WWE All Stars Wii
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WWE All Stars will deliver one of the greatest rosters ever assembled in a wrestling-centric videogame. Renowned WWE Legends will align with today's most prominent WWE Superstars… See more
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WWE All Stars Product Details
Released on 30/03/2011
WWE All Stars will deliver one of the greatest rosters ever assembled in a wrestling-centric videogame. Renowned WWE Legends will align with today's most prominent WWE Superstars, inviting players to generate fantasy matches and ultimately determine the greatest competitors of all time. In addition, each WWE Legend and WWE Superstar will boast a distinctive and highly stylized appearance, adding to the overall atmosphere and intrepid attitude exuding from the on-screen action.
WWE All Stars will encompass a fluid, intuitive and original gameplay style, creating a highly competitive environment and an engaging spectacle. Packed with high-flying, hard hitting and over the top action, players will explore a variety of responsive quick grapples, strong grapples, standing and running attacks, as well as combination sequences. Every WWE Legend and WWE Superstar on the power-packed roster will be equipped with individual abilities, signature moves and renowned finishers to create the ultimate in-ring experience.
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Can you smell what The Rock is cooking?
There were some great matches at this year's WrestleMania, but easily the biggest cheers were for a referee and the guy who introduced the event. The WWE's current crop of poster-children all get the fans screaming - whether it's the like-him-or-loath-him superman antics of John Cena or bad-guy-who-everyone-likes Randy Orton - but it turns out that we all care far more about seeing our old heroes.
Stone Cold Steve Austin drove out to ringside on a quad bike and refereed a match, and The Rock gave us 10 minutes on the mic and a couple of pre-recorded skits. The crowd went wild.
Rest in peace?
WWE All Stars is timed to coincide with WrestleMania, but the fact it is made up of old and new wrestlers at just the time when WWE is coaxing its retired superstars - sorry, legends - back out of the mothballs for some pay-per-view tin-rattling is probably a coincidence.
Although that does mean the game's unique selling point - the idea of setting up never-before-possible bouts between legends like The Rock and contemporary stars like The Miz - now finds its impact slightly reduced by the prospect of those bouts actually occurring in real life anyway.
On the plus side, the fighting in All Stars is every bit as accessible as a WrestleMania headlined by all the guys you've actually heard of. There are two buttons for striking opponents and two for grappling, and once you have hold of an opponent it's dead easy to segue into a nice-looking suplex, scoop slam or series of knees to the head.
No chance in hell
As you build up momentum trading blows, you gradually fill up a pair of meters at the top of the screen. The first is in segments, which once full allow you to pull off a signature move - a more elaborate attack with a fancy slow-motion animation wreathed in blue flame. In Kofi Kingston's case, for example, it's Trouble in Paradise - a flying kick that sees him twirling through the air like a dervish.
The second is for finishers. Each character has a multi-stage health bar with various layers to peel back like an onion, and if you fill up your finisher bar to coincide with an opponent reaching a low ebb in health, then you can grab both shoulder bumper buttons to raise your hands aloft and signal the end, then repeat the action near an opponent to dive into a finisher.
For Bret Hart it's the Sharpshooter, where he wraps his opponent's legs around his right knee, flips them over and sits down on their back, causing unimaginable fictional pain until they tap out for a submission. John Cena does Attitude Adjustment and Rey Mysterio rocks out the 619.
And if you're not down with that...
You don't have to recognise any of these moves or particularly get off on the frills and spills of "sports entertainment" to have a laugh with WWE All Stars - it's sufficiently accessible and comical to observe that you are guaranteed to understand how it works and enjoy things regardless.
If you do happen to be a fan though, there's a real thrill to watching these wrestling caricatures pull off exaggerated versions of all the moves you've been screaming out for over the years. Real fans will also love being able to bring some of their heroes actually back from the dead - pitting Eddie Guerrero against Rey Mysterio almost brought a tear to my eye.
All Stars lets itself down a little in two areas though. The first is its over-reliance on reversals - activated with precise timing by the shoulder bumper buttons - which come to dominate exchanges between seasoned players. There is a degree of skill required to get the most out of All Stars, but once you reach a certain level of experience then most bouts are decided by reversal timing and it feels a bit cheap.
The other problem is a paucity of gameplay modes - the two single-player offerings are fun but over too quickly, and online you're limited to ranked or player matches. Not much of a stage for such a legendary line-up.
And that's the bottom line - because Stone Cold says so
Like many fighting games, WWE All Stars is at its best played head to head in the same room with a like-minded friend. Dedicated beat-'em-up specialists will want to stick to Super Street Fighter IV, but WWE fans and those who just like to throw their friends around without going too deep will find a lot to like in All Stars.
It's a shame there isn't slightly more to it, but as with its real-life inspiration, the lure of the classic combatants and the prospect of them doing battle with the heroes of today proves to be a powerful and compelling combination. And if you're not down with that... Suck it!

ALL STARS
+ Great stylised graphics.
+ Easy to get into.
+ Classic wrestlers like The Rock and Eddie Guerrero.NO STARS
- Over-reliant on reversal moves.
- Not enough single-player modes.
- Online options very limited. -
According to Eurogamer, THQ has announced that WWE 12, the publisher latest wrestling game, will be released on the PlayStation 3, Wii, and Xbox 360 on 25th November. The game will bring some pretty major changes to the franchise, by the looks of it, and it even dropping the SmackDown vs Raw subtitle.
"I've just felt for a couple of years now that the franchise has been getting stale and in need of a reboot. Not just with the name but also with the game experience," said the creative director Cory Ledesma during an interview of the game own site. "The name of the franchise evolved a couple of times over the years, and it has gotten to the point where the name doesn't really mean anything. WWE currently doesn't have brand wars, and the shows themselves are rarely competing against each other, so SmackDown vs. Raw as a name doesn't really have a meaning."
IGN has a bit of a scoop on the game, suggesting that you can expect a brand new animation system that will allow you to interrupt opponentsmoves more freely, while the camera angle is much wider, the game is much speedier, and there a new taunt system in place. Youl also be using the analogue sticks for grapping, and there a new limb-targeting system. "We aren't changing the game entirely or completely ripping everything out to start over. That wasn't the goal," said Ledesma. "What we are doing is taking the basic essence of what is good in the past games and making a new experience that feels fresh, fun, responsive, faster, smoother and is of higher quality. If you're played the SmackDown vs. Raw games in the past, I have zero doubt you will notice the difference as soon as you pick up this year's game."
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The Nintendo 3DS is to receive its first wrestling game this November with the launch of WWE All Stars on the handheld console.
A new version of the popular PlayStation 3 and Xbox 360 title, WWE All Stars features an expansive range of wrestling stars from the past and present, giving players the chance to create fantasy face-offs.
Superstars such as John Cena, The Rock, 'Macho Man' Randy Savage and Triple H are all included in the roster, while the 3DS edition will also include 13 characters who were only previously available as downloadable content, such as R-Truth and Chris Jericho.
Among the all-new features for the 3DS release are two new modes: Gauntlet, which lets players battle every character in the game back-to-back, and Score Scramble, in which gamers must race to achieve a certain score within the time limit.
Danny Bilson of publisher THQ said: "We feel this gameplay experience and over-the-top energy will translate well to a handheld format."
This November is set to be an exciting month for fans of WWE, as THQ will also be launching WWE 12 on Xbox 360, PlayStation 3 and Wii.
Published: 02/09/2011
-
Can you smell what The Rock is cooking?
There were some great matches at this year's WrestleMania, but easily the biggest cheers were for a referee and the guy who introduced the event. The WWE's current crop of poster-children all get the fans screaming - whether it's the like-him-or-loath-him superman antics of John Cena or bad-guy-who-everyone-likes Randy Orton - but it turns out that we all care far more about seeing our old heroes.
Stone Cold Steve Austin drove out to ringside on a quad bike and refereed a match, and The Rock gave us 10 minutes on the mic and a couple of pre-recorded skits. The crowd went wild.
Rest in peace?
WWE All Stars is timed to coincide with WrestleMania, but the fact it is made up of old and new wrestlers at just the time when WWE is coaxing its retired legends out of the mothballs for some pay-per-view tin-rattling is probably a coincidence.
Although that does mean the game's unique selling point - the idea of setting up never-before-possible bouts between legends like The Rock and contemporary stars like The Miz - now finds its impact slightly reduced by the prospect of those bouts actually occurring in real life anyway.
On the plus side, the fighting in All Stars is every bit as accessible as a WrestleMania headlined by all the guys you've actually heard of. There are two buttons for striking opponents and two for grappling, and once you have hold of an opponent it's dead easy to segue into a nice-looking suplex, scoop slam or series of knees to the head.
No chance in hell
As you build up momentum trading blows, you gradually fill up a pair of meters at the top of the screen. The first is in segments, which once full allow you to pull off a signature move - a more elaborate attack with a fancy slow-motion animation wreathed in blue flame. In Kofi Kingston's case, for example, it's Trouble in Paradise - a flying kick that sees him twirling through the air like a dervish.
The second is for finishers. Each character has a multi-stage health bar with various layers to peel back like an onion, and if you fill up your finisher bar to coincide with an opponent reaching a low ebb in health, then you can grab both shoulder bumper buttons to raise your hands aloft and signal the end, then repeat the action near an opponent to dive into a finisher.
For Bret Hart it's the Sharpshooter, where he wraps his opponent's legs around his right knee, flips them over and sits down on their back, causing unimaginable fictional pain until they tap out for a submission. John Cena does Attitude Adjustment and Rey Mysterio rocks out the 619.
And if you're not down with that...
You don't have to recognise any of these moves or particularly get off on the frills and spills of "sports entertainment" to have a laugh with WWE All Stars - it's sufficiently accessible and comical to observe that you are guaranteed to understand how it works and enjoy things regardless.
If you do happen to be a fan though, there's a real thrill to watching these wrestling caricatures pull off exaggerated versions of all the moves you've been screaming out for over the years. Real fans will also love being able to bring some of their heroes actually back from the dead - pitting Eddie Guerrero against Rey Mysterio almost brought a tear to my eye.
All Stars lets itself down a little in two areas though. The first is its over-reliance on reversals - activated with precise timing by the shoulder bumper buttons - which come to dominate exchanges between seasoned players. There is a degree of skill required to get the most out of All Stars, but once you reach a certain level of experience then most bouts are decided by reversal timing and it feels a bit cheap.
The other problem is a paucity of gameplay modes - the two single-player offerings are fun but over too quickly, and online you're limited to ranked or player matches. Not much of a stage for such a legendary line-up.
And that's the bottom line - because Stone Cold says so
Like many fighting games, WWE All Stars is at its best played head to head in the same room with a like-minded friend. Dedicated beat-'em-up specialists will want to stick to Super Street Fighter IV, but WWE fans and those who just like to throw their friends around without going too deep will find a lot to like in All Stars.
It's a shame there isn't slightly more to it, but as with its real-life inspiration, the lure of the classic combatants and the prospect of them doing battle with the heroes of today proves to be a powerful and compelling combination.
GAME's Verdict
The Good
- Great stylised graphics.
- Easy to get into.
- Classic wrestlers like The Rock and Eddie Guerrero.
The Bad
- Over-reliant on reversal moves.
- Not enough single-player modes.
- Online options very limited.
Published: 06/04/2011
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There were some great matches at this year's WrestleMania, but easily the biggest cheers were for a referee and the guy who introduced the event. The WWE's current crop of poster-children all get the …
-
According to Eurogamer, THQ has announced that WWE 12, the publisher latest wrestling game, will be released on the PlayStation 3, Wii, and Xbox 360 on 25th November. The game will bring some pretty m…
-
WWE All Stars coming to Nintendo 3DS (02/09/2011)
The Nintendo 3DS is to receive its first wrestling game this November with the launch of WWE All Stars on the handheld console.…
-
WWE All Stars - Review (06/04/2011)
WWE All Stars is timed to coincide with WrestleMania, but the fact it is made up of old and new wrestlers at just the time when WWE is coaxing its retired legends out of the mothballs for some pay-per…
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