Tomb Raider GAME Exclusive Explorer Edition PlayStation 3
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Released on 05-Mar-2013
A Survivor Is Born.
Discover the origins of one of gaming's most iconic characters as Lara Croft returns for an all-new action experience in Tomb Raider - GAME Exclusive Edition for PlayStation 3.
GAME Exclusive Edition Details
The in-game Explorer Bundle is Only At GAME. Included in this bundle is an exploration themed Challenge Tomb and an early access bonus survival advantage:
- Challenge Tomb - An exclusive tomb for Lara to raid! In this new location, Lara will encounter all new environment puzzles that will test her abilities
- Fast Climb Upgrade - Early access to the fast climb skill upgrade will let Lara ascend mountain faces more quickly. Handy when avoiding her attackers in a fight to take the higher ground!
Key Features of Tomb Raider on PlayStation 3
- Experience Lara Croft's intense origin story from young woman to hardened survivor.
- Explore a mysterious island in an all-new raiding experience.
- Fight to Live: Salvage resources, gain experience, and upgrade Lara's weapons to survive the island's hostile inhabitants.
- New multiplayer modes pit Lara's survivors against the island's scavengers.
- Winner of 44 E3 awards including IGN's Game of Show 2012.
Lara Croft has been raiding tombs and taking names since she first appeared in the original Tomb Raider in 1996. But 2013 sees Lara get a Hollywood-style refresh, rebooting the character and the series for today's gaming audience.
Tomb Raider introduces a new, younger Lara Croft. This Lara is 21, fresh out of university and on her first archaeological expedition. She's seeking out the fabled island of Yamatai when she and her colleagues are shipwrecked in the "Dragon's Triangle" somewhere off the coast of Japan.
This is far from the confident raider of tombs seen in earlier games, but a vulnerable – yet resourceful – young woman, who must survive the various elements of this mysterious island. The events of Tomb Raider will see Lara grow from innocent girl to hardened survivor.
Lara's story is told in a dynamic and cinematic visual style. This mysterious island is brought to life with treacherous terrain and moody weather, with handheld-style camera work complete with lens-flares and rain splashes adding to the realism of Lara's plight. This is a much more mature story than in previous Tomb Raider titles.
Tomb Raider offers new challenges and gameplay for newcomers and series veterans to experience. The classic action-platforming of the franchise are still present, combined with elements of exploration, survival, stealth and physics-based puzzles.
The mysterious island of Yamatai is the perfect breeding ground for all of these gameplay elements to come together. The island is home to some very strange, very savage inhabitants, as well as a band of unscrupulous scavengers who Lara must face in order to survive. These hostile enemies are a driving force in the main single-player campaign, their actions dictating what Lara must do to save herself – and her friends
But the inhabitants aren't the only surprises the island brings. Legend tells that Yamatai was once ruled by a queen with shamanistic powers and an army of samurai, and the strange symbols and 'Shrines' – side missions with mini tombs to raid and puzzles to solve - suggest that there may indeed be truth to this legend.
As well as the many challenges that the island throws at Lara, Tomb Raider introduces levelling-up gameplay, another first for the series. Lara can (and must) salvage tools, weapons and resources in order to face the threats of the island, taking what she needs from the animals, people and crates scattered around the island. Tomb Raider also allows Lara to earn and upgrade her skills and abilities as the game progresses. But even these upgrades don't come easily – weapons and skills must be learnt and honed in order to be used successfully.
Tomb Raider also includes a wealth of multiplayer modes to further enhance your experience of the island. These team-based options include Team Deathmatch, pitting a team of Lara's Surviving Allies against a team of Scavengers in maps that are filled with the same perils and pitfalls you would expect from a Tomb Raider Game. There's also Rescue, a more adventure-based battle where the Survivors must collect and deliver med-packs while the Scavengers must reach a certain number of kills. In all the multiplayer modes, you can earn XP and advance and upgrade your characters. The multiplayer modes were developed by Eidos Montreal, the studio responsible for Deus Ex: Human Revolution.
Tomb Raider has already coveted over 40 awards at E3 2011 and E3 2012, including IGN's Best Action Game in 2011, Game of Show and People's Choice in 2012 and Best Trailer both years. Expectations are high for this game which is already garnering praise from critics and all corners of the industry.
The new Tomb Raider features a more human and vulnerable Lara Croft, but also finds her slaughtering hundreds of henchmen in a variety of gory ways. More than a few critics have pointed out this contradiction and now Rhianna Pratchett, writer of the hugely successful reboot, has addressed the issue.
"Tomb Raider raised a lot of comparisons to the Uncharted series, and both games show that tension of having very life-like and ordinary human characters killing hordes of bad guys," Pratchett told Kill Screen. "This is a constant tension, and I don't imagine that any one game developer has the magic bullet to just solve it.
"What we tried to do with Lara was at least halve the first death count," she added.
"It's about balancing the needs of gameplay with the needs of narrative. The needs of narrative don't always trump the needs of gameplay," Pratchett explains. "In fact, it's usually the other way around. And so I'd say from a narrative perspective, we would have liked the ramp-up to be a bit slower. But, you know, there are other factors to be considered! When players get a gun, they generally want to use the gun. We were brave in going such a long time without giving players a gun in a game where you end up doing a lot of shooting."
Tomb Raider is out now for Xbox 360, PlayStation 3 and PC.
Hollywood has been trying to get a new Tomb Raider movie off the ground for several years now, and the critical success of the rebooted game may have shown them how to do it.
"They are working from this new take that we've given them," says Darrell Gallagher, head of developer Crystal Dynamics in an interview with movie biz bible Variety. Angelina Jolie starred as Lara Croft in two Tomb Raider movies ten years ago, but neither was well received. Now the rights have landed with GK Films, which has a track record of working with directors such as Martin Scorsese and Michael Mann. It's also the company behind this year's Best Picture Oscar winner, Argo.
"It's a good partnership," says Gallgher. "We're seeing the challenges through the same lens. It was important for both of us to have a cohesive version of the franchise. We didn't want to see a film version that was a continuation of the old Tomb Raider films."
The new Tomb Raider game follows a younger Lara on her first adventure, shipwrecked on an island populated by pirates. Critics have been virtually unanimous in their praise for the game's script, written by Rhianna Pratchett, which reinvents Lara as a more human figure rather than the bosomy superhero of old.
Tomb Raider is out now for Xbox 360, PlayStation 3 and PC.
Cream Of The Croft
Watch out world - Lara's back, and looking better than ever, in the all-new, all-different Tomb Raider. Her first game was released back in 1996 and since then the series has gone from strength to strength, firmly establishing Ms. Croft as gaming's most iconic heroine. But this latest instalment is billed as a reboot, designed to breathe new life into both the franchise and its star. In other words, to do what Casino Royale did for James Bond and Batman Begins did for Bruce Wayne. The good news is, it succeeds - and then some.
The game is a prequel of sorts, set before the events of the other games. When it begins Lara is an ordinary young woman, taking her first footsteps into the wider world and yet to experience true adventure. But then the ship she is travelling on is hit by a violent storm. Lara finds herself shipwrecked on a strange island, separated from her companions and forced to fend for herself in ways she has never had to before. As the island's dark side is revealed and its murderous inhabitants make themselves known, Lara becomes involved in a desperate struggle for survival.
Angel Of Darkness
In other words, this game is different to the Tomb Raiders of old that were very much about puzzle-solving and exploration. Those elements are in here, but they take a backseat to the combat. Lara quickly (perhaps a little too quickly) gets over her moral qualms about taking human life and starts defending herself with anything she can lay her hands on. This includes a crossbow and shotgun, amongst other weapons, including a pickaxe that can be used for stealth kills and up-close finishers.
Without a doubt, this is the most violent instalment in the series yet. The kills are graphic and bloody, and some of Lara's own death animations are enough to give you nightmares. Even the environments are gorier than anything previously seen in the series - you'll still get to enjoy the odd pretty vista here and there, but there are also a lot of rotting corpses, piles of bones and pools of blood.
Those who miss the good old days will be pleased to know there are also some atmospheric hidden tombs packed with tricky puzzles to solve. These are optional, which is a great innovation - no more getting stuck on a particular level because you can't work out how to open the door to the next one.
Tomb With A View
The game has a cracking plot and moves along at a terrific pace, with some great action sequences and boss battles. There are tons of collectables to find, from XP and weapon upgrades to diary pages and historical artefacts. In fact the sheer amount of stuff can be quite distracting if you're just trying to plough through the main campaign, but completists will love it. There is an option to travel all around the island and round up anything you missed once the game is complete, which is a great touch.
This Tomb Raider also has a multiplayer mode, a first for the series. It seems a bit superfluous but it's smartly put together, with all the typical match options you might expect. A neat addition, if one that's unlikely to drag your focus away from the main game.
Anyone who remembers Lara from way back and is looking for more of the same may be disappointed - this really is very different to those old classics. And while there are lots of ideas here that are new to the series, there aren't too many that haven't been done in other modern games already. But this is still a great package, offering thrills and chills, fast-paced combat, gorgeous graphics and plenty of extras. It's good to have you back, Lara.
- Great new direction
- Stunning to look at
- Gore can get a bit much
- Not many original ideas
- Might be too different for veterans
Exploration thankfully seems to be very much on the cards, with 160 Gamerscore set aside for tracking down documents, relics and GPS signals, as well as salvaging and looting items. Both Lara's abilities and weapons will be upgradeable, with Achievements on offer for maxing out each. You'll also be rewarded for taking down various types of animals.
The game finds a young Lara stranded on an island populated by grizzled pirates, and she won't be leaving without getting some blood on her hands. There's Gamerscore set aside for head shots, kills with different weapon types as well as stealth takedowns, finishing moves and incapacitating attacks.
A full quarter of the game's Achievements are set aside for the new multiplayer mode. You'll need to reach Level 60 in the ranking system to unlock all of those, although there are no Achievements that require you to win a ridiculous number of matches, thank goodness.
Tomb Raider is out on March 5th for PlayStation 3, Xbox 360 and PC.
Even though the excess of New Year is still fresh in our aching heads, this week sees the release of the first must-have blockbuster of 2013. Capcom's revamped and rebooted Devil May Cry has wowed critics and won over fans with its slick combat and slinky visuals, but that's just the start of what promises to be a spectacular year in gaming. Here are five games that we can't wait to play in the months ahead.
Out: February 22nd
Platforms: Xbox 360, PlayStation 3, PC
Why So Excited?: Because the Crysis series has always been the benchmark for the modern shooter in terms of lush visuals, and developer Crytek is promising to pull out all the stops for this trilogy-closing entry. You'll take control of nano-suited anti-hero Prophet as he returns to a New York enclosed in biodomes which have allowed tropical jungles to sprout on the familiar streets of the Big Apple.
Using your high tech bow, and the various cool abilities that your armour provides, you'll sneak and slay your way through stunning open environments. Quite apart from the in-game thrills on offer, when most of the big shooters cluster around the pre-Christmas rush there's also something rather fantastic about a AAA shooter bold enough to stake its claim in the quieter early months of the year, where nothing can distract us from its groovy gameplay.
Out: March 5th
Platforms: Xbox 360, PlayStation 3, PC
Why So Excited?: You really have to ask? It's the return of Lara Croft, arguably the greatest modern video game character, absent from our joypads for far too long, and often stuck in average or poor quality sequels before that. After inheriting the series from defunct UK studio Core Design, developer Crystal Dynamics finally gets to divert from a 1990s template and reboot Tomb Raider in its own style.
The result is an action adventure that has more in common with the cinematic rush of Uncharted than the block-shoving puzzles and somersaulting tiger-shooting of old. There'll be multiplayer for the first time in a Tomb Raider game, and there's also the story to consider – one that's written by Rhianna Pratchett, and follows a much younger Lara as she learns to become the confident hero we already know, having been stranded on an island controlled by brutal pirates. Action and drama, with a gaming icon? What's not to love?
Out: March 26th
Platforms: Xbox 360, PlayStation 3, PC
Why So Excited?: Because how often do you see a sequel so gleefully tear up everything from its predecessors? Bioshock Infinite may share the name of the 2007 smash hit, but virtually everything else is different. The gloomy and desolate undersea city of Rapture is replaced with Columbia, a steampunk city in the clouds. Dark is replaced with light. Water replaced with air.
Can a game still be claustrophobic and scary in such bright, open environments? If anyone can pull it off, it's Ken Levine, the Bioshock creator who returns to the series after sitting out Bioshock 2. And it's not as if he hasn't had the time to perfect the game – Infinite's release date has slipped back more than once, but rather than a sign of trouble, it shows that Levine won't let this complex moral fable go until it's just right, even to the point of removing features – such as multiplayer – which weren't working to his required standard. When so many games tend to favour a kitchen sink approach, that sort of polish and focus demands to be rewarded.
Out: May 17th
Platforms: PlayStation 3
Why So Excited?: It's Naughty Dog, one of a handful of big studios that effortlessly combine compelling core gameplay, brilliantly realised characters and staggering cinematic sweep. What happens when a developer with that pedigree tackles the survival horror genre? That's what we can't wait to find out. The Last of Us was sprung on the gaming public just over a year ago, and it immediately became a “must see” title.
Set after a virulent plague wipes out most of humanity, it follows a grizzled survivor called Joel and Ellie, a young girl who he has taken under his wing, as they struggle to stay alive in the ruins of modern society, where brutal gangs and bloodthirsty maniacs lurk in the rubble. Unapologetically violent and with a gruelling storyline that explores the characters as much as the haunting landscape, The Last of Us brings us one step closer to gaming that packs as much punch as a big-name movie.
Platforms: PlayStation 3
Why So Excited?: If you have to ask, you must have been on Mars for the last decade. A new Grand Theft Auto game is a guaranteed event, not least because Rockstar doesn't turn these sequels out unless there's a good reason to do so. No annual updates for this series, so the news that players will be returning to the hot sticky streets of Los Santos for the first time since 2004's Grand Theft Auto: San Andreas is enough to put us on the edge of our seat.
Ever the tease, Rockstar has released only a few trailers and handfuls of screenshots, but it's enough to whet the whistle. With stunning graphics, bringing the city to life in never-before-seen detail, the big selling point is that this time around we'll be controlling three characters as they navigate the underbelly of modern urban life. Swapping between them at will, and combining their skills for missions, this could well be the evolutionary kick in the pants that the free-roaming crime genre needs. Would you expect anything else from the maestros that created the genre in the first place?
Lara Croft has always been a bit of a solitary figure, plunging into caverns and temples on her own and facing down everything from tigers to dinosaurs without any back up. For her upcoming reboot in the simply titled Tomb Raider, she'll be dipping a toe in online multiplayer for the first time in her history. The closest the series has come was the 2010 downloadable title, Lara Croft and the Guardian of Light, a top-down puzzle platformer which featured two-player co-operative play.
The news was revealed in the new issue of Official Xbox Magazine, flagged up by Tomb Raider brand manager Karl Stewart on Twitter. "OK, so after all the speculation..yes it's true," he tweeted.
"Tomb Raider will include a multiplayer offering thanks to the hard work of our sister-studio, the hugely talented Eidos Montreal," added Meagan Marie, community manager of Crystal Dynamics, on the official forums. "The team at Eidos Montreal has been working away at the multiplayer while we focused everything on the single-player offering," she explained. The Eidos Montreal studio previously developed the superb 2011 Game of the Year candidate, Deus Ex: Human Revolution, so it's clear Lara's multiplayer is far more than just a throwaway extra.
Eidos will be revealing more info about the multiplayer modes, including who you'll be playing as, over the next month. The long-awaited Tomb Raider relaunch is now only a few months away. It's out on March 5th for Xbox 360, PlayStation 3 and PC.
Lara's Back, But Not As You Know Her
The "reboot" has been a fashion in Hollywood for the last decade or so, with many popular movie icons from James Bond to Batman going back to the drawing board and starting from scratch - not just with new actors but a new style and a new story. Now gaming's most famous heroine, Lara Croft, is set to follow suit in this brave and spectacular new Tomb Raider game.
Sitting down to play the first three hours of the game recently, we already knew many of the facts. This Tomb Raider would present a young and vulnerable Lara in her first adventure, as she gradually learns the skills and strength that made her the backside-kicking adventurer we all know and love. It would be aimed squarely at a mature audience, with graphic violence and swearing and elements of horror. It would aim for a move involved storyline than the previous games. And, for the first time in the series' history, it would feature levelling and upgrades that allow you to develop and customise Lara's skills and tools as you play.
You haven't been playing the game for long before all of these elements make their presence felt. Naturally, Lara's trademark athletic platforming is in there too, as well as plenty of combat. And yes, you do get to raid tombs for ancient artefacts. But the impression you get is of a game that's less concerned about living up to people's expectations of this much-loved series than it is about competing with the biggest blockbusters to follow in Lara's footsteps - especially Uncharted and Assassin's Creed.
Lost And Found
We pick things up at the start of the game, as Lara is shipwrecked on a mysterious island off the Japanese coast. Still a young student archaeologist, she's part of an expedition looking for the fabled island of Yamatai, which was supposedly ruled by a queen with shamanistic powers and an army of samurai.
It soon becomes clear that they have indeed found Yamatai in the storm-tossed waters of the Bermuda-style "Dragon's Triangle" - but they've also found more than they bargained for. There are some scarily savage men on the island, as well as a ruthless gang of scavengers - and perhaps some more mysterious presences still. The group is split up and they lose radio contact with another, while Lara falls unconscious and then awakes hanging upside down and bound in a sort of cocoon amid the trappings of some weird cult.
The set-up is very much like the hugely popular TV series Lost, then, although this island is a much gloomier place. Brilliant graphics, art direction and camera-work conjure up a moody, rain-lashed, rocky island dotted with ancient temples and dense forest; Tomb Raider is clearly a big-budget game that looks seriously impressive on the ageing Xbox 360 hardware.
Explore And Survive
After escaping her strange prison and a sinister attacker, a wounded Lara attempts to get her bearings and regroup with her colleagues. The incredible animation really brings her physical struggle to life - certainly well enough that we don't really need all her slightly dodgy-sounding squeals and gasps.
The gameplay that unfolds is everything you would expect from a modern action-adventure - maybe even more. It's a mixture of platforming (very much in the mould of previous Tomb Raiders, Prince of Persia, Uncharted and Assassin's Creed), exploration, stealth, shooting, hand-to-hand combat, physics-based puzzles, a little light survival-style gameplay, as well as that levelling and upgrading.
Exploring a forest glade, Lara finds a bow and arrow and hunts deer for food. Like most activities in the game, this earns her experience points which can be spent on new abilities, be they survival perks like being able to spot animal prey, new hand-to-hand combat moves, the ability to shoot a gun without recoil and so on. They're useful, but don't significantly change the feel of controlling the character. You can also collect "salvage" from animals and crates that lets you enhance the weapons you collect - we found a pistol, rifle and machine gun as well as the bow and arrow - and utility tools like the pry axe and climbing pick.
The story moves along at a fair clip. Lara's soon reunited with some of her colleagues for dramatic events and cut-scenes, but when it comes to gameplay, she's always on her own, exploring the compact but densely detailed locations to find the way forward. If you're lucky, you might stumble across a secret challenge tomb that contains (in the example we found, anyway) a tricky puzzle and a big loot reward. These break up the forward momentum of the story a bit with some more classic, Tomb Raider-style gameplay, and as such they're very welcome.
The rest, though - fittingly for this glitzy reboot - is pure Hollywood. To say too much would be to spoil the experience waiting when Tomb Raider is released in March 2013, but there's more than one daring escape, an encounter with the sinister leader of the scavenger gang, sections of stealth (for a vulnerable young woman, Lara can be pretty lethal up close) and running gun battles with the scavengers as well as some quieter moments of exploration. The climax of this first act, as Lara attempts to broadcast a distress signal from a radio mast on top of a snowy hilltop, is gripping and spectacular.
It might not be the Tomb Raider you remember, then, but this is shaping up to be a memorable action-adventure that doesn't miss a beat when aiming for AAA gaming gold.
Brian Horton, the art director on the incoming Tomb Raider reboot, has been talking about the difficult balancing act of adding "texture" to gaming's most visible female icon, and how Lara Croft is different to other games, such as Mass Effect, which allow the player character to be female.
"You can choose to make the protagonist a heroine, but that's not the way they market the game, right?" Horton told CVG when discussing the "Femshep" phenomena from Bioware's sci-fi trilogy. "It's marketed as the male Shepard. So for our game, Lara stands alone in an industry of AAA third-person action games, in that it has the female hero."
But this isn't the Lara Croft of the 1990s, with her confident poise and daredevil attitude. The new Lara is younger and more vulnerable, which can lead to more drama, but risks offending those fans who don't want to see her weakened.
"The challenge for us is, that now we're making it more realistic, it starts to conjures up different emotions in people," Horton admits. "They're playing as Lara and she's struggling - you have a mixed emotion. Before she was really just an expression of male energy in a female body. Now she's both female and feminine, but at the same time very strong, has that inner strength, has those smarts - the things you associate with Lara Croft - but also with a little more texture. We're making her vulnerable because it's her first adventure, and she happens to be a woman. That's the distinction."
Lara Croft returns in Tomb Raider on March 5th next year, for PlayStation 3, Xbox 360 and PC.
Karl Stewart, the global brand director for Tomb Raider at developer Crystal Dynamics, took to Twitter this week to field questions from eager fans and let slip some interesting nuggets about the upcoming reboot of the classic gaming icon.
Perhaps the most important revelation is that the game will take between 12 and 15 hours to complete, depending on your play style. What does that mean? Well, Stewart hinted that you'll be able to approach the game in gung ho action style or take a more stealthy approach to enemy encounters. He also promised "tons" of "hidden rooms and side stories" as well as secret artefacts. Compared to the fairly linear Lara adventures of the past, it seems this one will offer more incentive to stray from the path.
There will also be plot twists - "We love twists here at Crystal D" - and possibly tributes and references to the classic games. "You'll just have to wait and see" teased Stewart when asked about nods to the previous titles.
A few famous elements won't be present, though it's doubtful we'll miss them. There'll be no underwater sections, for one thing. "Lara can swim, but just not in this game" Stewart explained. Nor will she benefit from any servants, as in the training mansion of her original game. "haha NO!!" tweeted Stewart when a fan asked if the tropical island would come with a butler and a freezer to lock him in.
Tomb Raider is out next March for Xbox 360, PlayStation 3 and PC.
Respected American journal, Time, has ventured into digital waters to list what it considers to be the top hundred video games ever made. The result is a suitably eclectic mix, presented in chronological order stretching from the 1970s all the way up to the 2010s.
All the retro arcade classics you'd expect are in there - Space Invaders, Frogger, Pac-Man and more - while Nintendo's core franchises dominate the 1980s as consoles made their way into US homes. Mario and Zelda are among the only games to appear in more than one guise. The original Super Mario Bros and Mario 64 both make the grade, as does the original Metroid and its 2002 first-person sequel Metroid Prime.
More recognisable names also pop up as the list draws closer to 2012. Bioshock, Call of Duty 4: Modern Warfare, Guitar Hero, Wii Sports, Portal, Gears of War and The Elder Scrolls: Oblivion are all held up as examples of classic modern gaming.
Just two games from the last few years have been deemed worthy of a place. Mass Effect 3 and Batman: Arkham City are the lucky pair. Notable by their absence are current big hitters such as Assassin's Creed, Borderlands and Uncharted.
Is Time placing too much importance on the past? Would you pick any of these for your top 100?
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Tomb Raider dev explains how they rei… (05/12/2012)
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Respected American journal, Time, has ventured into digital waters to list what it considers to be the top hundred video games ever made. The result is a suitably eclectic mix, presented in chronologi…
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