Tom Clancy's Splinter Cell: Conviction Xbox 360
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Sam Fisher. Off the grid. Outside of the system. Looking for the truth.… See more
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Released on 16/04/2010
For years, Sam Fisher has been off the grid and on his own, tracking his daughter's killer. The trail leads to the last place Sam wants to see again: Washington D.C. Now Sam must work with old friends he can no longer trust, forced to save a country that used him and threw him away. Unless he can stand against both a vast, faceless enemy and a corrupt Third Echelon, he'll never know the truth of what happened to his daughter.
Become an enemy of the state, embroiled in a conspiracy that leads all of the way back to Capitol Hill, in Tom Clancy's Splinter Cell: Conviction.
- Strike from the shadows or take the fight into the open with devastating and brutal force in the relentless pursuit of the truth
- Outflank and outsmart your enemies with the Last Known Position system
- Mark and execute your enemies using swift and spectacular takedown moves with weapons, hand-to-hand combat or the environment
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Coming out of the shadows
Sam Fisher has been a mascot for Ubisoft ever since his first outing in the original Splinter Cell, but how many people would recognise him outside of his iconic goggles and stealth suit?
Not many, and perhaps that's always been the point. Fisher has always been a man of the shadows, lurking in the darkness, waiting for the perfect opportunity to strike. Up until now, he's been a company man - getting the job done and getting out before anyone even knew he was there.
In Conviction, things are slightly different. Sam's no longer in the employ of Third Echelon, the shady intelligence agency who provided much of his recent work. He's retired, trying to live the quiet life. Of course, it wouldn't be much of a game if that were the case, so it's not long before he's drawn back into the darkness, on a personal mission to find the man who killed his daughter. This time, it really is personal.
Perhaps because he's now the only one who cares about the consequences, Sam's reliance on stealth has been relaxed a bit. Conviction is still a stealth game, and a long way from a straight-up third-person shooter, but there's definitely a focus on action here that previous Splinter Cell games have avoided - and that's bound to upset a few of the old guard. However, these changes are mostly to the better, with Sam now feeling much more the military hunter and less like a fragile coward.
"They told us you were a bad-ass, Fisher!"
Of course, even though he's no longer part of the Agency, Sam still packs plenty of firepower and gadgets to see him safely through his missions. EMP, frag and flash grenades are all available, as well as the cunning sticky cams, which Sam can use to distract enemies with a coy whistle - perforating their skulls whilst their backs are turned. Snake cams allow him to peek under closed doors, too - a perfect opportunity to use Conviction's excellent new Mark and Execute system.
Mark and Execute allows Sam to quickly clear a room of enemies with no fear of fluffing his shots. Once a player sees a foe a quick tap on RB highlights them with a mark, a limited number of which are available depending on the equipped weapon. Once you're ready to go, hitting Y takes out all of the marked targets in range almost instantly. Because these marks are only refilled by performing stealthy hand-to-hand kills, it never gets out of hand, requiring careful planning and prioritisation to use them properly.
It's an extremely satisfying system, allowing the player to take on massively adverse odds without getting peppered with buckshot or surviving direct grenade blasts. Shimmying up a drainpipe and bursting through a window to take out four goons with a series of well-placed headshots feels slick, stylish and believable, letting the player become a deadly assassin without all the hassle of 25 years in the special forces first.
Sadly, you'll probably find that the single-player campaign doesn't have a lot of meat to it. With even newcomers expected to finish it in around 8 hours, and old hands more like 5. Luckily, Ubisoft have included quite a few multiplayer tricks in the box, too - upping the completion time to around 15 hours total.
Coming in from the cold
Firstly there's Deniable Ops - where up to two players sneak their way through maps from the main campaign's story as operatives from the US and Russia, Archer and Kestrel. These maps are playable in various modes, either clearing enemies or defending an EMP bomb from endless waves of foes.
There's also a co-op prologue, setting up the main campaign's story which adds another couple of hours of playtime. These modes are great fun, really capturing the strength of the core mechanics in a way which is emphasised by the co-op aspect. Hunting in pairs is even more empowering than playing as Fisher alone, which is why it's even more of a shame that these sections are so short.
There's more to Conviction, like the achievement-esque point reward and upgrade system, and the tremendously pantomime storyline, but I don't want to spoil it for you. The bottom line is that if you loved Splinter Cell for its fiddly acrobatics and high-tech precision, then this might not be the game you were waiting for.
However, if you're after a polished experience, with none of that awkwardness or punishment, then the new Sam might well be just what you were after.
Killer
+ Very empowering - Sam finally feels like all he's cracked up to be.
+ Smooth and stylish - cinematic presentation and seamless camerawork is very immersive.
+ Accessible - no more thumb-wrestling with the controller!Filler
- Far too short - it could all be over in 10 hours.
- Not for purists - Conviction isn't exactly dumbed down, but hardcore stealth fans might be disappointed.
- Colour blind - Being hidden turns your vision black and white, so be prepared to spend most of the game this way! -
Splinter Cell 6 emerges from the shadows
It turns out that Ubisoft is hard at work on the latest chapter in the story of neck-breaking super-spy Sam Fisher. Game developer Jade Raymond let the news slip that her team is getting stuck into Splinter Cell 6 in a new promo video.
"We're working on Splinter Cell 6, the next iteration of the blockbuster franchise, and we're doing it entirely here in Toronto," said Raymond. We already knew the former Assassin's Creed developer was working with the team that made previous Fisher adventures, but - as Eurogamer points out - this is the first time we've heard the game being referred to as Splinter Cell 6.
Don't expect any word on a release date or anything like that, mind: the game appears to be in its early stages, but should hopefully pick up the story following on from the excellent Splinter Cell Conviction, which saw Sam turning on his former employees as he investigated the murder of his daughter. Offering speedy stealth, a brilliant story, and the addictive mark-and-execute mechanic that allows you to clear entire rooms of baddies in a few seconds, Conviction's an absolute blast for wannabe spies everywhere, and we couldn't be more excited about a sequel.
We'll keep you posted on Splinter Cell 6. In the meantime, Splinter Cell Conviction is available right now for the Xbox 360 and PC.
-
Coming out of the shadows
Sam Fisher has been a mascot for Ubisoft ever since his first outing in the original Splinter Cell, but how many people would recognise him outside of his iconic goggles and stealth suit?
Not many, and perhaps that's always been the point. Fisher has always been a man of the shadows, lurking in the darkness, waiting for the perfect opportunity to strike. Up until now, he's been a company man - getting the job done and getting out before anyone even knew he was there.
In Conviction, things are slightly different. Sam's no longer in the employ of Third Echelon, the shady intelligence agency who provided much of his recent work. He's retired, trying to live the quiet life. Of course, it wouldn't be much of a game if that were the case, so it's not long before he's drawn back into the darkness, on a personal mission to find the man who killed his daughter. This time, it really is personal.
Perhaps because he's now the only one who cares about the consequences, Sam's reliance on stealth has been relaxed a bit. Conviction is still a stealth game, and a long way from a straight-up third-person shooter, but there's definitely a focus on action here that previous Splinter Cell games have avoided - and that's bound to upset a few of the old guard. However, these changes are mostly to the better, with Sam now feeling much more the military hunter and less like a fragile coward.
"They told us you were a bad-ass, Fisher!"
Of course, even though he's no longer part of the Agency, Sam still packs plenty of firepower and gadgets to see him safely through his missions. EMP, frag and flash grenades are all available, as well as the cunning sticky cams, which Sam can use to distract enemies with a coy whistle - perforating their skulls whilst their backs are turned. Snake cams allow him to peek under closed doors, too - a perfect opportunity to use Conviction's excellent new Mark and Execute system.
Mark and Execute allows Sam to quickly clear a room of enemies with no fear of fluffing his shots. Once a player sees a foe a quick tap on RB highlights them with a mark, a limited number of which are available depending on the equipped weapon. Once you're ready to go, hitting Y takes out all of the marked targets in range almost instantly. Because these marks are only refilled by performing stealthy hand-to-hand kills, it never gets out of hand, requiring careful planning and prioritisation to use them properly.
It's an extremely satisfying system, allowing the player to take on massively adverse odds without getting peppered with buckshot or surviving direct grenade blasts. Shimmying up a drainpipe and bursting through a window to take out four goons with a series of well-placed headshots feels slick, stylish and believable, letting the player become a deadly assassin without all the hassle of 25 years in the special forces first.
Sadly, you'll probably find that the single-player campaign doesn't have a lot of meat to it. With even newcomers expected to finish it in around 8 hours, and old hands more like 5. Luckily, Ubisoft have included quite a few multiplayer tricks in the box, too - upping the completion time to around 15 hours total.
Coming in from the cold
Firstly there's Deniable Ops - where up to two players sneak their way through maps from the main campaign's story as operatives from the US and Russia, Archer and Kestrel. These maps are playable in various modes, either clearing enemies or defending an EMP bomb from endless waves of foes.
There's also a co-op prologue, setting up the main campaign's story which adds another couple of hours of playtime. These modes are great fun, really capturing the strength of the core mechanics in a way which is emphasised by the co-op aspect. Hunting in pairs is even more empowering than playing as Fisher alone, which is why it's even more of a shame that these sections are so short.
There's more to Conviction, like the achievement-esque point reward and upgrade system, and the tremendously pantomime storyline, but I don't want to spoil it for you. The bottom line is that if you loved Splinter Cell for its fiddly acrobatics and high-tech precision, then this might not be the game you were waiting for.
However, if you're after a polished experience, with none of that awkwardness or punishment, then the new Sam might well be just what you were after.
GAME's Verdict:
The Good
- Very empowering - Sam finally feels like all he's cracked up to be.
- Smooth and stylish - cinematic presentation and seamless camerawork is very immersive.
- Accessible - no more thumb-wrestling with the controller!
The Bad
- Far too short - it could all be over in 10 hours.
- Not for purists - Conviction isn't exactly dumbed down, but hardcore stealth fans might be disappointed.
- Colour blind - Being hidden turns your vision black and white, so be prepared to spend most of the game this way!
Published: 14/04/2011
- Very empowering - Sam finally feels like all he's cracked up to be.
-
Sam Fisher has been a mascot for Ubisoft ever since his first outing in the original Splinter Cell, but how many people would recognise him outside of his iconic goggles and stealth suit?…
-
Splinter Cell 6 emerges from the shadows…
-
Splinter Cell: Conviction - Review (14/04/2011)
Sam's no longer in the employ of Third Echelon, the shady intelligence agency who provided much of his recent work. He's retired, trying to live the quiet life. Of course, it wouldn't be much of a gam…
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