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Theatrhythm Final Fantasy 3DS

3DS

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  • Age Rating: P 12

Product summary

Theatrhythm Final Fantasy combines the greatest musical moments of the Final Fantasy series with fun new rhythm gameplay - only on 3DS… See more

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Av. User Rating

  • Age Rating: P 12
Theatrhythm Final Fantasy Product Details

Released on 06-Jul-2012

The greatest musical moments from Final Fantasy I to Final Fantasy XIII return in Theatrhythm Final Fantasy!

Part of the 25th Anniversary celebration of the Final Fantasy games, all of the fans' favourite music from the series is brought back to life, alongside stunning new environments and movie scenes from the original games. With addictive rhythm play and a unique art style, Theatrhythm Final Fantasy is a must for Final Fantasy fans of all ages!

  • Choose your heroes! Unite four of your favourite Final Fantasy characters and play through your favourite music from the series
  • Tackle unique stage styles! Tap and slide along to the rhythm to adventure, fighting through three different stage styles: Field, Battle, and Event
  • Play your way! With a range of difficulty levels, both beginners and rhythm masters can join in the fun
  • Reap the rewards! Complete the stages and level-up your characters and you can unlock new music, movie scenes and more, which you can revisit at any time in the “Museum”

  • When one thinks of Square Enix games, the mind goes immediately to Final Fantasy, Hitman and Tomb Raider - big in size and big on drama. But over the last few months, the publisher has released out three games for the 3DS which really emphasise a fun factor sometimes missing from their more serious titles.

    Heroes of Ruin, Theatrhythm: Final Fantasy and Kingdom Hearts 3D: Dream Drop Distance compress a lot of great gameplay into small and energetic bundles. And with the imminent arrival of the 3DS XL... well, those bundles aren't quite so small any more. In fact, Square Enix were so keen to show these games off on the larger screen of the 3DS XL that a community event was put together recently in London, inviting local 3DS gamers to come along, try them out and play together, via social media and other fan-connections. We got the invitation, too, and were keen to see just what an event like this - and the games themselves - would have in store.

    Heroes of Ruin on Nintendo 3DS at GAMETheatrhythm: Final Fantasy on Nintendo 3DS at GAMEKingdom Hearts 3D: Dream Drop Distance on 3DS at GAME

    There was something of an eclectic mix of people in attendance, with younger female making up a big part of that mix, and all becoming fast friends by the sounds of the chatter that we picked up on - and admittedly joined in with. Well, when you hear someone say they've caught all but nine Pokémon, that's a conversation you want to be part of!

    Indeed, there was a great sense of community there - people trading tales, as well as all sorts of items in StreetPass (which also led to the odd jealous comment about the headgear of people's Miis...), and even though there was a lot of playing individually, there was a real sense that these people were playing together. A great atmosphere all round.

    Many gamers brought their own 3DS consoles to simply join the fun, but there were plenty of 3DS and 3DS XL units set-up to try out Square Enix's recent output. The nature of the event meant that a full session on each game wasn't going to happen, so we, like the other players, simply dabbled, dipping in and out of each one and seeing just how they looked on the 3DS XL.

    Role playing action in Heroes of Ruin on 3DS XL at GAME

    First up was Heroes of Ruin, a game which would really benefit from getting really stuck in. The first 'proper' RPG to come to the 3DS really suited the larger screen of the 3DS XL, especially when three of us decided to quest together. There was almost no sense of clutter or chaos when all of us were on-screen and fighting foes together. The pace of the game really flew on multiplayer, which made a later single-player attempt seem to drag a little as a result. The use of the lower touchscreen as your ever-present map was an obvious addition to the genre and became second nature as the game progressed - and provided a hint at how great games of this ilk will be on the Wii U.

    To find out more about Heroes of Ruin, check out our full review

    Disney action RPG Kingdom Hearts 3D: Dreamdrop Distance on Nintendo 3DS XL at GAME

    Next up was Kingdom Hearts 3D: Dream Drop Distance, the latest part of the shouldn't-work-but-does Disney/Japanese RPG hybrid series. The thing that really stood out was the use of 3D in the environments your adventures took place in - there was a real sense of depth as you made your way through corridors, round corners and up and down stairs, and the colours and graphics pop from the screen, especially on the 3DS XL. It made great use of both screens for everything from special attacks using the stylus, to inter-level animal rearing using the cameras for a fun AR experience.If we had a criticism, it was that this was game that really didn't benefit from the dip in-dip out gameplay that this session dictated.

    To find out more about Kingdom Hearts 3D: Dream Drop Distance, check out our full review

    Finfal Fantasy music comes to life in Thatrhythm on 3DS XL at GAME

    Finally, we got our hands on Theatrhythm: Final Fantasy, the 25th Anniversary rhythm game based on the epic music of the Final Fantasy series. And what a treat! This was just, plain and simply, lots of fun and perilously addictive in the way that only great mini-games are! The gameplay is simple to pick-up and so fun you don't mind that there's not really that much variation, and the graphics are on the right side of cute. Throw out your cynicism and pick-up your stylus, because this will become your new guilty pleasure, especially if you're a fan of the series. Of the three games, this was the one that really didn't matter if you played on the 3DS or 3DS XL - it was equally fun on both!

    To find out more about Theatrhythm: Final Fantasy, check out our Editor's Choice selection

    All in all, this was a fun few hours. We got to try out some great new games and a great new handheld alongside some faithful and enthusiastic 3DS gamers, and a great time was had by all. If you ever get invited to an event like this, don't hesitate to RSVP "yes"!

    Published: 18/07/2012


  • Editor's Choice


    #

    Slip on those nostalgia goggles because it's time to celebrate 25 glorious years of iconic roleplaying yumminess in the diminutive shape of Theatrhythm: Final Fantasy for the 3DS...

    A quarter of a century; dozens of core games and spin-offs and ties-ins; running times of hundreds of hours - and the makers of Final Fantasy decide to celebrate all this with... a rhythm game? But hold on, it does actually begin to make sense once you sit back and start playing, slowly remembering a vital cornerstone of the FF experience - its music.

    From sweeping orchestral pieces to pop songs of such pungent cheesiness that they make a ten-day old brie smell as fresh as a new-born baby, the music has been imperative to the iconic series. So hey, why not take over 40 songs from across the game series and slap them into a rhythm game? With knobs on. Very big knobs in fact.

    #

    Featuring a cast plucked and 'chibi-fied' from across the 13 core games, you can take part in three styles of play. First up is 'Battle' that sees you frenziedly tapping and sliding to the onscreen triggers, trying to (MC) hammer bosses into the ground. 'Field' takes things more gently as you trace your stylus along flowing lines to move across familiar landscapes. Finally, 'Event' plays out pivotal cutscenes and action from across the eras as you try to hit your marks.

    The RPG aspects of Final Fantasy haven't been forgotten either with players in 'Battle' mode able to choose a party of up to four, take HP hits if they stuff up and also enjoy the opportunity to discover and use special items. Characters too can be levelled up and new music, movie scenes and more unlocked, surely much to the delight of Final Fantasy fetishists, sorry, 'completists' everywhere.

    Dedicated fans then will find themselves on a tour of treasured gaming memories, relishing key music and scenes that have defined a genre; while the rest of us will simply enjoy a polished, imaginative and highly rewarding beat game. The best of both worlds then, we reckon - so Happy Birthday, Final Fantasy. Here's to another 25 years of gaming magic. And gorgonzola-pungent pop songs.

    Published: 06/07/2012

Theatrhythm Final Fantasy User Reviews
Top review
Lydia
1 months ago
Cutesy.
Theatrhythm is a very fun and cute game. It contains the main characters (Warrior of Light, Terra, Cloud, Vann, Lightning, etc) from each main-series Final Fantasy game, as chibis. The aesthetics of the game and the music quality is great, however it would have been nice if SquareEnix had added a few more songs (like... JENOVA). If you like/love the music of the FF series, it has a lot of reply value.
Lydia
1 months ago
To clarify, I meant, putting more songs in the SERIES mode. There are way more songs in the game- including Jenova, Dancing Mad, etc. but they must be unlocked.
Akira Tenshi
1 months ago
Addictive, charming fun.
Final Fantasy is known for many things; stunning visuals, boys that look like girls, spikey hair and emotional drama. While the fans may argue which game is best and dispute the quality of more recent titles, there is one vital part of the franchise that unites them all, its music. For 25 years Final Fantasy has consistently warmed the hearts of thousands with some of the most breath taking and beautiful music the industry has to offer. It seems almost genius then that Square Enix would create a game that celebrates the music of every Final Fantasy title. As part of the 25th anniversary Square has released Theatrhythm Final Fantasy, a unique rhythm/RPG spin off title, but does this quirky 3DS game hit all the right notes? The basic concept is simple. Using the stylus the player either taps, holds, or swipes icons on screen to the rhythm of the music, though this being a Final Fantasy title you can bet it goes much deeper than this. True to form you can form a party of heroes and customise them with various abilities which you will gain as you level up by earning experience points at the end of a stage. These RPG elements however have little affect on the gameplay and only become noticeable on higher difficulty modes. It is possible to play the game while ignoring this feature completely, you are even rewarded for completing a stage with no set abilities or items. Theatryhthm consists of three modes, challenge, series and the chaos shrine. Challenge mode allows the player to tackle a single stage of their choice. These are built of three styles of gameplay: BMS (Battle music stage),EMS, (Event music stage)and FMS (Field music sage). The battle stages will feel the most familiar to Final Fantasy veterans as your party of heroes lines up and takes it in turns to slash away at the enemy as you hit the icons to the rhythm of various battle tunes. If you fail to do the appropiate action in time your party will take damage and lose HP, reach 0 and it is game over. This mode is fast paced and the most challenging of the three especially on the higher difficulty settings. The FMS stages are slightly slower paced and have you tracing the stylus to the pattern on screen as if you were conducting an orchestra. The goal here is to simply make it to the end. miss a cue and your character will fall over and take damage. This stage has the characters either walking or riding a chocobo with various enviroments from the thirteen represented Final Fantasy titles as the backdrop. The only downside to these stages are the lackluster worlds that repeat the same few objects on a loop. The feeling of nostalgia would have been even greater if the enviroments were more regonisable. There is little time to notice this however as hitting every note requires your full concentration. EMS stages play to the backdrop of key scenes from past Final Fantasy titles. Some of the stunning cinematic cutscenes return here and are suprisingly well represented on the small 3DS screen. The older FF titles feature scenes from the original Japanese releases and while it is slightly dissapointing these parts were not localised, again there is little time to even notice. Series mode challenges the player to complete a number of stages in order consisting of BMS FMS and EMS songs. All of the thirteen FF titles are represented here with five songs each. Completing songs here unlocks them for play in challenge mode. Chaos Shrine offers the highest level of challenge and tasks the player with completing dark notes. Dark notes contain BMS and FMS tracks and are randomly generated. These are often some of the most difficult stages in the game and where the abilities of your party members really shine. The player can attach dark notes they have unlocked to their profile, they can then be shared with other players using street pass. Dark notes can be played solo or with other players through local multiplayer. There is no online play which is a slight dissapointment. There are over 70 classic tunes in Theatrythm and addtional tracks can be added through DLC. The repetative nature of the game means that new music will be required to keep the game appealing months from now. The game as it is does offer excellent value however and there are a ton of rewards to unlock and trophies to attain. Theatrythm is easy to pick up but difficult to master. The ultimate difficulty setting throws a barrage of icon cues at the player at lightning speed and has the player tapping and swiping at the screen like a mad man. Super fast reflexes are needed here and an unbreakable sense of concentration. Obtaining an S rank for these modes becomes an addictive and challenging task that could eat up many hours. In order to unite 25 years of Final Fantasy titles into one game an art style was needed that could convincingly combine them all into one world. Square Enix chose to go with an adorable chibi look which gives the game a charming and colourful aesthetic that should warm even the coldest of hearts. Theatrythm is a unique title that is not only a welcome addition to the Final Fantasy family but an extremely confident rhythm title in its own rights. It is clearly aimed towards FF players but the gameplay here is accessable enough and enjoyable enough to appeal to just about anyone. Square Enix could not have released a better title to celebrate 25 years and with games as strong as this we could see the franchise survive for many more to come.
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