WWE SmackDown vs Raw 2010 Xbox 360
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Released on 23/10/2009
The best-selling fighting videogame franchise returns to the virtual ring with the most authentic, entertaining and compelling simulation of WWE programming to date. Featuring unparalleled creation tools, a robust Superstar roster, key franchise improvements and a few surprises, WWE SmackDown vs. Raw 2010 delivers the empowering freedom to create, customize and share gameplay experiences. It’s the player’s world now.
WWE Smackdown vs Raw 2010 Features:
- Create-a-Superstar Redesign – The franchise’s renowned customization interface delivers a new look, improved graphical quality and a host of new parts, allowing players to create Superstars who are comparable in quality with their WWE counterparts. Take creation one step further with a new Paint Tool to detail created Superstars with original tattoos, logos and other unique designs.
- Share the Creativity – Share created content with the WWE Universe by uploading created Superstars, entrances, finishing moves, highlight reels, created storylines and more. Utilize the keyword search engine to view created content from around the world and download for use both offline and online.
- Superstar Threads – For the first time in franchise history, create alternate ring gear for Superstars by customizing the colors of shirts, logos, face paint, elbow pads, boots and much more. Save the alternate looks for use throughout the game and online to show off the Superstars in grand fashion.
- WWE Story Designer – Embrace a directorial role to create and customize unique storylines. A brand new cut scene creation interface includes talent and location selections, script writing, camera angles, Superstar emotions and much more. Construct each night’s show card with matches, unique match stipulations, interference events, and other story twists and turns.
- Road to Wrestlemania – The popular story-based mode returns with key updates and new storylines, including a first-ever Divas storyline and a Create-a-Superstar storyline.
IT'S TIME TO PLAY THE GAME!
It’s been a interesting few years for Smackdown vs Raw. 07 and 08 weren’t bad. 2009 was better. Which means 2010 has to be even better still … doesn’t it? Like always, the guys at Yukes have changed a few bits here and there; they’ve added more content and slapped a bold new tagline on the box: ‘It’s your world now’. The question is: is it a world I want to spend my hard earned money on?
The most noticeable change from last year is the front end menus. Instead of a rolling list of options, you are now greeted with the training facility. Here you can get some practise in before deciding what you want to do next. Veterans to Smackdown may shrug this off, but they would do well to have a go as several new moves have been added to the already mammoth moves list.
Compared to last year, the moves lists offer a lot more variety, with the grapples list – for example – having increased from 8 to 16. On top of that, you only have to click the right stick to initiate a submission move bringing your grapple list to 20. Add to that turnbuckle, mat, apron, hot spot, double team, weak grapples, running and your specials … well you get the point.
the moves lists offer a lot more variety, with the grapples list – for example – having increased from 8 to 16.
Welcome to your world
Create-a-Wrestler has also been updated. Although very similar to last year the biggest difference is the end result. Your created star looks almost on a par with the actual wrestlers. Minor details like knee and elbow pads have been polished, a vast improvement on the flat uninteresting layers that we’ve seen previously. When you’ve created your wannabe star you’ll want to create a cool finisher – obviously! Again, Yukes and THQ have bowed down to our requests. For example, your superstar can now fly like Jeff Hardy on the top turnbuckle to deliver some serious damage …
When it comes to dealing damage, it all feels slightly better than last year. The controls are just as responsive but this year there seems to be some real weight behind each punch. The wrestlers show signs of damage this year too. Deliver enough backdrops and their back will light up brighter than Rudolph’s nose, as will their chest. The crimson mask looks slightly better too as it covers your opponent’s face with the red stuff.
As great as they are, none of the above changes were totally unexpected. What I didn’t expect, however, was the Create-a-Story mode. Here you can choose some preset animations and actually create a WWE story. It’s brilliant. I found it slightly tricky at first but once I’d cracked where everything was, it was easy. Your stories can run for one episode or (if you’d like some substance) over a number of months. So basically, once you’ve cracked the returning Road to Wrestlemania stories you can simply create your own story. Don’t worry if that’s not your cup of tea; just go online and download someone else’s. THQ and Yukes are creating a true WWE Community where you can not only fight but share your stories and created characters too.
THQ and Yukes are creating a true WWE Community where you can not only fight but share your stories.
Tuning up the Band
Another addition that is welcome is the newly enhanced Royal Rumble. This year you have a variety of new ways to eliminate your foes from the ring including Royal Rumble Finishers. These are brilliant when you want to get someone out quickly and add that authentic feel to the rumble. How many times have you watched HHH Pedigree some poor bloke to then send him crashing to the outside? Well, now you can do this in your Royal Rumble. There are plenty of other great moves to choose from too, including Sweet Chin Music and the RKO. Normal elimination has also had a slight tweak. Instead of hammering every button, the screen will show you which buttons to press and when.
If you want something story-driven then don’t forget you have the returning Road to Wrestlemania where you guide one superstar through their own story on the path to the grand daddy of them all: Wrestlemania. The Superstars chosen for this road are a good choice with the likes of Orton, HBK and a coop story with Cena and HHH. Each story is different and has its own stand-out moments. This year also sees Mickie James bring the Divas into the Spotlight with the first female Road to Wrestlemania.
Bow down to the King
Last year Smackdown vs Raw 2009 marked a return for the franchise after two good, yet relatively underwhelming Smackdown titles. I’m pleased to say that Smackdown 2010 has contintued the trend, proving that Yukes really do know their wrestling. They’ve given us fans exactly what we’ve been crying out for, making Smackdown vs Raw 2010 the King of Kings when it comes to wrestling games. And that truly is the bottom line.
- +Improved Create modes: Story, Superstar and Moves.
- +Responsive controls that should never change.
- +Royal Rumble has had some much needed improvements
- +RTWM stories are just as good as last years.
- -Online coop career would be nice
- -Hoping that this years DLC will be better than last years
- -Doesn't seem to have had a graphical boost from 2009
According to Eurogamer, THQ has announced that WWE 12, the publisher latest wrestling game, will be released on the PlayStation 3, Wii, and Xbox 360 on 25th November. The game will bring some pretty major changes to the franchise, by the looks of it, and it even dropping the SmackDown vs Raw subtitle.
"I've just felt for a couple of years now that the franchise has been getting stale and in need of a reboot. Not just with the name but also with the game experience," said the creative director Cory Ledesma during an interview of the game own site. "The name of the franchise evolved a couple of times over the years, and it has gotten to the point where the name doesn't really mean anything. WWE currently doesn't have brand wars, and the shows themselves are rarely competing against each other, so SmackDown vs. Raw as a name doesn't really have a meaning."
IGN has a bit of a scoop on the game, suggesting that you can expect a brand new animation system that will allow you to interrupt opponentsmoves more freely, while the camera angle is much wider, the game is much speedier, and there a new taunt system in place. Youl also be using the analogue sticks for grapping, and there a new limb-targeting system. "We aren't changing the game entirely or completely ripping everything out to start over. That wasn't the goal," said Ledesma. "What we are doing is taking the basic essence of what is good in the past games and making a new experience that feels fresh, fun, responsive, faster, smoother and is of higher quality. If you're played the SmackDown vs. Raw games in the past, I have zero doubt you will notice the difference as soon as you pick up this year's game."
Smackdown vs Raw 2010 Review (05/11/2009)
IT'S TIME TO PLAY THE GAME!
It’s been a interesting few years for Smackdown vs Raw. 07 and 08 weren’t bad. 2009 was better. Which means 2010 has to be even…
According to Eurogamer, THQ has announced that WWE 12, the publisher latest wrestling game, will be released on the PlayStation 3, Wii, and Xbox 360 on 25th November. The game will bring some pretty m…
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