Tom Clancy's Ghost Recon: Advanced Warfighter PC Games and Downloads
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Released on 05/05/2006
The year is 2013. The U.S. Army has been developing – and can now deploy – the Integrated Warfighter System (IWS), a complex combination of cutting-edge technologies that transforms an individual soldier into the ultimate fighting force. IWS combines advanced weapons systems, satellite communication devices and enhanced survivability into one fully integrated combat system that is finally ready for the true test of the battlefield. Combining the advantages of next-generation console technology with future military technologies, Tom Clancy's Ghost Recon Advanced Warfighter includes a wealth of groundbreaking features, including the Cross-Com, a communication device attached to the soldier's monocle and powered by satellite technology, which will deliver constant and complete battlefield awareness seamlessly within the action.
In Tom Clancy's Ghost Recon Advanced Warfighter, players will embody Captain Scott Mitchell as he commands the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. The game unfolds entirely in Mexico City, where numerous, meticulously researched and detailed environments will deliver complete immersion into the future of urban warfare. Tom Clancy's Ghost Recon Advanced Warfighter will also include multiplayer and cooperative gameplay with exciting new elements, continuing the Ghost Recon tradition of setting the bar for multiplayer action.
The face of war has changed. Enemy lines blur and there is no longer a clear opponent. New enemies and new threats require a new type of warfare - a new type of soldier. Enter the Ghosts. In 2013, the U.S. Army will implement the Integrated Warfighter System evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield.
Following an insurgence in the heart of Mexico City, the U.S. Army's most elite Special Forces team is deployed to the center of the conflict to regain control of the city. Greatly outnumbered but fully equipped with the IWS, this elite team is the first and last line of defense on the battlefield. They are the quiet professionals. They are the Ghosts.
- Next-generation gaming technology: Tom Clancy's Ghost Recon Advanced Warfighter is built from the ground up for next-generation consoles, maximizing increased power to deliver phenomenal graphics and a host of innovative features. Current-generation versions will be custom-tailored for each platform.
- Become the soldier of the future: Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and communication systems, gamers will embody the soldier of the future. Based on actual military research, the Ghosts give gamers a realistic view of how war will be fought in the next decade.
- Revolutionary feature: Use the revolutionary Cross-Com, a communication device powered by satellite technology. Attached to the soldier's monocle, the Cross-Com provides full situational awareness and command of the battlefield. Command the Ghost squad and remote allied forces and drones, and direct artillery and air strikes. See what the squad sees and receive visual and auditory intelligence from allied forces and unmanned drones.
- Stunning urban environment: One capital, multiple locations. Tom Clancy's Ghost Recon Advanced Warfighter takes place entirely in Mexico City, one of the world's largest cities* A stunning, meticulously detailed universe will provide complete immersion in the urban war of the future.
- Top-notch multiplayer experience: Tom Clancy's Ghost Recon Advanced Warfighter returns to deliver industry-leading multiplayer and cooperative gameplay for one of the hottest online franchises.
A gun! ... A drone! … A GHOST!
Of all the ways to go hands-on with the new next-gen instalment in Ubisoft's Ghost Recon series, sitting half frozen in a cold wooden hut in the middle of a forest, somewhere in deepest rural High Wycombe, wouldn't have been our first choice. But, on the other hand, an assorted group of pasty, easy-bruising, Snake Eater theme humming games journos probably aren't the usual clientele seen by the staff of the Buckinghamshire-based Skirmish Paintball Games centre, either. It was an all-around odd day out - but also an ingenious way to package the hype for what looks sure to be one of March's biggest releases.
Realism. It's a thorny issue in videogame-land. Many games fall down based on a lack of it - while many more, just as often, fail for being far too lifelike to actually allow any fun from the playing experience. While the majority struggle to mix the two, the best games around set their roots in reality, and build a powerful, playable fiction on this framework. Balance, then, is everything.
Sharp stinging pain!
Ubisoft's paintballing press junket seemed to be the publisher's attempt at hammering home that message - and equipping us gaming scribes with a little more real-life experience on which to judge Advanced Warfighter.
For anyone that hasn't been paintballing before, it's about the closest thing you'll get in real life to being on a Ghost Recon style virtual battlefield. There's that same panicked exhilaration at running for cover through a hailstorm of enemy fire, and a familiar feeling of abrupt disappointment when you take a hit. There's also a sharp, stinging pain when a paintball connects that, thankfully, even the next-gen Xbox 360 isn't looking to recreate. We'll stick with a built-in rumble pad, thanks.
Despite being instantly accessible, there's a lot to get your teeth into here.
Yes, paintballing undoubtedly made us appreciate the Ghost Recon experience more. Camo-wearing, gun-toting and barely able to see through fogged visors while baseball sliding for cover through dense, muddy forest underbrush, we felt like the real commando deal - so much so, in fact, that one guy took things a little too far, and ended up with a badly sprained ankle for his troubles. Those that did survive came through ever so slightly worse for wear, but also exhilarated and ready for an afternoon of multiplayer System Link gaming.
Advanced Warfighter did not disappoint. Even with unfinished code and the maximum 16 players, Ubisoft's latest offering to its Tom Clancy stable ran free of lag and framerate problems, and offered an engaging competition comparable with our folly on the paintball field.
From the outset, it's a stunning looking game. We sampled several levels, from the ironically named Dry Docks; a night time, rain-drenched harbour, to the Mayan-like jungle setting of Temple, the sandy undulations of Desert Gulch, an expansive stone structured town and a vast, Far Cry style island replete with golden shore, rippling water and gorgeous green foliage. In fact, regardless of the exact colour palette, the Far Cry comparison rings true across the entirety of the game's massive environments: colours are crisp and strong, animation smooth, peripheral cover of buildings, trees and such is plentiful, and design itself, more so than, say, Perfect Dark Zero, offers numerous instances for sophisticated team-based play.
Leaping straight into an ongoing multiplayer game as we did, you'll start off selecting a primary weapon and a secondary pistol, plus a grenade option to boot. Switching between them takes a few seconds on the field of battle, which emphasises the title's slant on forward planning and tactical nuance.
Despite being instantly accessible, there's a lot to get your teeth into here. Movement, like any Xbox first-person shooter, is on the left analogue stick, with turning on the right stick, manual scoped aiming on the left trigger, firing on the right trigger, reloading on A and weapon select on B. A second, deeper scope can be accessed through depressing the right analogue stick, though you'll need to specialise in the more ranged end of the Advanced Warfighter arsenal to make the most use of this.
Appears to offer the brand of offence that's almost artistic in the hands of skilled experts.
And there is an impressive selection on offer, though how much general difference there is between some of the weaponry really will take more detailed play. The selection of guns proffered a choice between various automatics, snipers, shotguns and even a rocket launcher. We'd wager that, with time, the awaiting online fraternity will form dedicated teams and delegate specific rolls to teammates across the entire weapon set - it certainly appears to offer the brand of offence that's almost artistic in the hands of skilled experts.
Which, unfortunately, we couldn't claim to be just yet. That probably explains our trouble in operating one of Advanced Warfighter's newest features; the Drone. Seeing some of the more learned Ghost Recon players in action though, they seemed to make use of the flying gun camera quite efficiently: calling it up, viewing it's flight with the on-screen cam, and reaping the rewards of this feature when coloured icons appeared in their main view to track enemy troops discovered by the hovering mechanical aid. In the final game, the trick is going to be as much avoiding or shooting down the enemy drone as it is controlling the drone effectively under enemy fire - another pleasing layer of tactical depth achieved by the Advanced Warfighter balancing act.
The genre leader?
After a lengthy sit-down with the multiplayer mode, we managed to get some information on the singleplayer campaign. We're expecting roughly 20 hours of gameplay, spread across 12 missions set right across the wide expanse of Mexico City - and, if the AI on offer holds up as well as the game did under human-controlled multiplayer constraints, this could well be the genre leader in next-gen squad-based shooters. Having already undergone a four month delay and emerged markedly improved for it, we have faith that Ubisoft are putting the final touches to something very special in preparation for the early March release date.
So, we wandered into a wood for a day, and discovered a deep, tactical and above-all enjoyable instalment in a well-loved game series. Tom Clancy's Ghost Recon: Advanced Warfighter is nearly as fun as real-life paintball, but without the battle scars. Which is just as well, really, because of the other thing we discovered that day…
We bruise like a peach.
Preview by: Mark Scott
Version Tested: Xbox 360
Preview Published: 01.03.06
It made some seriously cinematic games over the years, but now the French publisher Ubisoft is taking the plunge and opening up a movie division with the ultimate aim of creating films and TV shows based around its video games.
That according to the Hollywood newspaper Variety, anyway thanks for the spot, Eurogamer who announced last week that Ubisoft Motion Pictures is being formed, headed by Jean-Julien Baronnet, who already worked with famous directors like Luc Besson, the man behind Leon and The Fifth Element.
It early days, so wee not sure yet which Ubisoft games will be getting the big screen treatment, but Ubisoft already been sending out questionnaires asking gamers if they want to go to the cinema to see movies based on Ghost Recon or Assassin Creed.
We reckon that Ezio Auditore renaissance adventures would be particularly well-suited for a life on the silver screen: Assassin Creed has action, adventure, and a weird sci-fi twist that should ensure blockbuster dominance.
As Eurogamer points out, though, Ubisoft already had a bit of a run-up at Hollywood, in the form of last year Prince of Persia movie, starring Jake Gyllenhaal. What did you make of that one?
Tom Clancy's Ghost Recon: Advanced Wa… (01/03/2006)
A gun! ... A drone! … A GHOST!
Of all the ways to go hands-on with the new next-gen instalment in Ubisoft's Ghost Recon s…
It made some seriously cinematic games over the years, but now the French publisher Ubisoft is taking the plunge and opening up a movie division with the ultimate aim of creating films and TV shows ba…
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