Tomb Raider: Underworld GAME Exclusive Limited Edition PlayStation 3
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Tomb Raider: Underworld GAME Exclusive Limited Edition Product Details
Released on 21/11/2008
Tomb Raider: Underworld Game Exclusive PS3 Limited Edition Contains:
- Tomb Raider: Underworld PS3 Limited Edition: PS3 Game disc, and...
- 1 extras disc containing:
- Behind The Scenes An insight into Crystal Dynamics
- Promo Material: 4 Tomb Raider: Underworld PS3 Limited Edition Trailers
- Becoming Lara Croft: A chat with the real-life Lara.
- Gallery: Concept art / promotional artwork / In-game Tomb Raider: Underworld PS3 Limited Edition screenshots
- Soundtracks: 10 tracks from Tomb Raider: Underworld PS3 Limited Edition.
Designed specifically to take advantage of the latest technologies, the Tomb Raider: Underworld PS3 Limited Edition represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft you'll explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.
In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. In Tomb Raider: Underworld PS3 Limited Edition PS3 Limited Edition, Lara’s perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilisation.
Tomb Raider: Underworld GAME Exclusive PS3 Limited Edition Features:
- Master your surroundings: Reach new heights in Tomb Raider: Underworld PS3 Limited Edition with Lara's broadest range of acrobatic abilities ever and utilise objects within the environment to uncover new paths to explore.
- Explore epic and unknown worlds: Discover ancient mysteries of Tomb Raider: Underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more.
- Treacherous and unpredictable challenges: Each level in the Tomb Raider: Underworld PS3 Limited Edition is an elaborate multi-stage puzzle masked within an interactive environmental playground, offering more flexibility over how the area is solved.
- New range of combat options: Choose to pacify or kill in Tomb Raider: Underworld PS3 Limited Edition. Target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other.
- New state-of-the-art gear: Utilise the latest technology in Lara’s upgraded inventory to navigate Tomb Raider: Underworld PS3 Limited Edition, including:
- Active Sonar map: A revolutionary new tool for Tomb Raider: Underworld PS3 Limited Edition that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations.
- Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment of Tomb Raider: Underworld.
- All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.
The raider returns
She's had more dodgy comebacks than Oasis, but since US developer Crystal Dynamics took over the Tomb Raider series, Lara Croft seems to have been on a solidly upward career trajectory. Tomb Raider: Underworld is the first instalment to be specifically designed for the current consoles - and it could well be her greatest adventure since the legendary first two outings.
With an explosive opening that sees Croft Manor going up in flames, the Tomb Raider: Underworld plot is apparently a conclusion to the storyline explored in Legend. Lara must now set out to discover the mythical Hammer Of Thor, capable of destroying mountains, and even gods. On the way she'll face giant spiders, bats, tigers and mythical beasts as she trots the globe, dual pistols at the ready.
Evolve or die
One thing's immediately clear. Instead of making wholesale changes to the recipe, Crystal Dynamics has opted for important tweaks to the core gameplay. In Tomb Raiding: Underworld, Lara can now shoot a gun while clinging on to a cliff-face, for example, which adds considerably to the natural flow of the action.
Underworld represents a bridge between the laboured exploration of the old games and the free-running athleticism of Prince Of Persia.
Her movements are also more lithe and realistic - the result of exhaustive motion-capturing sessions with gymnast Heidi Moneymaker. You'll now be able to free-climb on cliffs rather than just go up, down or across, adding realism but also, potentially, more exploration opportunities. Lara can also 'wall jump' between two narrow cliff faces, leaping from one to the other to reach new platforms. It seems Tomb Raider: Underworld represents a bridge between the stiff, laboured exploration of the old games and the free-running athleticism of Prince Of Persia.
What the series has always been famous for is its wonderfully atmospheric environments, and Tomb Raider: Underworld looks set to take this to a new dimension. Exploiting current console technology to the full, the developers have produced a series of beautifully complex locations, from lush tropical jungles to frozen wastelands, and, of course, deep lagoons, all dripping with detail and possibility.
Shoot first, take photos later
The Thailand stage is classic stuff, filled with lush vegetation, drooping vines and intricate ancient architecture (apparently based on-real-life Cambodian temples). There's a greater openness to the design in Tomb Raider: Underworld, allowing players to explore at their own pace rather than trudging along a linear path. Lara can even take photos, which players can apparently upload to the web. She's a tourist as well these days.
The aim with Tomb Raider: Underworld is to create a truly immersive, truly living Tomb Raider universe.
A key advance is the environmental realism. Lara leaves footprints while wandering down muddy paths, providing a useful navigation tool - unless it rains of course, in which case the evidence is washed away. Any felled enemies or damaged objects are also remembered and retained in the game world, providing a real feeling of having a lasting impact on your surroundings. Animation, too, provides authentic visual feedback, via context-sensitive movement - so if Lara is traversing rocky ground, she'll clamber and stumble; if she's darting through the jungle, her arms will reach out to part the foliage. The aim with Tomb Raider: Underworld is to create a truly immersive, truly living Tomb Raider universe.
And within it, is the familiar Tomb Raider experience we all love. Tomb Raider: Underworld is a vast puzzle box filled with switches, hidden passages and brain-teasing conundrums. Take the entrance to the Thailand temple - a vast structure filled with weighing machines, ropes, lifts and ancient mechanisms that all have to be teased into life if progress is to be made. But there's combat too, and Lara will have a couple of new weapons to add to her armoury, including a sticky grenade that adheres to an enemy until it explodes, and a tranquiliser gun, enabling you to bypass those pesky tigers without enraging the World Wildlife Fund.
The real Lara
It seems like evolution is the name of the game here, with a solid Tomb Raider structure embellished with amazingly rich and natural locations. Uncharted Drake's Fortune hinted at what an Indiana Jones-style action adventure could look like on the shiny new consoles, but Tomb Raider: Underworld could well be the next step forward. Lara is back to reclaim her crown. All may be forgiven.
Preview by: Keith 'Shorts and a Vest' Stuart
Preview Published: 24.10.08
New Tomb Raider movie 'will be a character piece'
Tomb Raider fans can expect the next movie based on the classic videogames to be a much more character-driven experience than previous big-screen adventures.
Graham King, the producer of the forthcoming flick, told ComingSoon.net that the new Lara Croft film will be a totally different beast from the Angelina Jolie-starring efforts of the early 2000s.
This time around, the story will focus on how Lara became the fearless adventurer fans know and love, meaning audiences can expect a focused "character piece" with plenty of action and fun.
"I've not really done a movie like that before, but I really gravitated to rebooting this franchise and we're going to give it a shot," he said.
The new Tomb Raider movie is due out in 2013 and is being written by hotshot scripting duo Mark Fergus and Hawk Ostby, whose credits include Iron Man and Children of Men.
Meanwhile, SquareEnix and Crystal Dynamics are also set to reboot Lara's story in the world of videogames with a gritty new "origin story" coming to Xbox 360, PlayStation 3 and PC next year.
New Year Revolutions: The games of 2012 that we want to play now
Towards the end of last year, we saw veritable avalanche of amazing games roll over us, leaving us swamped but happy with top-notch titles such as Modern Warfare 3, Batman: Arkham City, Skyrim, Super Mario Land 3D, Assassin's Creed Revelations, Legend of Zelda: Skyward Sword, Saints Row The Third and, oh, you get the idea.
Surely that's more than enough new games to leave even the greediest gamer feeling stuffed and satisfied? Well, yes, but don't pretend you can't hear that little voice whispering in the back of your mind. What's next? it says.
Here's the answer: our guide to the big games of 2012 that we can't wait to play.
GTA V (Xbox 360, PS3, PC)
The genre-busting open-world crime caper makes its long-awaited return, with an all-new tale set in the pseudo-L.A. of Los Santos. Details are limited to one cryptic trailer, but where Rockstar is concerned it's safe to set expectations high.
Mass Effect 3 (Xbox 360, PS3, PC)
Bioware brings its grand space opera to a cataclysmic finale, as the world-devouring Reapers declare open war on Earth. The game adds optional multiplayer modes, as well as Kinect voice features for Xbox 360.
Halo 4 (Xbox 360)
Who seriously thought that Halo 3 would be the last we saw of Master Chief? He's back for the start of a brand new trilogy, which will find the Spartan super soldier confronting his own destiny as well as an ancient evil poised to destroy the universe. No pressure then.
Bioshock Infinite (Xbox 360, PS3, PC)
Swapping the bottom of the ocean for the top of the world, this continuation of the smartest sci-fi shooter in recent memory casts you as a Pinkerton agent in 1912, trying to escape a dystopian city in the clouds. Expect gorgeous views and gruelling terror in equal measure.
Borderlands 2 (Xbox 360, PS3, PC)
Return to Pandora for another round of co-operative role-playing mayhem. The game promises more dynamic quests which will alter the path of the story, as well as smarter enemies and more independent non-player characters. Bring it.
Hitman: Absolution (Xbox 360, PS3, PC)
It's been five years since Agent 47 last graced our joypads in Blood Money, and his latest adventure will take full advantage of the updates in technology since. Expect to be able to set up more elaborate assassinations, as well some form of multiplayer.
Max Payne 3 (Xbox 360, PS3, PC)
Rockstar's other big game for 2012 finds the dual-wielding anti-hero cop disgraced and working as a bodyguard in Brazil. Of course, it all kicks off when the family he's guarding are targeted by gangsters, and slow-motion shooty-diving is the only way to settle the score.
The Last Guardian (PS3)
The latest game from Ico and Shadow of the Colossus creator Fumito Ueda follows a young boy attempting to escape from a grim castle with some help from his friend, a giant griffin-creature called Trico. Action, puzzles and beautiful loveliness ensue.
Tomb Raider (Xbox 360, PS3, PC)
After drifting out of the spotlight, the first lady of gaming returns with this series reboot which follows a more vulnerable teenage Lara Croft, as she grows into the confident adventurer we all know and love.
Sony's incredibly powerful handheld drops in February, bringing next-gen muscle to the portable gaming market. With 3G and Wifi-enabled models available - and boasting exclusive Uncharted, Wipeout and Call of Duty games - it's the console to watch in 2012.
Games. Girls. Historically they've not really been words you put together, at least not in a positive way. Time was girls barely played games, and when it came to female characters in games, they were rarely more than damsels in distress.
But things are changing. Games have evolved. Female characters are stronger, bolder, more prominent and, most importantly, playable.
This is our run-down of some of the best and brightest girls in gaming today. The women who solve problems, kick @$$ and actually matter.
Lara CroftLara seems the obvious place to start really, the first real female lead in a game - not simply the character you played, but the character the game was centred upon. And she was the first to really achieve widespread media attention.
Lara Croft and Tomb Raider took a male-dominated genre and character type and did a gender switch. Strong, feisty, independent and intelligent, Lara was everything a stereotypical female character wasn't. That said, there was always one thing (well, two things) that garnered Lara the most attention.
Since 1996's original Tomb Raider, Lara has appeared in eight sequels to date, with a ninth due this year. Again simply titled Tomb Raider, we go back to the start of the story and find out what made her the woman she is.
Tough, smart and sexy, there's no doubt that Lara Croft is still the benchmark.
Resident Evil: Revelations
The Resident Evil series has seen many female characters, from the cunning Ada Wong to the tough Sheva Alomar. But Jill Valentine is the one that stands out.
Debuting in the original Resident Evil and continuing throughout the series, Jill proved herself to be more than a match for those virus-ridden zombie types. Jill was designed to complement partner Chris Redfield by having different strengths and skills, thus showing that she wasn't just a female 'version' but an independent character and a genuine alternative to the male lead.
A promotion to sole protagonist for Resident Evil 3 showed she was capable of carrying a game on her own. Although she would return to shared billing in later games, including this year's Revelations, her continued appearances throughout the series is testament to the strength and staying power of the character.
Street Fighter X Tekken
Where would this list be without Chun-Li? The archetypal beat 'em up girl showed she could certainly handle the male fighters and spawned a thousand* imitators.
Introduced in Street Fighter II, Chun-Li is one of the few characters to have appeared in almost every Street Fighter game (and crossover game) since. She has a fighting style, a character and a story that is completely her own. She's as tough as they come, but at the same time, her avenging-her-father's-death motivation showed a humanity that sets her apart from the crowd.
With a look as iconic as any you are likely to find in gaming, Chun Li has been taking on - and taking out - all comers for 20 years and shows no sign of stopping. Which is just fine - would you try to stop her?
*not actually a thousand. This is a dramatic exaggeration!
Lightning and Serah
Final Fantasy XIII-2
The Final Fantasy series is well known for blurring gender roles, with androgynous boys and tomboyish girls. Appearances aside, it has had some strong female characters, exemplified by the Farron sisters, Lightning and Serah.
Lightning was the protagonist of FF XIII, a soldier whose gruff confidence hides a more sensitive, vulnerable edge. At once both strong and feminine, she may be one of the most mature and emotionally rounded characters in the FF franchise. Serah takes the lead in FFXIII-2, and is almost a mirror image of Lightning - seemingly vulnerable on the outside, but tough and determined, and willing to do what needs to be done.
Lightning and Serah go beyond two-dimensional 'types' and prove we can have strong female characters that don't have to play up - or play down - their femininity.
SPECIAL MENTION: Samus Aran
Yes, she doesn't have a game out at the moment, but this list would be remiss without a mention of Samus Aran.
Ten years before Lara put on her exploring shorts, Samus was the surprise lead in Metroid. Surprise in that it was only as you completed the game that she took her helmet off and you discovered she was, well, a she under all that armour.
One could argue that hiding her true identity is doing her gender a disservice. But by removing gender from the equation, Samus was the first character that showed gamers that women could do blowing stuff up in space just as good as men, something she would continue to do in 11 more Metroid games (as well as turning up in a handful of others). And, after all this time she still keeps the armour on.
While Samus was someone I couldn't not mention, Chell is a bit more of a question mark for this list. After all, the star of Portal and its sequel is silent and largely off-screen, due to the first-person nature of the game. Plus she was only female because it was thought this best suited the scenario of Portal, rather than any desire to make a female character.
But it's that "what works best" thinking that makes her an important figure in the history of female characters - she's not there to make a point. And that is a point worth making.
So what does the future hold?
In 2012 we'll be seeing the Buffy-esque cheerleader vs zombie fun of Lollipop Chainsaw, point-and-click piracy with Captain Morgane and the Golden Turtle, and the largely-female cast of Akai Kitana Shin making their way to UK consoles. The Dead or Alive franchise returns with Dead or Alive 5 which looks to have toned down the exaggerated sexuality of the female fighters. There continue to be rumours of sequels to Bayonetta and Heavy Rain. And some day - maybe this year, maybe next - Beyond Good and Evil 2 will finally come out and Jade will get another chance to show the world what she can do.
Female protagonists are increasingly giving their male counterparts a run for their money. But who's your favourite? Who do you play as, and who would you add to this list? Why not leave us your comments below.
2012 sees the return of four iconic heroes to our screens - Master Chief in Halo 4, Lara Croft in Tomb Raider, Agent 47 in Hitman: Absolution, and Max Payne in, er, Max Payne 3. But why is this exciting? Read on...
Why this excites us: The man who really puts the "Homicide" into "Homicide Detective", Max has been missing in action for nearly a decade (unless you count the Mark Wahlberg movie. We don't). The series was famed for its film noir elements and its use of bullet time action, and for Max's own increasing inner darkness.
When he returns in Max Payne 3 he's still just as miserable; the years have not been good to Max, who's now working private security for a less than scrutable employer in South America. Needless to say, a certain substance soon hits the fan and Max finds himself smack in the middle of criminal wars, teaching them all a lesson in his own brand of angry justice. And we couldn't be happier.
Why this excites us: Gaming's best-dressed killer has always been cool, calm and genetically superior, and this year he's back to remind everyone just how this assassin thing is done. He's famed for his increasingly ingenious methods of eliminating his targets, from poisoning punch, to pushing off balconies, to sneaking about in disguise, to plain old shooting, with a real emphasis on tactics, planning and skill.
Betrayed by the agency who built him, and those he's gone on to trust, Hitman: Absolution sees 47 on the run once more and at the heart of a dark conspiracy, and on a journey that's more personal than professional. The developers are promising big technological advancements to enhance your instincts and abilities - and those around you, too. Just remember, it's not just about killing, but killing outside the box!
Why this excites us: The UNSC may not like him, but we sure do. It didn't matter that he didn't really get a personality until Halo 3, this intergalactic badass has been doing his job and saving the Earth from alien conquests (with no showboating or stopping for, ahem, conquests of his own) since the launch of the Xbox. The responses to Halo: ODST and Halo: Reach showed that it was really the Chief that we wanted to see, and Cortana's cry of "I need you! Wake up John! Chief!" in the Halo 4 trailer echoed the sentiment of Halo gamers the world over.
Halo 4 promises to delve further into who Chief is and what makes him tick, as well as his relationship with Cortana. Getting to know the Chief a little better can only further our relationship with him, especially as his new armour seems to only further his relationship with badassery. November can't come soon enough.
Why this excites us: Lara Croft is one of THE icons of modern gaming. She arrived in time to launch the original PlayStation and drew mainstream press to gaming like none before her. Since 1996 she's raided many a tomb, fought tigers, sharks and dinosaurs, and survived more than one reboot - as well as more than one subpar movie. But now she's back, younger than ever in a Batman Begins-style reboot (minus, we hope, the gravelly voice).
In this year's new Tomb Raider Lara is 21, fresh out of "the academy" and shipwrecked on an island. This game promises not only a back-to-basics setting but more challenging gameplay than recent outings, with the stress on exploration to survive over exploration for kicks. A reboot like this is a little risky - and we'll miss Keeley Hawes' voice acting - but Lara has certainly proved she can endure pretty much anything.
With Prince of Persia returning to consoles in the very same month the Hollywood version hits the big screen, what better excuse to look back at how others have fared when games and films overlap?
The Game: Nimble, athletic acts of derring-do played out against a colourful Arabian Nights backdrop since 1989. The graphics have changed, but gameplay still focuses on the simple pleasures of swishy swordplay and stunts that laugh in the face of physics.
The Movie: Based on the 2003 game, The Sands of Time, this shamelessly entertaining romp captures the daredevil thrills of the game perfectly, while inserting appropriate amounts of character and story. The yummy Jake Gyllenhaal and the yummier Gemma Arterton supply the eye candy and witty banter, while Ben Kingsley camps it up as the villainous Vizier.
Verdict: Since the original game was inspired by Errol Flynn's swashbuckling antics, Prince of Persia was always ripe for the movie treatment. Thankfully, they got it right.
The Game: The fighting fan's franchise of choice for over twenty years, this venerable series continues to go from strength to strength with the superbly balanced refinement of Super Street Fighter IV, released last month. Crazy characters with sublime gameplay - it doesn?t get much better than this.
The Movies: Oh dear. The 1994 movie version is terrible, but has at least taken on a certain cheesy charm over the years, if only for the bizarre pairing of Jean Claude Van Damme as Guile and Kylie Minogue as Cammy. The laughably bad 2009 movie slipped past cinemas and went straight to DVD, more dull than demented. For a truly faithful film experience, fans should stick to the Street Fighter II anime.
Verdict: Bizarre characters smashing each other to a pulp should be perfect B-movie fodder, but the lack of plot combined with dense backstory keeps tripping Street Fighter up.
The Movie: A seminal combination of action, comedy and horror, the 1984 original is still one of the most enjoyable and quotable blockbusters around. The 1989 sequel repeats the formula to disappointing effect, but the cast manage to keep things lively even as the story droops into slimy sentimentality.
The Game: There have been several Ghostbusters games over the years, but it wasn't until 2009 that we got something that truly recaptured the movie's unique tone. Having Dan Ackroyd and Harold Ramis on script duty helped, but getting the notoriously reluctant Bill Murray to return was a real coup. Strip away the fan-pleasing scenarios and dialogue and it's just another corridor shooter, but a shamelessly entertaining one all the same.
Verdict: It took twenty five years, but the result was an affectionate game that expanded and honoured its source material rather than just exploiting it.
The Games: Really? You need this explaining? The most successful videogame franchise in history. A catalogue of nigh perfect game design. A series that continues to inspire and innovate, whether its New Super Mario Bros on the DS or Super Mario Galaxy 2 on the Wii. If you hate Mario, you have no soul. That?s science, people.
The Movie: Urgh. Look away, children! Taking the bright, inviting worlds created by Miyamoto and drowning them in an oily mess of techno-grunge architecture and smug 1990s blockbusterisms, this is one of the worst films ever made. Bob Hoskins has the moustache and dungarees, but the film bears no resemblance to the games, either in quality or intent. Horrible.
Verdict: Burn it with fire. The perfect videogame hero, Mario simply doesn't translate to live action. Never try this again, Hollywood.
The Games: Bombastic sci-fi horror with a parade of tough cops and military types creeping around mansions and secret labs trying - and spectacularly failing - to contain the monster-making T-Virus. Since Resident Evil 4 the games have become more about action than atmosphere, much to the annoyance of some fans.
The Movies: Well, they've got the sci fi and horror bits, and key characters from the games crop up occasionally, but this surprisingly hardy series exists more as an alternate off-shoot from the games than a literal translation. The lack of blood and guts is the number one complaint from fans used to brain-bursting headshots.
Verdict: Both are as daft and camp as each other, but apart from sharing a title and some characters, there's not much connection between the two. Harmless dumb fun.
The Games: Posh girl Lara Croft travels the globe, locating ancient relics, battling supernatural forces and shooting endangered species while wearing the very latest in bottom-and-boob hugging outfits. Some would say her appeal has dimmed in recent years, as developers struggle to find new ways to do the same old thing, but she's still a force to be reckoned with.
The Movies: All the pieces are there, but the fact that both the Angelina Jolie-starring efforts have been average (and that's being generous) suggests that you need more than an ass-kicking babe and exotic locations to make a good movie.
Verdict: The movies are accurate enough in translating all the important elements of Lara to the big screen, but her exploits are inevitably more interesting when you're controlling every leap and scramble.
Tomb Raider: Underworld (24/10/2008)
The raider returns
She's had more dodgy comebacks than Oasis, but since US developer Crystal Dynamics took over the Tomb Raider series, Lara Croft seems to have been o…New Tomb Raider movie 'will be a char… (23/11/2011)
Tomb Raider fans can expect the next movie based on the classic videogames to be a much more character-driven experience than previous big-screen adventures.…
Towards the end of last year, we saw veritable avalanche of amazing games roll over us, leaving us swamped but happy with top-notch titles such as Modern Warfare 3, Batman: Arkham City, Skyrim, Super …Games With Girls (09/02/2012)
Games. Girls. Historically they've not really been words you put together, at least not in a positive way. But things are changing. Female characters are stronger, bolder, more prominent and, most imp…
2012 sees the return of four iconic heroes to our screens - Master Chief in Halo 4, Lara Croft in Tomb Raider, Agent 47 in Hitman: Absolution, and Max Payne in, er, Max Payne 3. But why is this exciti…Popcorn and Joysticks - GAME goes to … (18/05/2010)
With Prince of Persia returning to consoles in the very same month the Hollywood version hits the big screen, what better excuse to look back at how others have fared when games and films overlap?…
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