Turtle Beach Ear Force Call of Duty: Black Ops II Earbuds Accessories
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Turtle Beach Ear Force Call of Duty: Black Ops II Earbuds Product Details
Released on 13-Nov-2012
The Turtle Beach Call of Duty: Black Ops II Ear Force Limited Edition Earbuds put you in control while on the go. Perfect for use with smart phones, tablets, and portable gaming devices, the Call of Duty: Black Ops II Limited Edition Ear Force Earbuds boast a handy multi-function button to control your devices and an around-the-ear cord for enhanced stability and comfort. Premium 10 mm drivers provide dynamic audio range and noise-isolating design blocks out ambient noise. Three different ear gel sizes and rugged braided cabling in special Black Ops II colors give you the optimum fit and durability you need while traveling. A gold-plated 4-pole 3.5mm plug makes it compatible with most smartphones and tablets, including the many Apple and Android products, as well as popular portable gaming devices like Nintendo 3DS and Sony PlayStation Vita.
Engineered For Gaming
- High Fidelity Audio - Large 10mm drivers with neodymium magnets for premium audio quality.
- Noise-Isolating Design - Creates a superior fit to block out ambient noise and distractions.
- Cloth-braided Cable - High quality materials provide durability and premium styling.
- In-Line Microphone - Provides crystal-clear communication for hands-free calling or chatting during online game play.
- Enhanced Stability and Comfort - Unique around-the-ear design and braided cabling provides better stability and enhanced comfort.
- Interchangeable Ear Gels - Includes 3 different ear gel sizes for optimum fit and comfort.
- Gold Plated 3.5mm Connector - Easily connects to most mobile devices, tablets and portable game systems.
- In-Line Call Answer - Easily and conveniently answer phone calls with the in-line call answer button.
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Call Of Duty: Black Ops II will feature music composed by Nine Inch Nails frontman Trent Reznor, an interview has revealed.
Speaking to USA Today, Reznor praised the first-person shooter series as "the cutting edge of what seemingly unlimited budgets and full-on not cutting any corners can do". He's currently putting the finishing touches on the new theme, opting against a gung-ho patriotic approach in favour of "aggressivley sounding" guitars and drums.
Reznor is no stranger to video game music, having previously worked on Quake and Doom 3. He also scored David Fincher's The Girl With the Dragon Tattoo and won an Oscar for his music for The Social Network.
Call of Duty: Black Ops II is released on 13th November for Xbox 360, PlayStation 3 and PC, set in the futuristic battles of 2025.
Published: 11/07/2012
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James Bond has his famous theme tunes every time he saves the world, so why should the heroes of Call of Duty be any different? Aiming to redress the balance, Activision has announced that the main theme for Call of Duty: Black Ops II will be composed by Trent Reznor, erstwhile frontman of alt-rockers Nine Inch Nails.
Known for his brooding industrial sound, clearly the odds of Reznor supplying an upbeat fist-pumping anthem are slim. "There is a lot of reservation and angst and sense of loss and regret and anger bubbling under the surface", Reznor told USA Today, perhaps giving us a little hint as to the narrative direction of the sequel. "It didn't make sense to have a gung ho, patriotic feeling theme song," he continued. "It has to feel weighty. There is a lot of remorse and apprehension here. So choosing to arrange it a bit more with guitars and drums and aggressively sounding, that struck a tone with them."
This isn't the first time Reznor has been involved in games. He previously penned the music for the original Quake, and had the Nine Inch Nails logo emblazoned on in-game crates as a thank you.
Black Ops II is the follow up to the 2010 smash hit shooter. It introduces futuristic warfare to the Call of Duty series for the first time, with dual storylines taking place in the 1980s and the year 2025.
It'll be out for PlayStation 3, Xbox 360 and PC on November 13th when it's expected to sell at least a squillion copies. And, yes, that's a real number.
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Post-Modern Warfare
Treyarch may have updated the setting for the second instalment in their take on the Call Of Duty shooter franchise, but its overriding mood remains the same: one of paranoia. The world presented to the player in Black Ops was one in which full-blown wars hid secret agendas, where allies and adversaries were interchangeable, and where the motivations and even the mental state of the character the player controlled was suspect.
For Black Ops II a not-too-distant future replaces the Cold War theatre, but the doomsday clock's hand is still nearing midnight - probably because an easily hackable computer powers it. This is a world where robot drones, automatic defence systems and missile silos are one mouse-click away from being controlled by nefarious forces. It's up to the player - who takes on the role of a grizzled, tattooed, gun-toting Special Forces soldier - to protect the free world from terrorists hell-bent on its destruction.
The other major aspect of the world presented in Call Of Duty: Black Ops, was the propensity for stuff to blow up really nicely and Black Ops II, if anything, ups the ante in this regard. In the brief ten-minute window of footage we were shown by the games developers, we were treated to a scenario in which it looked like the world was ending, one ruptured pixel at a time.

All The President's Men
The action kicked off on the freeway where the game's protagonist, Mason, is trying to get the President of the USA to safety in a Hummer, as UAV defence drones lay waste to the city around them. In no time at all, a missile hits the vehicle, and Mason and his compatriots are forced into a visceral gun battle on the LA Express Way. The usual blockbuster bombast associated with the COD franchise is present and correct throughout. The soundtrack booms with gunfire and explosions, the screen tosses a never-ending stream of adversaries and ordinance at the player, and the action comes so fast and thick that it's worth checking to see if the proverbial kitchen-sink hasn't been lobbed at the camera.
As frenetic as this all sounds, it's also extremely exciting, and thanks to the heaps of variety that Treyarch has implemented in the level design, it never feels repetitive.
As we watch the action on screen threaten to crack the glass monitor, Mason uses a battery of missiles to drop UAVs from the sky, and a sniper rifle with high-calibre rounds to punch holes in opponents who are hiding behind freeway support columns. He then jumps into a car and tears through the streets of LA, arriving at a shopping mall where another furious gun battle ensues.
Strike Action
Here, we're introduced to some of the hi-tech weaponry players can look forward to enjoying when the game is released this November. Mason uses rocket launchers to stop a walking armoured tank dead in its tracks, and a touchpad on his sleeve to call in a swarm of machine gun-toting drones that pepper opponents in cover with lead. The level ends with Mason leaping into a jump-jet and taking on UAVs above downtown LA in an explosive dogfight.
So Black Ops II has action to burn and heaps of variety. It'll also boast, we're told, a fantastic multiplayer and a mode featuring zombies. We didn't get a look at either of these unfortunately. Instead, we were shown the new open-ended Strike Force missions. These are essentially a series of mini-games that run in tandem to the single-player plot. In them, players are tasked with securing objectives on multiplayer-style maps using a team of human and drone soldiers. The outcome of each Strike Force mission has some bearing on the game's main plot, although Treyarch is being cagey about the details. What they did tell us was there are no second tries; if you fail at a Strike Force mission, you're dumped back into the campaign until the next one starts.
Black Ops II has a tough hill to climb. Not only does it have to stave off competition from Halo 4 and Medal Of Honor Warfighter in its release window, it also has to compete sales-wise with the original Black Ops. But if the past performance of this series proves one thing, it's that players are drawn in their droves to COD's high octane brand of action, and Black Ops II doesn't just set the bar in this regard, it obliterates it completely. Watch this space...
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Turtle Beach design Call of Duty: Modern Warfare 3 headset
Fans of the Call of Duty: Modern Warfare franchise may wish to enhance their gaming experience by getting their hands on the limited edition Ear Force headsets.
Developed in conjunction with Activision, the Turtle Beach design is set to be available in major retailers by the end of this month.
Among the features will be a unique set of audio presets designed specifically by the audio teams at developers Infinity Ward and Sledgehammer Games.
It will work with all games and is compatible across Xbox 360, PlayStation 3, PC and Mac platforms, with multiple feature sets and special packages with bonus content.
Call of Duty: Modern Warfare 3 is one of this year's most anticipated releases and is the latest instalment in the record-setting series, which has smashed opening launch figures for two consecutive years.
Its predecessor became one of only a handful of entertainment franchises to take more than $1 billion (25 million) in revenue earlier this year.
Published: 01/11/2011
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David Vonderhaar, game design director on Call of Duty: Black Ops II has explained how he believes the multiplayer changes made to the massively popular online shooter will bring more people into matches, and encourage them to work as teams.
Whereas previous Call of Duty games favoured fast, brutal headshot deathmatch gameplay, Black Ops II has reworked the existing system of streaks and perks to suit a more e-sports style of play and reward players for more than just constant slaughter.
"Grabbing flags and capping them can give you score," Vonderhaar has told Eurogamer by way of example. "And then you can get a guy who maybe can't necessarily go on a big kill streak invested in the system and give him some rewards. Why doesn't he deserve rewards? He probably deserves them more than some guy just standing off somewhere just generating kills, and that's all he's doing."
"I think players are going to start caring about winning and losing again, and are going to go out of their way to work together," he added. "That to me is what I found now we're coming into the home stretch. All these places in the game where we subconsciously did that: the League Play feature does it. Multi-team does the same thing. I just think this can be a team game again."
Our Multiplayer Preview reveals a little bit more about all this. Call of Duty: Black Ops II will take aim at last year's sales records from November 13th, for Xbox 360, PlayStation 3 and PC.
Published: 21/08/2012
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At this week's GAME Conference, the publishers were out to show off the big titles coming in the run up to Christmas and into 2013. One of the most anticipated games of the show was Call of Duty: Black Ops II, a sequel that promises some interesting changes to the traditional series gameplay.
We've got plenty of seasoned Call of Duty veterans in the GAME team, and here's what one of the most hardcore thought of his hands-on with Call of Duty: Black Ops II...
"As the resident Call of Duty player, I was a little sceptical. I was, of course, hoping for another great game in the series, but always had in the back of my mind that it would be hard to improve on or surpass the previous two games in the series.

As I approached the controller, we were told we had two minutes before we started the match, so why not play around with the new 10 Point Create-a-Class. Right here is where I knew I would not be disappointed. The "Pick 10" system meant that I could mix up any 10 elements to make up my class. I choose the Scar-H, put on a thermal sight and gave myself extended mags. I didn't want a secondary gun, so opted to get extra perks instead, and before I knew it we were starting in Yemen. I actually could have spent a lot longer playing with this 10 Point Perks screen as the options give you so much more to cater to the type of player you are, and so much more freedom to build your ultimate Class set-up. But I only had two minutes and my time was up.
Now was the moment of truth and... it was everything I wanted! The graphics look slicker and cleaner than ever. The line of sight and depth of the battlefield was fantastic and it played exactly as I wanted it to; within seconds, I felt right at home. The new weapons and gizmos (that I will not spoil for you, as you need to grin as much as I did!) gave everything I could have wished for.

Plus, there was an extra layer that has not been present in previous games - I was playing in Team Three! That's right - there were three teams on the screen at once, but what that effectively meant was that it was four players against eight, as the opposing teams were all identified as red enemies. And it was Great! I loved the game, the sound, the perks, and the 2025 spin on all of it. Brilliant! From one Call of Duty player to another, you will not be disappointed."
So, there we have it. Solid, slick and more customisable than ever with its new Pick 10 system, Call of Duty: Black Ops II fits like a comfortable glove. It's the running and gunning we all know and love but turned up to 11 and polished and buffed to the shiniest shine possible. The future is black indeed.
Published: 14/09/2012
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At the Eurogamer Expo, we were lucky enough to grab some time to speak with David Vonderhaar, one of the designers responsible for Call of Duty: Black Ops II.
David is very passionate about the game, and also remembered with some glee the midnight launch of the first Black Ops where he met with fans, signed autographs and even worked the tills!
But anecdotes aside, we really wanted to pick his brain about what Call of Duty: Black Ops II has to offer...
GAME: Call of Duty has always had a legacy of warfare from the past and the present day. So what made you decide it was time to create a futuristic shooter? Was it a case of this is a good place (or time) to tell a story, or to tell this story?
David Vonderhaar: 2025 gives us a lot of great opportunities. There's a big portion of the campaign that takes place at the end of Black Ops and then we go to 2025. What 2025 does for us from a gameplay perspective... I'm a game designer, and the influence there lets us pretend to be futurists, so we get to imagine what warfare would be like. This is still plausible reality. This is still bullets and optics, things that you'd expect from a Call of Duty game. But, this technology that's going to exist is based on things that we can see being built right now as prototypes, and then as game designers, imagining what they would be like in the future.
G: The setting isn't the only change, of course, with tweaks coming to both the campaign and the multiplayer mode. In terms of multiplayer, was there any nervousness when it came to announcing some of the changes? Any fear of backlash from the hardcore fans?
DV: There's a lot of fans of the game, and you have to be very sensitive to everything that they like about the game. But you also have to innovate, you have to push forward, and you have to do that in a smart, great way so that players can take the step with you. And that's why Create-A-Class, and Pick 10, and Wild Cards are done the way that they're done so that we can take the players with us. We know there's a lot of passionate fans, but we like it that way, and with them, we can go together and do the right things.
G:And what are those kinds of things?
DV: All sorts of really important things are going on here. It really starts with a brand new feature that we call League Play. Now, League Play makes sure that the game is fun at any level. A great experience. Long-time Call of Duty fans like you're talking about? They're going to love League Play, because they're going to be playing with people who are also very experienced long-time Call of Duty fans, because that's when the competitive playing field is intense and fun. But, if you're a new player, you'll be matched up with players who are also new, who also need to not necessarily get their butt kicked! So, League Play makes sure that you get an experience that's appropriate for your skill level, so that you get these really intense battles.
G: And the return of multiplayer of course means the return of Zombies. But how will zombie battles work with the new three-team system?
DV: The first rule of Zombies is that you do not talk about Zombies (laughs)! But - Zombies - absolutely, there's this experience, the co-op one that you like, the survival aspects of Zombies and getting through those waves. But there's also a type of Zombies that's a team of players trying to creep another team of players, but if you want Zombie secrets you've come to the wrong place - you have to play Zombies for yourself!
G: Switching to the campaign, with new features like sandbox-style Strike Force missions and the choices you make affecting the outcome of the game. Which addition to the single player experience are you most excited for players to experience?
DV: We hear it all the time - what are we going to do to bring the campaign experience to the next level? And being able to challenge the assumptions about what a campaign Call of Duty experience should be like is very much part of the Treyarch DNA, and that's what you see in these Strike Force missions. These are RTS-style mechanics, dead-smack in the middle of your campaign! Why not? What this does for you is this gives you this different kind of way of thinking about the game. Now you can take over different aspects - you can still be the soldier on the ground if you want, or you can fly out and actually take over one of the drones and pilot that through the mission. And whether you win or fail these missions has consequences on how the game plays out. So just a great new way that Treyarch wants to make sure that you have the most robust game experience imaginable when you're playing this way.
G: On a very different tack now - what's the most exciting part of a game development cycle?
DV: The most exciting part is that actual day that you get to play the game! There's a lot of stuff that goes in, and every part's really exciting. It depends on where you are, and what kind of developer that you are. As a designer we like both the design phase but we also like to see the designs come to life, so we get to have fun the entire time.
G: So... DLC, which seems almost inevitable for a title like Black Ops II. We saw some interesting new takes on the missions and maps coming for Modern Warfare 3; is there anything you can say about what we might expect for additional content drops for Black Ops II?
DV: Right now I'm just trying to make it to November 13th! And once I do, I'm sure that we'll be out letting you know. But here's what I'll say - we're going to do some really cool things here, we're kicking around some ideas, I think people are going to be really happy with what we do with Call of Duty and the support that we'll provide for Black Ops II
G: One last question - is there anything that you've seen in another game that made you think 'I wish I'd thought of that!'? Anything that's really inspired you?
DV: We have to draw inspiration - and do draw inspiration - from all types of media. games, films, TV, books - these things all play a big part of where we're going and what it gives us for creative inspiration. But really, truly, the biggest source of inspiration that we have actually comes directly from the fans. It's so great to be here at Eurogamer where we get to interact with all these people playing the game. They tell us exactly what they think about the game and that's actually really helpful for us as developers.
Call of Duty: Black Ops II is out on November 13th on Xbox 360, PlayStation 3 and PC, and November 30th for Wii U. You can also grab the Hardened Edition and the GAME Exclusive Care Package on Xbox 360 and PS3. You can also sign up for our exciting Perks Programme when you preorder your copy for some cool exclusive extras.
Published: 09/10/2012
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Just in case you weren't planning on picking up Call of Duty Black Ops II the very minute it goes on sale, Activision has confirmed that the first weekend - November 16 to 18 - will be a bonanza of double XP for everyone who preordered the game.
That's not the only perk available to early adopters. A bonus multiplayer map, Nuketown 2025, will also be exclusive to those who preordered, or anyone who buys the Hardened or Care Package special editions. The map, based on the ever-popular Nuketown map from the first Black Ops, reimagines the war-ravaged American small town as an eerie 1950s style model town used for bomb tests, complete with spooky mannequins. It'll be just like the start of Indiana Jones and the Kingdom of the Crystal Skull, but you won't be able to hide in a fridge.
Also on offer for those very same players is the Nuketown Zombies map, for use in the returning Zombies Mode. The combination of creepy Atomic Age location and flesh-eating ghouls sounds pretty good to us.
Call of Duty Black Ops II goes on sale for Xbox 360, PlayStation 3 and PC on November 13th. It'll also be a launch title for the Wii U from November 30th.
Published: 09/10/2012
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Call of Duty Elite, the subscription service that gives fans access to extra statistics and game features, will be returning for the upcoming Call of Duty: Black Ops II, but with a twist: it'll now be completely free.
Elite launched alongside Call of Duty: Modern Warfare 3 last year. A basic free version of the service allowed players to track their in-game stats both online and using a console app. The paid version added clan features, Elite TV videos and regular challenges and contests offering real and digital prizes.
All of that will now be free to everyone, when Black Ops II launches next month. You'll be able to carry across your details and Elite will track your progress through more than one COD title at a time.
This does mean that the downloadable maps, which were included in the cost of the Elite subscription, will now only be available as separate downloads. You'll be able to buy a £34.99 Season Pass granting access to all four map expansions, which will include content for both traditional multiplayer and the ever-popular Zombies mode. So when you pre-order your copy of Black Ops II, you might want to add some download points cards to your basket as well.
Call of Duty: Black Ops II is out for PlayStation 3, Xbox 360 and PC on November 13th, when it will no doubt become the biggest game ever since the last Call of Duty game. A Wii U version will follow shortly after.
Published: 16/10/2012
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One of the problems with any game that relies heavily on multiplayer for its long term appeal is the differing ability levels of new players when pitted against skilled veterans. As the most popular online shooter around, Call of Duty has a big responsibility to ensure that fresh recruits aren't driven away by ruthless snipers in their first few matches.
The upcoming Call of Duty: Black Ops II will take big strides in this direction with the introduction of a boot camp mode where new players can find their feet and level up without being crushed by the hardcore. "Boot Camp is a mix of human and AI players versus a mix of human and AI players for full XP credit for the first ten levels," John Rafacz, of developer Treyarch, told Kotaku. "You are actually ranking up. Beyond level 10, once you pass that threshold, you start earning half XP. Then there's bug stomp which is just you and your buddies wailing on the AI. If you mix in those three modes of play, you find a real safety zone. You can play with your load outs, figure out what kind of player you are, hone your skills."
The online gameplay has also been tweaked to make it more welcoming and satisfying for players who aren't great at those instant headshots, but may have useful skills in other styles of play. "If you are the high K/D player, there's still a place for you in the Call of Duty tent," Rafacz reassures us. "We still love you. Rewards for that skill will be available. But if you apply that skill to the benefit of your team? We'll reward you even more. We're trying to make sure people are focusing toward a more co-operative style of game."
Call of Duty: Black Ops II lays down a targeted strike on UK shops from November 13th, when it'll be available for PC, PlayStation 3 and Xbox 360. The game will also be a launch title for the Wii U on November 30th.
Published: 18/10/2012
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It takes serious bravado to launch a shooter in the same month as genre behemoth Call of Duty, but that's exactly what Ubisoft will do when it releases Far Cry 3 in November, shortly after Black Ops II. Madness? Apparently not, according to Ubisoft brand manager Henri Guay.
Speaking to games industry trade magazine MCV, he explained that Far Cry 3's open world design and tropical location sets it apart from the shooter crowd, and makes it the perfect choice for players looking for something different.
"Far Cry has always been a little bit off the map in terms of the offer that it gives," he said. "People are going to continue to play Call of Duty and people are going to look for experiences that give them something a little bit different. We feel we're in a comfortable spot."
Ubisoft has supported the title all the way, he says, to the extent that features that were in danger of being cut ended up staying in the game because the team wanted people to see them.
"Far Cry 3 is a big game and there's an expectation," adds Dan Hay, the game's product manager. "We wanted to make it as great as it absolutely can be. There were a couple of things we were talking about cutting from the game that I just couldn't bear to take away from the consumer."
Far Cry 3 is out for PlayStation 3 and Xbox 360 on November 30th. Call of Duty: Black Ops II comes to PS3, Xbox 360 and PC on November 13th.
Published: 22/10/2012
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Five games ideal for escaping the Christmas madness
As you'll no doubt be aware if you've walked down the high street recently, Christmas is coming. The season of hearty cheer, peace and goodwill to all. Except it never really works out like that, does it? Christmas can also be a hellish scrum of last-minute present shopping, fraught family get-togethers and children driven to insanity by toxic levels of sugar and chocolate.
But don't fret! As gamers we have the perfect escape route at our fingertips. Fire up your console or computer, wedge a chair under the door handle and lose yourself in a game immersive enough to blot out the Yuletide yahoos outside. Thankfully, this season's blockbuster crop offers plenty of games with the sort of long term gameplay and enduring appeal needed to keep you sane until January kicks the door in. Here's our pick of the top five festive gaming getaways.
Assassin's Creed III
Formats: PlayStation 3, Xbox 360, PC, Wii U
Out: Now (PlayStation 3, Xbox 360), November 24th (PC), November 30th (Wii U)It's hard to believe the Assassin's Creed series has only been around for five years but it's quickly grown into a gaming giant, in gameplay as well as sales. This year's trilogy-capping epic promises to the be the biggest yet, an open-world romp through the American War of Independence that also brings to a close the modern day story of history-hopping hero Desmond Miles and his battle to escape the clutches of the Templars. With a vibrant rural community to build and upgrade, not to mention the prospect of commanding your own frigate in naval battles, this is a game with far more to do than just hiding in haystacks and stabbing people. And once you polish off the single-player story, there's the fantastic multiplayer modes - now so large they demand their own disc. Whether you want to roam the forests or battle online, this is a game that will keep you busy well into 2013.
Football Manager 2013
Formats: PC, Mac
Out: NowSports Interactive's evergreen soccer simulation has long been the gaming getaway of choice for footy fans everywhere. With its deep, intricate systems and canny knack for capturing the highs and lows, ebbs and flows of the beautiful game, it not only offers months of brilliant gameplay but also creates a compelling alternate reality where your sofa-bound frustration at real-world performance can be transformed into a vindicating "this is how you should do it!" sandbox, as you kick out the manager whose decisions cause you so much anguish and see if you can do a better job. This year's edition is even more detailed, but also comes with the much-praised Classic Mode, stripping the game down to the absolute basics and letting you power through a season in a few days. Perfect for some special alone-time while you wait for that turkey to digest.
Halo 4
Format: Xbox 360
Out: November 6thWe haven't been starved of Halo games, what with Halo: Reach in 2010 and the remastered Halo: Anniversary Edition last year, but the encroaching dark winter nights just haven't been the same without Master Chief, last seen drifting off into deep space at the end of Halo 3 in 2007. Well, he's back, and bigger and better than ever. Halo 4 marks the start of a new story arc - the Reclaimer Trilogy - and it offers multiple ways to spend those awkward hours between opening presents and trudging to bed full of pudding and sweets. A robust single-player campaign is also playable in four-player co-op, and the new Spartan Ops offers even more co-operative goodness, offering regular downloadable spin-off missions in a TV box-set style. And, of course, there's the multiplayer - one of the most rewarding and balanced online games around, now perfected and polished to keep pace with modern multiplayer expectations. This won't just keep you playing over Christmas, it'll keep you playing until Halo 5.
ZombiU
Format: Wii U
Out: November 30thThere's something grimly ironic about the fact that Nintendo's latest console is launching with a gruelling survival horror game alongside the expected cheery and colourful fare. After so many years of the Wii being the default family gaming system, fiendish souls looking to clear the lounge will certainly appreciate the ominous tone and brutal violence that ZombiU offers. Set in London after an undead apocalypse, the game uses the Wii U's tablet controller as a handheld inventory and survival kit, your only lifeline against the shambling, flesh-eating horde. The sight of brain-chomping British bobbies outside Buckingham Palace will scare grandparents away nice and quickly, but gory-minded youngsters may prove harder to shake off. The game's unforgiving difficulty - which includes permanent character death and the need to return to the scene of your demise and battle your zombified body to retrieve your backpack - should send them scurrying for something less taxing, leaving you free to endure the end of the world in blissful peace and quiet.
Call of Duty: Black Ops II
Formats: Xbox 360, PlayStation 3, PC, Wii U
Out: November 13th (Xbox 360, PlayStation 3, PC), November 30th (Wii U)November is Call of Duty month in the gaming calendar, and this year's offering isn't short of new ideas. The single-player campaign is split between flashback missions set in the 1980s, and stages set in the technologically advanced combat zones of 2025. In these futuristic sections, you'll undertake Strike Force missions which will impact the direction of the story. The horrific co-operative Zombies mode now has its own campaign and supports eight players rather than four. It's in multiplayer where COD has earned its stripes, however, and Black Ops II promises to shake up the enormously popular formula more than any previous game in the series. In come multi-team matches, pitting three or four forces against each other rather than the traditional two-sided battles. Combat classes have been made more fluid, allowing you to pick and choose the abilities and loadouts that suit your play style, while the scoring system has been tweaked to encourage more teamwork and objective-based success, rather than lone wolf soldiers and constant headshots. It's shaping up to be the pinnacle of an already enormously successful series, and if you're planning on sneaking away for a few hours of digital carnage on Christmas Day, you certainly won't be alone.
Published: 02/11/2012
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Answering The Call
It's here! By the time you read this, Call of Duty: Black Ops II will be out. The long wait for Treyarch gaming-goodness will finally be over, and to coincide with a week of launch celebrations, Activision staged a special Call of Duty: Black Ops II Community event for the weekend beginning Friday, 9th November. GAME was invited and attended on the Friday night... and we can confirm that the wait has been well worth it.
So what was on offer on this Friday we speak of? Well, aside from a chance to play Call of Duty: Black Ops II four days prior to its release, there was also the chance to play through the Nuketown 2025 preorder map and, for four very lucky people, the first chance in the UK to sample the much anticipated Zombies feature of the game. Throw in a Black Ops-themed diner (complete with jukebox!) and the bright orange lights of the 'War Room' tournament table (ready to showcase some of the finest gamers in the Community), and the stage truly was set.
The Stars Line Up
After a short period of time allowing for introductions and early practice to take place, the evening's centre-piece demonstration confirmed some of the great new features which will make Call of Duty: Black Ops II the definitive multiplayer experience gamers have been waiting for. After a short chat with none other than Black Ops II star Michael Rooker (screen legend and one of the cast of TV's 'The Walking Dead' - check out our video interview), the evening's emcee, Xbox LIVE legend Graham Boyd (aka 'Acey Bongos') and professional gaming great Mike "hastr0" Rufail got down to it and guided eager attendees through the multiplayer of Black Ops II.
Further to these new options, "hastr0" spoke about the way the games will work, explaining that whilst KDRs and KDR scoring remain important, the "score streaks" awarded for fulfilling objectives will mean that players will be rewarded for playing for both the objectives of the game and playing for their team. Another exciting new feature of multiplayer is the new "Hardpoint" mode (think of it as a 'King of The Hill' style game mode), where players focus on domination and control of one area - amidst chaos and competition.
Watch And Learn
For those of you that love to watch (and learn), there's the all-new "COD Casting", which will allow people to watch in on games. With the game objective & a score that remains present in the corner, alongside the ability to jump from player to player - viewing player streaks and the optional mini-map - spectators can keep up with the action and keep their finger on the pulse at all times. And for those that want their action as authentic as possible, there's also the option to remove the HUD completely. COD Casting once again proves that Treyarch are keeping the multiplayer focus of the game as paramount as ever.
Actually having the opportunity to play Call of Duty: Black Ops II brought it all together. The customisation allows you to play things your way, but the rounded and refined experience is where the multiplayer shines. It feels slicker and smoother than Black Ops, with the sheen and visual polish going hand-in-hand with the updated era of the maps. Control for Black Ops veterans will come instantly, but new players will be able to pick it up too as the controls remain intuitive and in keeping with what you'd expect from a multiplayer experience. The ultra smooth feel takes a bit of getting used to, but it's worth it and it makes Call of Duty: Black Ops II the complete multiplayer package.
The Community launch event was a great success and was a fantastic opportunity for Black Ops fans to come together. Now, who's up for some Call of Duty: Black Ops II?
Want to see more? Check out our Flickr photos and video highlights of the event!
Published: 14/11/2012
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It's sure to be the biggest game of the year, but is Black Ops II worth your time and money? According to the critics, the answer is a big sweaty "yes", with praise for Treyarch's shooter raining down from all sides.
"Not just a fantastic Call of Duty game, but one of the best shooters of the last decade," says IGN in a 9.3/10 review that points to the numerous tweaks and changes to the COD formula as highlights. "The most ambitious and exciting Call of Duty ever made" is their conclusion.
"Zombies drops you into an intense, expansive world with untold secrets to discover, multiplayer's Pick 10 system and Scorestreaks open up new strategies to exploit, and the single-player campaign warrants repeat visits from its captivating, branching storyline" says GamesRadar's glowing four and a half star review.
Across all of the reviews, much of the praise centres around the decision to lavish attention on the single player campaign, an element that some had felt was becoming irrelevant as Activision capitalised on COD's multiplayer modes. "The elastic story provides plenty of incentive to replay the campaign" reads the 94% review from GameTrailers, concluding that "shooters simply don't get much more deep, varied, surprising, or rewarding than this."
Even if everyone was going to buy Black Ops II anyway, it's great to see that the game itself goes out of its way to deliver value for money.
Call of Duty: Black Ops II is out now for Xbox 360, PlayStation 3 and PC. A Wii U version will launch on November 30th, alongside Nintendo's new console.
Published: 14/11/2012
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Ready Up
Is it that time of year already? No, not the annual rush to plaster Christmas all over every shopping centre as soon as the last embers of Bonfire Night have died down, but the traditional November release of a new Call of Duty game. Turning out a new title in a series every twelve months should lead to creative inertia but against the odds, in Black Ops II developer Treyarch has delivered the most invigorated and interesting COD in years.
Fight The Future
As always, the game is divided neatly between its single player campaign and multiplayer modes, with each offering familiar pleasures alongside exciting new flourishes. The story mode, for instance, splits itself between past and future. Some of the missions are told in flashbacks to the 1980s as previous Black Ops heroes Frank Woods and Alex Mason chase down a dangerous terrorist called Raul Menendez against a backdrop of Cold War paranoia. The other missions are set in 2025, and follow David Mason, Alex's son, as he continues the pursuit, with Menendez now older and more calculating, pitching himself as an anti-capitalist cult leader.
All the Call of Duty bombast you expect is here, from the grungy punchiness of the retro missions to the sci-fi tinged thrills of the future levels. There are reliable old weapons here, as well as brilliant new toys that allow you to see and shoot through walls, track enemy heat signatures and more. Fancy adding some spark to your melee attacks? Grab the electric knuckledusters that leave enemies vomiting themselves to death. Nice.

Choose Your Own Adventure
There are changes afoot in the campaign structure as well. There are now six different endings, depending on your choices and actions. Don't worry, COD hasn't gone RPG, but moments of moral choice as well as mission objectives now carry greater weight as you know they can shift the course of the story. This also adds much-needed replay value to the single player side of the game, as do level-specific challenges and leaderboards that track your performance in each stage against your friends. In previous COD games, the campaign was something to bash through on Veteran before sinking into multiplayer. In Black Ops II, Treyarch offers a campaign that you'll come back to more than once.
The maps, too, are more ambitious than before. The old corridor construction still rears its head, along with some annoying checkpoints and a few too many showboating scenes that play out without your input, but frequently there are multiple routes to be found, as well as hidden caches of weapons and intel that genuinely change the way battles play out.
There's even a splash of real-time strategy in the form of Strike Force missions, optional levels that put you in charge of squads, vehicles and turrets. You can hop between each for the personal touch, or issue orders from an overhead tactical map. The AI isn't really up to the task, but as a change of pace and a halfway house between single and multiplayer, they're a welcome addition.
Boot Camp
The changes to multiplayer are less dramatic, but no less noticeable. Matches are still fast and brutal, and the maps follow the tight COD template that fans love. What's changed are the systems around the matches. You can now completely customise your loadout, choosing any ten weapons, items, perks and attachments, freeing players from the rigid confines of combat classes (though those are still here).

Killstreaks are gone, replaced by Scorestreaks which reward consistent good play rather than simply the player who is best at headshots. If you're more of a slow and steady player, better suited to meeting objectives and supporting teammates, Black Ops II finally recognises your contribution. Also making the often daunting conflicts more approachable are Combat Training playlists, which mix low level players and AI bots, allowing for an easier climb for new players up to Level 10, after which you'll have unlocked enough features and toys to slip into the main public matches. Think of it as the nursery slopes of multiplayer shooting.
Rise From Your Grave!
Even Zombies mode has been built up into something more substantial. Once a throwaway extra at the end of the single player game, it's rapidly becoming an entire game in its own right. Here, you travel between different locations on a bus, fighting off waves of the undead, unlocking buildings and weapons as you go. It's not quite as robust as the other two sections of Black Ops II, but it's much more than the trivial distraction of old. The best new feature is Grief mode, in which two teams of four players fight the zombies in the same area - but only one human team can leave. Frantic and ruthless, it won't be a surprise to see this branch out into its own title soon.
What's most impressive is how much effort Treyarch has put into addressing long-standing criticisms of the COD formula, and how it's managed to broaden the game's appeal without sacrificing the hardcore on the altar of mainstream gaming. It really is the strongest and most surprising Call of Duty game since the first Modern Warfare, and comes highly recommended to both fans and newcomers alike.
GAME's Verdict
The Good:
- Vastly improved single player campaign
- Zombies mode is seriously meaty
- Smart, subtle multiplayer tweaks make it fun for everyone
The Bad:
- Strike Force missions could be better
- Some balancing required for multiplayer
- A couple of frustrating single player checkpoints
Published: 15/11/2012
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