X-Men Origins: Wolverine Uncaged Edition PlayStation 3
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Released on 01/05/2009
X-Men Origins: Wolverine Uncaged Edition on PS3
X-Men Origins: Wolverine on PS3 is an epic action-adventure featuring a true-to-character Wolverine gameplay experience that takes gamers through and beyond the movie’s storyline. Set in a variety of vivid real-world locales, the title challenges players to hone their animal instinct as they uncover hidden dangers, hunt and destroy enemies, and take on seemingly insurmountable situations while discovering the truth about Wolverine’s tragic past. With razor-sharp adamantium claws unsheathed, the future X-Man enacts lightning-quick combat, evasive maneuvers, in-depth combo attacks, and an array of brutal finishing moves. Wolverine doesn’t just deliver massive damage, either – he also takes it, thanks to his mutant regenerative power that heals him in real time right before the player’s eyes.
X-Men Origins: Wolverine on PS3 Features
- True-to-character Wolverine - From Wolverine's devastating rage attacks to his regenerative abilities, from his feral senses to his signature style of relentless combat, players will finally get to uncage Wolverine on PS3 as never before.
- Relentless Combat - Take control of Wolverine’s indestructible claws with over one-hundred custom moves, reflex quick-kills, and long-range
- Cinematic Intensity - Fall to earth from 30,000 feet in the air with no parachute, lunge through spinning helicopter blades, take on entire platoons at once - level after level of epic gameplay awaits in X-Men Origins: Wolverine.
- Real-time Regeneration - Wolverine’s unique regeneration abilities mend bone and muscle tissue in real-time, allowing for non-stop combat and impossible risk-taking.
- Epic Boss Battles - Go beyond mere minions to battle the biggest, baddest bosses Wolverine has ever faced including 200-foot tall Sentinels, grotesque Wendigos, and unyielding Leviathans.
- Rage Powers - Build up your Rage to unlock astonishing special-moves, combos and contextual attacks.
- Feral Senses - Utilize Wolverine’s unique animal instincts to expose tactical advantages and weak points in enemies, as well as solve puzzles and discover escape routes.
Shnikty Shnikt Bub
Let’s get something straight: Wolverine isn’t just an Xmen character, he is the most recognised and powerful character in the Marvel Universe. Period. And when anything is done based on such a highly regarded character, you know a lot of people will be watching …
With this in mind, Raven (responsible for X-Men Origins: Wolverine Uncaged) worked hard to deliver the definitive Wolverine experience. X-Men Origins: Wolverine Uncaged has been in development for 2 years; even before the film was given the green light. So even though the game loosely follows the film it’s not technically based on the film. Which is what gave Raven the freedom to show Wolverine in his true uncaged colours.
Hardcore Claw action
As an Xmen fan it always annoyed me that in the comics, cartoons and games whenever Wolverine made contact using his Adamantium claws he never managed to spill a drop of claret. This is something that Raven was quick to address. Every attack ensures that the red stuff flows freely. The opening cut scene - possibly the most visceral game opening I’ve seen for a while - really sets the tone for the entire game. Firstly you see a hapless guard get a set of claws through the head … Wolverine takes a couple of Shotgun shells to the Stomach before decimating another bunch of guards … finishing off the final unfortunate guard by impaling him on a pipe protruding from the ground. Ouch.
This is not the Saturday morning cartoon Wolverine in yellow spandex that that I grew up with; this is a seriously aggravated Wolverine who goes out of his way to get his claws dirty. My hands-on preview started with Wolverine launching himself out of a helicopter without a parachute. Whilst free falling, Wolverine is bombarded with flak from ground based cannons. As the flak hits Wolverine you see him take damage ranging from cuts, major gashes and the occasional hole.
The most visceral game opening I’ve seen for a while - really sets the tone for the entire game.
The fall is broken by a henchman who becomes part of the landscape in the form of a huge impact crater. A trademark cracking of the neck whilst Wolverines heals the ‘minimal’ wounds he has received, a flick of the wrists to unsheathe the claws and now it’s time to inflict some pain. The combat in X-Men Origins: Wolverine Uncaged is swift and, no pun intended, sharp. After landing I was surrounded by a group of armed and unarmed guards. No real challenge as I went about moving from target to target with animalistic ferocity, slashing and detaching limbs from the ‘highly trained’ group trying to take me out.
After the opening sequence I was expecting blood, but the amount of blood is unbelievable. Guards screamed in agony as I delivered swift strikes that removed their arms, leaving them looking at a bloody stumps whilst falling to the ground. Even heads aren’t safe from the Adamantium extensions. It could rival Gears of War in places. My favourite move may be the lunge, a giant leap at your enemies with your claws out stretched. Using this you can cover ground quickly and get into the fray with deadly accuracy, a useful move if surrounded by enemies packing guns.
Guards screamed in agony as I delivered swift strikes that removed their arms.
Claws are not Wolverine’s only advantage in battle. As all Wolverine fans know he also has the ability to heal himself and this has not been left out of the video game. After a hard fought battle you simply remain still and watch as the cuts and gashes seal up returning Wolverine to full health. He also has heightened senses of smell and hearing. These feral senses in X-Men Origins: Wolverine Uncaged give Wolverine the ability to see a world within a world. At one point I was stuck in an area that looked like a dead end. However when using the feral abilities I could actually see ledges that could be traversed to get to the next set of unfortunate henchmen.
Ooh Shiny- and sharp
Pre-order with GAME you will get exclusive access to four extra in-game levels. These levels are based around the Danger Room used by the Xmen to train themselves. The first level is the Ladder Challenge Room, where you must go toe-to-claw against waves of enemies, each wave becoming progressively more difficult. The Enemy Challenge Room sees you testing your skills against different combinations of enemies. My Favourite, the Environmental Kill Room sees you taking on the enemies in a room full of objects. You can be as inventive as you want in this room because every item can be used to despatch an enemy. The final room is the Dismemberment Room, where you’ll wonder how on earth Raven found so many ways to surgically remove limbs from the bad guys.
My hands on with Wolverine was brief, but from my glimpse I can hand on heart say that Wolverine looks stunning, not only the FMVs but the game itself. The animations are smooth and the character models are fantastic; Hugh Jackman looks like Hugh Jackman, a fact which made my colleague Hannah (a huge Hugh Jackman fan) very happy indeed.
Preview by: Tom "Claw-Slashing" Daly
Preview Published: 09.04.09
He is the best at what he does
With X-Men Origins Wolverine proving to be a big hit across the world in Cinemas, the game based on the movie has a lot to live up to. Film based games usually buckle under the pressure and don’t receive a great deal of enthusiasm from critics or the public, as they don’t capture the feel or the excitement of the film.
Unleash the Animal
It is with a huge sigh of relief then that I am happy to say that X-men Origins Wolverine does capture the feel of the film. It has the same dark moments and keeps the same sense of humour throughout. Wolverine Uncaged, however, adds to the story instead of just following it … From the moment that you put the disc in, you’ll know it’s going to differ somewhat from the film due to the visceral opening sequence. Brutal and violent combat awaits you as you unleash the dormant animal that has been slumbering inside Wolverine. This sets the overall tone for the game.
During the game you play missions in the present and the past, and these flash back missions are found in pretty much every other level. This gives you a clearer picture of what is happening throughout Origins as you meet new characters and Wolverine remembers previous encounters with them.
Brutal and violent combat awaits you as you unleash the dormant animal that has been slumbering inside Wolverine.
Getting your claws dirty
The combat in Origins is fast and vicious, but not all the enemies can be taken down with a swipe of the claws, some enemies are big and more resilient. These bigger enemies will need to be worn down and have their weak points exposed before the killing blow is delivered. But for the most of Origins, the enemies you encounter can be despatched quickly with a flick of your Adamantium claws.
The actual combat in Wolverine is easy yet satisfying as you can deliver very brutal combos with very little effort. But the ace up Wolverine’s vest is his rage attacks. Once you’re rage bar is sufficiently charged you’ll be able to unleash some devastating moves that will floor most opponents, and deal serious damage to the bigger enemies.
The Rage attacks that wolverine have really can turn the tide of a fight in your favour, especially when faced with a lot of enemies. The Claw Spin sees Wolverine spinning with his arms outstretched, perfect for clearing some space. Berserk is for those who still want to get up close and personal but gives them a bit more power to their punch. In addition to Rage attacks, you also have your Feral senses, which enables you to look around your environment and be able to see hidden enemies, climbing points and environmental hot spots.
Wolverine isn’t just a mindless hack and slash, there are areas that require a Tomb Raider-esque approach
Not just Brawn
Wolverine isn’t just a mindless hack and slash, there are areas that require a Tomb Raider-esque approach as you turn wheels, flip switches and collect power cores to open doors, extend bridges or move track around so that you can get to where you need to be. The balance has been struck well; these little sections have been put in the right places to give you a little breath of fresh air form the blood soaked fighting that makes the majority of Origins.
Also those who pre-ordered Wolverine from GAME would have received the code for the additional content: the danger room. With 4 areas to look at in the danger room a fun yet gory experience is inevitable. The first level is the Ladder Challenge Room, fighting waves of enemies of increasing difficulty to test your metal. In the Enemy Challenge Room you get to choose the enemies that you go head to head with, so you can practice against particular enemies if you feel you need to practice. The environmental Kill Room allows you free reign against 4 enemies in a room full of environmental kill hot spots, still my favourite by far. You can be as inventive as you want in this room because every item can be used to despatch an enemy. The final room is the Dismemberment Room, where you’ll wonder how on earth Raven found so many ways to surgically remove limbs from the bad guys.
X-Men Origins Wolverine is a combination of two great games, God of Wars combat and a watered down Tomb Raider puzzle element. These two elements suit Wolverine, if anything else had been added it would have ruined a very good movie game. It’s safe to say that Wolverine definitely has the X-factor, and hopefully is the first game to break the movie-tie in game curse.
- Looks great, thanks to the Unrweal Engine
- smooth and fluid combat that doesn't feel repetative
- It's a Movie game that is actually good!
- Some form of Multiplayer would have been a nice touch
- The enemies can get a tad predictable
- More Rage moves to upgrade would have been great...DLC?
Review by: Tom "Ferret" Daly
New X-Men game on the wayIt looks like Wolverine, Gambit, and Rogue will have to get back to work: there's a new X-Men game on the way, in the shape of X-Men: Destiny.
Although the game's just been announced, details are pretty thin on the ground at the moment. We do know that the project will be heading to "multiple consoles" next Autumn, and that there's solid X-Men comic book talent involved, with Mike Carey, the writer behind titles like Hellblazer, Unwritten, and X-Men Legacy creating the game's storyline.
We also know who's developing the game, and that's Silicon Knights, the famed Canadian developer who created the likes of Eternal Darkness, the brilliant Gamecube survival horror game, and brought Metal Gear Solid: Twin Snakes across to Nintendo's bright purple console too. Not a bad lineage in anybody's book.
According to Eurogamer, several months back, Silicon Knights received a $4 million grant from the Canadian government to help the studio create a "top tier" title. Is this it? "In our industry, you have to be very careful never to announce anything until the right time," said Silicon Knights boss Dennis Dyack at the time. "We can only say it's a next generation title and a high production value game."
Colour us interested.
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