this urge to revive and remix the past a healthy one? It would seem so. The games industry has a better track record than Hollywood of improving franchises as time goes on, and few would deny that there are some amazing games and ideas in the history books, waiting to be dusted off and given new relevance. Combining the comfort of the familiar with the thrill of today's technology, what's not to love? And which would you like to see come back?
Last week, the GAME online team took a trip to the Eurogamer Expo in London's Earls Court to get our many hands-on some of the top games that we'll all be playing over the coming months.
The atmosphere at the event was a buzzing and bustling as ever, with gamers coming from far and wide to get their first goes at everything from the Wii U to Assassin's Creed III to Dishonored - which alone had people queuing for over an hour to play!
With plenty of the team there, we were able to get a chance to play quite a few games. Here's what we thought...
Colonial Marines has been a long time coming. It was announced 4 years ago, and from the time we had during the Eurogamer Expo, for us the wait has been entirely worth it.
We got to go hands on with the multiplayer side of the game. Taking up arms as the Marines, we strode into the dilapidated area of the complex on LV 426. It is clear, especially with this level, that attention to balancing the levels is key to how the multiplayer will work.
There were plenty of places to fight back-to-back and funnel the Xenos through giving the marines a sporting chance, but also plenty of narrow corridors for Xenos to get up close, making guns useless, and dark areas for Xenos to avoid detection and hide patiently.
The weapons for the Colonial Marines are taken from, and inspired by, the film Aliens. Set just 17 days after the events of the film Gearbox haven't taken liberty with the groundwork laid down by the 1986 film, Pulse Rifles sound and look like their movie counterparts, the shotguns have a similar look to the pulse Rifles, not everyone packs a sawn off in space for close encounters!
And then there is the Motion Tracker, taken straight from the film, this will be your most used tool if separated from team mates. The Motion Tracker will detect movement around you and give the classic beep when an enemy is close by. Only problem here is that you cannot wield a weapon when tracking your foes, and if they stop moving they don't get picked up.
You'd think that the marines, with guns and motion trackers, would be superior to the Aliens. This really isn't the case! The Aliens are quick, agile and can crawl through ducts and up walls to avoid gunfire or sneak up on unsuspecting prey. On more than one occasion during our playtime in ACM, we'd have aliens attacking from the front whilst a few craftier players crept up behind us and attacked with tails and inner jaws.
Gearbox has done a great job with Aliens Colonial Marines by using sounds and files from the film to create an authentic "sequel" to Aliens.
The only Alien game I have enjoyed before was Aliens vs. Predator on the Atari Jaguar - the others have always disappointed. I approached with some caution, and, I'm very happy to say this didn't let me down!
I also played the multiplayer map very much based on LV 426. We had to play as the Marines against the Gearbox team as the Aliens, and first of all we had to pick the arsenal that we wanted to use. There was a choice of five classes, one of which had the infamous radar on the assault rifle with a shotgun. I didn't find this straight away but when I did I was rocking and rolling.
The sound effects were fantastic and sounded just like the film, and the screams of the Aliens were cool too. If I had been at home I would even have partaken in a bit of Hudson shouting" you want some too..." at the point when my screen was awash with my Alien bloodbath.
But for me, the best thing was that we were told that whoever managed to the score highest would win a t- shirt. As a team, we had lost against the Aliens... but I won that infamous t-shirt! After walking away I listened to customers and their thoughts, and it seemed pretty unanimous that it would definitely be on our radar.
Fans of the original 90s X-COM games needn't worry that this reboot would be moving too far from the RTS traditions. This is still very much a turn-based strategy game, but one that now shines with enhanced visuals and animation to realise the alien-infested world and the XCOM team tasked with protecting it.
The mission I got to try out was short and sweet, ideal for the pace of turn-based combat, which in turn makes it ideal for RTS fans. The isometric view works great for moving and controlling your team, intercut with closer angles during firefights and to reveal key evidence.
The pace may be a little slow for those alien (pardon the pun) to turn-based strategy games, but if you are a fan of the genre, this game will surely be a delight.
I Played this in co-op mode with Kirsten. I had control of the GamePad, which mostly showed a replica of the main screen with prompts to guide me what to press/drag/swish etc. I played the supporting role as Murfy while Kirsten took the lead character using the Classic Controller.
It reminded me a bit of Super Mario Galaxy where player two takes a supporting role of collecting stars while player one gets all the key action, but much more interactive and a greater sense of involvement and contribution. We had a great laugh. It was my first time using Wii U but I think I got the hang of it ok! It was hard to sync up our actions and we gave up completing the level in the time we had, but I could imagine my 10yr old LOVING it - this is definitely one for the kids.
Fast, furious and utterly bonkers, PS AS BR was another addictive treat. Four of us played together and just had huge amounts of fun trying out the different characters and levels where skill very much took a back seat!
The four-player scramble battles were very much the best way to showcase this game, and the choice of characters and fighting styles made it so much more entertaining than a standard beat 'em up. Dante, Kratos and Cole McGrath proved to be the most powerful, but the real fun was to be had with the likes of Nathan Drake and Sweet Tooth, who take the infinitely fun choice of shooting their opponents.
With the interactive environment as likely to take you out as the other players, and a kill vs death ratio determining the winner, this takes the best of beat 'em up battles, multiplayer mayhem and SONY's excellent cast of characters to form a game that will keep you grinning every time you play.
I'd never played an Assassin's Creed title before, despite my friends' insistence.
I was lucky enough to have a go at both the demos - first up, Naval Combat. Starting slowly (and that's being very generous!), I had a darn good go at taking control of the ship and unloading several rounds of cannon balls onto my target. Well, most went in the sea, but I got the gist in the end... just as my ship rubbed up against the rocks for the last time. Next time...
It was such a unique experience with fantastic movement that was so fluid on the water. I didn't think about it at the time but when I think back, I got a sense of being on the ship and movement up and down with the waves, a sense of slowness and heaviness. Very exciting and different, I'd really love to have another go, but perhaps without a queue of not so novice gamers stood behind me whilst I batter the heck out of the ship!
After this, I had a chance to play the 'On Foot' mission demo where I had to make my character climb a cliff face to carry out his stealth mission and assassinate three enemies. I managed to get to two of them but unfortunately my time ran out before I could get number three. Again, next time...
I was knocked out by the gameplay and the the quality of the graphics and scenery was breathtaking. As someone far more at home with 2D platforms or racing games, I can't wait to have another go.
Most Wanted by name, Burnout Paradise by nature, and 20 Years of Convention out of the Window!
Most Wanted sees you getting behind the wheels of some of the sexiest cars in the world to then throw them around the City of Fairhaven and the best part, most of the cars are unlocked as soon as you put the disc in, you just need to find them. Driving in Most Wanted is similar to Burnout Paradise, but the cars have a more defined sense of handling, acceleration and speed since they are based on real cars, and they look stunning.
As you blitz through Fairhaven with up to 7 friends, Autolog will document everything you do so that you can send challenges to your friends for almost anything you do.
Bright. Warm. Totally immersive. This first-person sequel has crisp graphics and gameplay that really make you feel like you're on the island, with everything from the effects of the breeze blowing to making your way through leaves and branches moving and reacting realistically. This is a game that truly gives you a sense of being in the first person - and one that really should be played on a high-end PC!
As one of the more popular games I was only able to get about 10 minutes playing, but during that time I was able to take several different turns and explore several different parts of the island. From lookout posts, to knife-throwing challenges, to hang-gliding and some very vicious guard dogs, the choices of location and action all within mere moments of the respawn point were massive. If the world was this open in just 10 minutes of playing, I can't wait to see what hours of gameplay can offer.
Plus it was fun to do a first-person game with a bow and arrow for a change!
First person + dark moody screens + jumpy horror = too creepy for me!
I declined to play this as I could easily predict I'd upset Nintendo when I launched the GamePad in panic! (I know this as I did exactly that when I first held a real mouse. Ok I was 5, but..)
So I was happy to watch Kirsten, and I did actually squeal when she was suddenly rushed by Zombies coming swiftly out of the water. She'd been distracted looking at her inventory (as instructed by the game moments earlier), and I can deduce from this that you need to become familiar with the GamePad and get used to referring back and forth swiftly or you'll not survive long.
I'd like to have a go at playing this in the safety of my own home... if I'm lucky enough for the big fellow in red to drop a black Wii U down my chimney this Christmas. Or at least invite someone with a stomach so I can sit behind the sofa with my cushion and watch them through my fingers!
Looked fantastic, and played fantastically well, too. It was easy to get to grips with, even for a player who has never played one before. Fast, frenetic and with satisfying button bashing - just what you want in a hack and slash game! The executions were as satisfying as ever and the bosses were amazing - a must for all PS3 owners.
It's very difficult to talk about this game without comparing it to Mario Kart. many karting games have tried to fill the gap for non-Nintendo gamers, but this may be the surprise title to pull it off.
F1 Race Stars offers classic karting gameplay, with simple controls and all the fun, charm and addictiveness you'd want - they even manage to throw in the bonus boosts, invincibility and throwing-stuff-at-other-drivers that makes it more than just a racing game. The F1 roots are still on show - get hit too many times or push your car too hard, and you'll need to quickly drive through a pit lane to get back to full working order.
The drivers and cars may lack the individuality you'd normally get in a game like this, but the tracks - cartoony courses that are like crazy golf interpretations of the real F1 tracks - more than make up for it.
All in all, this is a fun, addictive karting game that has raced to the top of my must-have list this year. The surprise treat of the day!
The most impressive game at the show for me was Dishonored. Great graphics and gameplay. The multiple ways to complete a level is a great idea, but it was the diversity in how you can go about those multiple ways that I loved the most. it's not just open-world levels, it's open-choice gameplay.
Everybody walking away from playing it were talking about how good it was, too.
I really liked the look of this - great visuals giving a real sense of place and intrigue. Watching the others play it, I wanted to get my hands on it too! The swimming was really realistic, and , the effects of the sun in the water as age tried to swim up wowed me, felt errr swimmy! But I wasn't expecting to see Corvo get eaten by a fish in the river!
As well as getting the chance to play games, the developer talks gave us a chance to learn a bit more about the games. For Dishonored, Arkane Studios' Christophe Carrier (Lead Level Designer & Audio Director) and Dinga Bakaba (Assistant Producer & Game Designer) took to the stage to provide a bit of background about the game, and to show that there really are two ways to play it.
In their introduction, Christophe and Dinga told us that Dishonored came out of a love of the first-person game and its combination of stealth and action, and a desire to push the genre further. Gone is the rail-like direction of each level, replaced with a series of open-world levels, designed in a steampunky-style and inspired by plague-era London.
But the biggest point of the game is the choice is gives the player. You can play it stealthily, hiding in the shadows, using your supernatural abilities for minimal combat and fatalities. Or you can go all-out action, with brutal kills and make use of a brand new arsenal of weapons.
They proceeded to demonstrate this with the same level we'd played on the floor, with heor Corvo out to kidnap the Royal Physician (described as part da Vinci, part Rasputin) . First it was done with stealth, using back passages and rooftops, and possessing people rather than elimintating them. Or at least that was the theory - one mistake and the whole place was alerted to Corvo's presence and bit more force was needed than originally planned.
The level was then played in full-on brutal fashion, where no guard was left undamaged (heck, even the maid got it!) and all skills were on display. Decapitation, hacking people limb-from-limb, setting razor mines and stopping time to avoid being shot and take your enemy out were all shown to bloody effect - and rapturous applause in places.
A few extra tidbits came out of the Q and A session at the end of the demo - it is possible to complete the game without a single kill (except bosses). And, most tantalisingly of all - in the later levels, you'll find out that you're not the only one in Dunwall with supernatural abilities...
Everything we see makes Dishonored more and more tantalising. Cannot wait to play it!
Just seeing the X-Com name at the top of this webpage will leave some veteran gamers on the verge of nostalgia-fuelled tears (of joy). For the rest of us, this remake of XCOM: Enemy Unknown (available on the PC, PlayStation 3 and Xbox 360) is a masterclass in making the old all shiny and new again...
Turn-based combat; three words that can strike ennui into the heart of any FPS adrenaline junkie. Gone are the fast-food thrills of second-by-second slaying and the herding of your movements down linear paths of action; in is the planning and strategising of every single move - where each tactical decision could lead to your eventual victory. Or death.
Thankfully, XCOM: Enemy Unknown falls firmly into the latter camp. Based on the 1994 original, you play as the commander of XCOM, the international force tasked with crushing an alien invasion. Presented in an isometric view, each mission is a tense turn-based confrontation with gloriously retro-looking extra-terrestrial forces, where you visit randomly-generated hotspots around the world and dish out orders to your squad each turn before sitting back, watching with bated breath as your soldiers execute them.
It's this 'preloading' of moves that makes XCOM so intoxicating as your best laid plans unfurl in front of you, leaving you to wonder/worry if your strategy is right or if one of your favourite soldiers that you've spent hours training could be wiped out because of a single cack-handed order. The icing on the cake? The thrill of victory as your plan comes together better than anything George Peppard ever managed. Or falls to pieces, leaving you with frag all over your face...
Framing this nail-biting, thinking man's action is your HQ. Shown side-on, you build up your ant farm-like base and its facilities over the course of the game, researching upgrades, monitoring global panic levels and fretting over funding, all while revelling in the system's accessibility.
You might have gathered by now that we're really rather fond of XCOM. And you'd be right - in a videogaming world where everything usually has to be decided in a split second (and with the liberal use of the right trigger), XCOM is out of this (and that) world. Essential.
Mankind's Last Stand
Built by the team behind the revered Civilization series, XCOM Enemy Unknown is a modern day re-imagining of 1994's strategy game of the same name, which is widely considered to be one of the genre's finest. Taking control of XCOM, a secret paramilitary organisation tasked with defending the earth against an alien invasion, your playing time is split between turn-based combat and base management.
As leader of the war effort you're provided with a small squad of multinational soldiers, but repelling the alien menace isn't all about glory on the battlefield. Humanity's future hangs in the balance and you'll have juggle a range of tasks if you're to succeed, from overseeing combat strategies and individual unit tactics to researching and building advanced technology and dealing with global politics.
In mission control centre you scan the Earth for alien activity such as abductions, attacks or crashed UFOs. The game's 70-plus missions each carry difficulty ratings and offer a reward in the form of currency or personnel, but your team can only be in one place at any one time, meaning you have to pick your objectives on a risk versus reward basis - governments all want protecting and if you ignore a nation in need of help they could lose faith in you and pull resources.
'Priority' objectives such as capturing your first live alien advance the B-movie story, which is well voiced and features brief cut-scenes, but these can be completed at your leisure. You have plenty of concerns to manage (your HQ constantly needs expanding, soldiers need care, training and gear, and scientists require alien specimens for research), and the game provides you with advisors who offer guidance on how best to proceed and what research to pursue.
Combat's initially forgiving, but as things progress missions require some serious tactical consideration. You can take a maximum of six soldiers into battle at any one time. Support soldiers heal comrades and provide smoke grenade cover, assault soldiers carry shotguns and are deadly at close range, snipers fire volleys the length of the screen, and there are also dependable all-rounders. Soldiers are fully customisable, allowing you pick their hairstyle, armour colour and names, and each class has its own skill tree, allowing you to unlock greater abilities as they rank up.
The grid-based and turn-based ground combat plays out from an isometric 3D perspective in which fog of war hides aliens and their actions from view until your soldiers are in range and have line of sight on them. Initially your actions are limited to two steps (generally move-move or move-shoot), but before long you'll unlock extra abilities allowing you to extend action sequences and add in different commands like zipwire or suppress, depending on your chosen character.
Developer Firaxis has channelled many years' worth of strategy expertise into a dense, rewarding, and intelligently designed game that never makes you feel cheated when you die. It's definitely challenging, but smart tutorials ease new players in and when you do get things right you feel like the world's greatest hero. It's also one of the best examples of a title co-developed for consoles and PC - you'll feel equally at home playing it with a mouse and keyboard or a controller, while viewing the interface works just as well up close on a monitor as it does watching from your couch on a TV, so the game comes highly recommended on all platforms.
- Satisfying strategy elements.
- Rewarding combat.
- Fun customisation options.
- Lacks a bit of visual punch.
- Occasional line of sight issues.
- Pure action fans will find micromanagement stressful.
Journey, the stunning ambient explore-em-up from designer Jenova Chen, swept the board at the annual DICE Awards. Voted for by the Academy of Interactive Arts and Sciences, the awards are the closest thing the games industry has to the Oscars, although the ceremony inevitably involves less dance numbers.
Already a favourite with critics and a top selling game on SONY's PlayStation Network, Journey took home eight awards, including the big three: Game of the Year, Outstanding Achievement in Game Direction and Outstanding Innovation in Gaming.
No other game came close to Journey's haul, but several games came away with multiple awards. The brutally brilliant XCOM: Enemy Unknown took home prizes for best strategy/simulation game as well as Outstanding Achievement in Gameplay Engineering. Microsoft's Halo 4 also took home two gongs, for Outstanding Achievement in Visual Engineering and Outstanding Achievement in Connectivity.
Topping off a 2012 that was stuffed with superb titles across all genres, the exuberant Borderlands 2 was crowned Action Game of the Year, while Need for Speed: Most Wanted took the prize for best racing game and Mass Effect 3 was dubbed best role-playing game. Skylanders Giants beat Lego Batman 2 and Nintendo Land for Family Game of the Year, while PlayStation All-Stars Battle Royale provided an upset in the fighting game category, as SONY's character crossover mash-up beat such genre mainstays as Tekken Tag Tournament 2 and Street Fighter X Tekken.
Telltale Games' gruelling episodic adventure series The Walking Dead, based on the hit comic, also won big. It was awarded Adventure Game of the Year, and also took home honours for story and voice acting.
Last year, the revived turn-based strategy game XCOM: Enemy Unknown blew critics and fans away with its deep gameplay and nail-biting battles against alien invaders. The fate of its sibling title, a first-person shooter set in the same universe, slipped off the radar. Originally revealed in 2011, this more action-oriented spin-off went very quiet.
That is until a few weeks ago when it burst back onto the scene, with an awesome new trailer which showed a shift from first-person to third-person perspective, and an emphasis on tactical squad play rather than real-time fragfests. What changed? Not very much, according to 2K Marin senior producer Nico Bihary.
"All we did was a camera transition to third person", he told VG247 when quizzed on the project's revamped form. "It gives you a solid visual understanding of the landscape. It gives you a solid tactical space of where you are in the environment as a player, so you understand when you're getting flanked. All we did was transition the camera, but the fundamentals of the game, what we were building, the core tenets of what is required to make The Bureau - or any XCOM game - have been constant throughout development."
The game is certainly looking very promising now - the battles are more up close and personal, but there's a clear strategic core and the 1960s period setting gives it a cool visual hook.
XCOM Enemy Unknown, the reboot-slash-remake of the classic strategy game, will land its flying saucers in UK shops on October 12th, publisher 2K Games has announced.…
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Last week, the GAME online team took a trip to the Eurogamer Expo in London's Earls Court to get our many hands-on some of the top games that we'll all be playing over the coming months.…
Editor's Choice - XCOM: Enemy Unknown… (11/10/2012)
Just seeing the X-Com name at the top of this webpage will leave some veteran gamers on the verge of nostalgia-fuelled tears (of joy). For the rest of us, this remake of XCOM: Enemy Unknown is a maste…
XCOM: Enemy Unknown - Review (18/10/2012)
Built by the team behind the revered Civilization series, XCOM Enemy Unknown is a modern day re-imagining of 1994's strategy game of the same name, which is widely considered to be one of the genre's …
SONY's Journey dominates DICE Awards (08/02/2013)
Journey swept the board at the annual DICE Awards, the closest thing the games industry has to the Oscars…
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The fate of the first-person shooter set in the XCOM universe slipped off the radar. That is until a few weeks ago when it burst back onto the scene…
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