Too Human Xbox 360
Xbox 360
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Step into the world of Too Human, the next-generation third-person epic action-game from famed developer Silicon Knights.… See more
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Released on 29/08/2008
Step into the world of Too Human, the next-generation third-person epic action-game from famed developer Silicon Knights. As the Cybernetic God Baldur, Too Human players are thrust into the midst of an ongoing battle that threatens the existence of mankind. In Too Human, an ancient machine presence has forced the God's hand. In the first of a three part Too Human trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.
In Too Human, players are treated to a non-stop barrage of action powered by the seamless integration of melee and ranged firearms combat and fueled by breathtaking visuals now possible thanks to a powerful combination of the Xbox 360 and the Unreal Engine 3. Battles unfold in awesome scale as Too Human players engage with vast numbers of enemies.
Too Human Features:
- Synergy of Melee and Firearms Combat: It'll take more than brawn and raw strength to supplant the machine hordes. Utilise Too Human's sophisticated blend of seamless melee and firearms combat to vanquish foes close and far. Feel each punishing blow through Too Human's advanced visual effects made possible through the unmatched horsepower of Xbox 360 and the Unreal Engine 3.
- Advanced Cinematic Presentation: Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of Too Human's combat through a dynamically-driven presentation system that portrays the combat with cinematic quality. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune in Too Human encapsulates the gamer within Too Human's immersive gaming environment.
- Intuitive Combat Provides New Level of Accessibility: Perform Baldur's elaborate and complex combat maneuvers through the press of a button and chain together Too Human's rapid-fire Too Human provides gameplay that is easy to learn and rewarding to master. Too Human will introduce combinations of weapons combat on a level that exceeds some fighting games leaving players in awe.
- Modern Take on a Classic Story: Too Human chronicles the ongoing struggle between Cybernetic gods, machine giants and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines.
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Norse to be here, to be here...
It's right to be wary of Too Human. We've waited nigh-on nine years for this Diablo-esque action epic - it was originally destined for the first PlayStation - and recent demos have narrowed our eyes with suspicion.
But we can relax those eye muscles now. What's emerged here is an intoxicating flurry of swords, guns, goblin armies and really angry cybernetic Norse gods.
I am legend
You're Baldur, a cybernetically spruced-up god bloke, tasked with looking after a human race besieged by murderous machines. The world and events are based on a futurised version of Norse mythology. It's a vivid and bewitching setting, supported by a mighty orchestral score and some astonishing environments. We could do without waiting 30 seconds for a Valkyrie to lift us up to Valhalla every time we die, but still.
Furious, frenzied stuff that melds the violence of Devil May Cry with the intensity of Dynasty Warriors.
Combat is interesting. As you lead your little squad of humans through their worst nightmares, you simply push the right analogue stick where you want to attack and Baldur lunges and slashes automatically. Alternatively, hold the right trigger to make Baldur aim and shoot. Kill enough of the spider-archers, dark elf snipers and exploding goblins and your throbbing combo meter lets you unleash a devastating godly smart bomb. Imagine a kind of melee-ised Geometry Wars in 3D. With Vikings.
Views to a kill
Inevitably, Baldur's semi-automatic actions lead to targeting niggles. With the analogue sticks busy, the poor camera has to work things out for itself, often with 'hilarious' results. But it's still furious, frenzied stuff that melds the violence of Devil May Cry with the intensity of Dynasty Warriors.
An intoxicating flurry of swords, guns, goblin armies and really angry cybernetic Norse gods.
At its best, Too Human is almost balletic as Baldur darts back and forth between unlucky enemies, rolling and slashing and juggling. And it works a treat in two-player co-op across Xbox LIVE.
There's depth, too. Too Human is a hoarder's paradise of dropped loot, encouraging you to pause and upgrade with an RPG-like inventory of new weapons, armour and arsenal-altering Runes at every turn. The five character classes all add a different spin to gameplay. The Defender barges through crowds with barely a scratch. The Champion juggles enemies like so many oranges, and so on. Later you can even choose between a cybernetic or human evolutionary path.
Playing dumb
It's no Mass Effect, sure. But the depth is exactly the balance the intelligence-free fighting needs. Too Human isn't a button-masher - but sometimes it isn't far off, especially as your enemies come with distressingly low IQs. The underused and over-simplistic Cyberspace areas - where 'puzzles' involve no more than walking in, pressing a button and trotting out again - only reinforce that Too Human often has a gaping hole where its brain should be.
But you'll forgive it for the intensity of the combat and the set-pieces - such as your first boss fight against livid Anglo-Saxon myth-monster GRENDL-1. And you can charge through the game without hitting any walls of frustration. Clever customisation gives you the edge in battle and death just plonks you back where you died to mop up anyone who's left.
Too Human may not be the spectacular Norse legend we'd expect from nine years in the making, but it is thumpingly good fun all the same.
GAME's Verdict
- Meaty combat with a satisfying and unusual control method.
- Quality co-op - you'll be juggling enemies between you like sadistic street performers.
- Your chance to learn all about Norse legend. Albeit a cybernetic version that's probably frowned upon by scholars.
- It's short: expect to see the credits roll after around 14 hours play. But it rewards repeat plays.
- Like puzzles? You won't like Cyberspace much. Although it is mighty pretty.
- The RPG-a-like depth and customisation is there but it's fairly light.
Review by: Mark Scott
Version Tested: Xbox 360
Review Published: 09.09.2008Published: 09/09/2008
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Baldur's Gait.
It's been a while since we've seen an original IP from Silicon Knights, but the creators of the Legacy of Kain series, Metal Gear Solid: The Twin Snakes and Eternal Darkness have a pedigree that makes their games worth waiting for.
Such a reputation however brings with it great pressure. Perhaps that's why it's taken Too Human, the company's first Xbox 360 exclusive, and one of the first big next-gen announcements of 2005, so long to materialise. It probably also didn't help that they had to start over half way through, building large parts of the game from scratch after a fall-out with Epic Games over use of the Unreal Engine 3.
Shiny and spectacular
We've had some wait then, but with the September release date seemingly set in stone and Silicon Knight's self-built game engine looking shiny and spectacular, it's finally time to take a closer look at what Too Human will offer.
Too Human mixes Norse mythology with futuristic technology and a Lost Planet style gameworld.
What Xbox 360 gamers can certainly expect from Too Human, like a lot of Silicon Knight's previous offerings, is a dramatic story-driven experience. Indeed, Too Human mixes Norse mythology with futuristic technology and a Lost Planet style gameworld, presenting powerful Gods with cybernetic enhancements, helping humanity wage war against a race of machines in a wintry planet full of gothic architecture and mystical forces.
In Too Human you play as one of these Gods, the second son of ODIN, Baldur – who, due to his low level of cybernetic enhancements, has been dubbed by his fellow Gods to be ‘too human' (see what they did there? Nice.) Funnily enough that's an integral part of Too Human's gameplay, with players able to choose from a variety of character classes, customising and enhancing Baldur with a variety of skills and cybernetic mods, which in turn lead to differing combat options.
Treading curiously
That combat is the driving force behind Too Human, with gameplay very much in the vein of a scrolling beat em up. Because of this, Too Human looks to tread a curious line between third-person hack-slash-and-shoot action a la Devil May Cry, and the kind of compulsive character-building and item-hording you'd expect to find in many an RPG. It's easy to see why Too Human is already being compared to dungeon-crawling role-players Diablo and Phantasy Star Online.
Too Human looks to tread a curious line between third-person hack-slash-and-shoot and compulsive character-building and item-hording.
And yet Too Human is intent on being its own game, with Silicon Knights making some unique design decisions. Not least is the fact that melee combat is on the right analogue stick, shooting on the triggers, with jumps, rolls and special attacks on the fascia buttons. It gives Too Human a different feel to something like Devil May Cry, and though the lack of camera in the recent Xbox Live demo does feel initially jarring, you do get used to auto-centring it with a button press. The alternative is moving to the second pulled-back panning camera view, though that doesn't do anything to help immersion.
Despite an impressive five character classes, each with their own sizable skill tree to develop as the adventure progresses, Too Human's success will depend largely on how Xbox 360 gamers take to the relatively repetitive analogue stick fighting, and how much in turn the promise of online co-op adds to the overall experience. The original plan was to have PSO-style four-player questing, but in the end that was lowered to two for the balance of the game. It's a disappointment no doubt, but whether that decision proves damning only playing the final game will tell.
Cautiously optimistic
We hope not, because the cyber Norse premise should be original enough to attract attention, and Silicon Knight's pedigree would suggest that Baldur's journey in Too Human will be an evocative and well-told one. We're not entirely convinced on the showing of the demo, but remain cautiously optimistic.
Preview by: Mark 'Cybernetic' Scott
Preview Published: 18.07.08
Published: 18/07/2008
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Too Human Review (09/09/2008)
Norse to be here, to be here...
It's right to be wary of Too Human. We've waited nigh-on nine years for this Diablo-esque action epic - it was originally destined for …
See more about ‘Too Human Review’
Too Human Preview (18/07/2008)Baldur's Gait.
It's been a while since we've seen an original IP from Silicon Knights, but the creators of the Legacy of Kain s…
Too Human User Reviews
4 years agoToo Humanthis could of been the greatest game on the 360 and it maybe still could because it is a trilogy the idea is good the action is good but it needs to be more of an rpg i think the next one will be great one of the greatest on the 360 (graphics r gr8
4 years agoToo Humanits alrite but coulda been better if there was more levels and shorter death scenes
4 years agoToo HumanGood game, good graphics. The control scheme is intuative. Graphics are good, not the best, but still good. Seeing your character fly across the screen to smash one of the lesser enemies 200 yards with an over-sized hammer is somtheing you don't get in many games. THe death scene is okay for me, I don't see whats wrong with it. A 30 second 'respawn time' is a small price too pay. I mean what would you rather have, having to go back to a checkpoint continuously dying against the same enemies, or killing a few enemies, dying, then coming back to find all the enemies you had killed are STILL DEAD! Sometimes the game is EXTREMELY unfair, like when you have two leaders and two trolls firing at you. But you get a massive sense of achievement when you finally get past those. THese battles make some of the achievements a real challenge( the ones where you go through a whole level not dyig!So far I have found no bugs with this game, I don't know what everyone i talking about! 4/5
4 years agoToo HumanIf you like dynasty warriors you are more than likely going to love this game. Reach a high level of 50 and gain experience as you battle through endless amounts of enemy hordes, achievements are quite easy and this game can (To some) have a very long life span.There are many plans for the future of this game and for £10 is worth getting, if you like dynasty warriors that is.The down sides to the game that draw people away is that it is repetitive and doesnt give you that 100% control feel, although getting a huge glowing weapon and showing your friends is a huge up side to this game :)
4 years agoToo HumanToo Human is a great game. If you're a loot fanatic you'll love this. There are hundreds of different items to acquire, and what makes this impressive is that for the majority of the time, the items all look different too. The setting of the game is very interesting, being a Norse Mythology enthusiast it was great to see how Silicon Knights translated the myths into a sci fi setting whilst staying true to the lore. The graphics in TH are nice, the art direction and environments are truly epic and if you know your Norse Mythology you'll appreciate some of the architecture all the more. Unfortunately the character animations are rather rigid, so when watching cinematics the characters can look robotic at times. But SK had to create an entire new game engine for TH during mid development, because of a dispute with Epic Games (who were originally licensing their Unreal Engine to SK).Overall a 4/5. NB The idea for the game was conceived 10 years ago but it has only been in development for 3Configuring your price alertAs a valued customer we now offer you the facility to sign up to email price alerts. Please enter the price you want to be, or below, and if drops to that level we will let you know...
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