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The Witcher 2 Exclusive Dark Edition Assassins of Kings Xb 360

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Geralt of Rivia, a professional monster slayer, a witcher. Entangled in the political turmoil that engulfed Temeria, Geralt helped quell the rebellion of the Order of the Flaming R… See more

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  • Age Rating: P 18

The Witcher 2 Exclusive Dark Edition Assassins of Kings Product Details

Released on 17-Apr-2012

The Witcher 2 Assassins of Kings Dark Edition Includes:

  • The Witcher Medallion
  • 3 Witcher Stickers
  • World Map
  • Quest Handbook
  • Making of DVD
  • Official Soundtrack
  • Witcher 2 Assassins of Kings Art Book
  • Dark Edition Box

Geralt of Rivia, a professional monster slayer, a witcher. Entangled in the political turmoil that engulfed Temeria, Geralt helped quell the rebellion of the Order of the Flaming Rose. Soon after, he saved King Foltest’s life when the monarch was attacked by a witcher-like assassin. He continues to protect the king, serving as his bodyguard as Foltest strives to bring peace to his kingdom. The Order’s last bastions have yielded to the royal army, yet one more task remains - the Baroness La Valette announced her secession from the realm, and her fortress must be taken. A month after the attempted assassination, Foltest’s armies stand at the gates of La Valette Castle, preparing for a final assault. Still at Foltest’s side, Geralt is among them, unable to begin his personal quest to discover the mysterious assassin’s origin and identity…

Thanks to the new, ultra-modern REDengine, The Witcher 2: Assassins of Kings features both beautiful graphics and sophisticated in-game mechanics, drawing players into the most lively and believable world ever created in a video game. A completely immersive visual experience, The Witcher 2 on Xbox 360 is arguably the best-looking RPG ever to come to consoles.

Defining new standards for realistic, non-linear game narration, The Witcher 2 spins a mature, thought-provoking tale to produce one of the most complex and unique RPGs ever released on consoles. In addition to its epic story, the game features a complex combat system that uniquely combines dynamic action and tactical depth.

The Witcher 2 Assassins of Kings on Xbox 360 Features:

  • Additional hours of gameplay for the Xbox 360: New major adventures set in previously unseen locations, expanding the story and introducing new characters, mysteries and monsters.
  • New Game Introduction and cinematics: All new animations and cut scenes, including a new, three and a half minute pre-rendered cinematic depicting the assassination of King Demavend of Aedirn. BAFTA Award winner and Academy Award nominee Tomasz Baginski brings this key historical event to life, setting the stage for the story told in The Witcher 2.
  • Upgraded interface, designed specifically for the Xbox 360: Game camera and targeting have been redesigned for the Xbox, and with upgraded pad controls, players will now be able to experience fully The Witcher 2’s spectacular and thrilling combat.
  • CD Projekt Red has confirmed that its acclaimed role-playing game The Witcher 2: Assassins of Kings: Enhanced Edition will arrive on Xbox 360 in April 2012.

    The game is set to hit Microsoft's console in two different versions and will include a range of content that was not included in the original PC release last year.

    Gamers can expect to see new cinematic sequences, additional quests and locations, as well as several major new characters who bring new layers of complexity to the deep fantasy storyline.

    It will also include console-optimised controls and all downloadable content released for the PC version, while its technical conversion ensures that it retains the same high quality of visuals.

    The game will be released in a standard package and a Dark Edition that includes a whole range of bonus goodies, such as a soundtrack, art book, map, stickers, medallion and much more.

    Meanwhile, fans of the original PC edition will also be able to download all of the Xbox 360's new content free of charge.

    Published: 27/01/2012

  • When critically acclaimed RPG The Witcher 2: Assassins of Kings hits Xbox 360 next month, Polish developer CD Projekt is keen for everyone to know that it will be more than just a hasty port of the PC original.

    "We were adamant that we wouldn't just cut features until we could get it to fit on console," designer Marek Ziemak has told VG247. "It was one of our core aims to bring all of the content, the graphical fidelity, the scale of the world, the choices, consequences and non-linearity of The Witcher 2 to Xbox 360. We were adamant that we wouldn't compromise those key factors and that's why it has taken us a while to bring Geralt [The Witcher's brooding hero] to console."

    There will be extra material as well, including over thirty minutes of new cinematics and over four hours of additional gameplay and new quests. Fans who already forked out for the PC version needn't get too cross - they'll get the same material in a free update.

    "Mostly, the process was about optimising the game and changing things like streaming; the biggest problems to tackle were the sheer amount of content and also the rendering - rendering scripts take a lot of computing power," Ziemak said. "However, we managed to squeeze everything possible from the Xbox and we're really pleased with it."

    The Witcher 2: Assassins of Kings arrives on Xbox 360 on April 17th.


  • The Witcher 2: assassins of Kings Ehnaced Edition on Xbox 360 at GAME

    Witching Hour

    Ask your RPG loving friends what the best role-playing offerings on the PC are and they will likely say The Elder Scrolls V: Skyrim, World of Warcraft or Fallout. But while each of them is great at what they do, none comes close to the level of hardcore role-playing depth offered by The Witcher 2: Assassins of Kings.

    While it didn't enjoy the sales success of a Skyrim or WoW following its original release last year, The Witcher 2 was critically acclaimed and taken to heart by a passionate group of RPG fans, namely the kind that love to swim in screens of stats and favour a darker edge to their fantasy. Developer CD Projekt is well aware that there are plenty of likeminded Xbox 360 owners, hence the upcoming release of The Witcher 2 Enhanced Edition Assassins of Kings on Microsoft's console.

    The Witcher series of games is based on the novels written by acclaimed Polish writer Andrzej Sapkowski and takes place in Temeria, a medieval fantasy world squarely aimed at mature audiences. There's plenty of violence and profanity, and a fair bit of nudity too, all of which is handled responsibly. Content-wise, it's closer to Game of Thrones than Lord of The Rings, and that's what fans of the novels and the first two games love about the world.

    Monster hunting RPG action in The Witcher 2: Assassins of Kings on Xbox 360

    The Witcher 2 sees players take control of Geralt of Rivia, one of a few remaining Witchers - travelling monster hunters for hire, gifted with unnatural powers that enable them to take down supernatural creatures. Since these nasties make short work of ordinary men, Geralt has developed his body to an almost super-human level. At the heart of the game is a deep combat system which rewards well-timed attacks with good chunks of damage and punishes absentminded button mashing by making enemies brutally efficient at exploiting mistakes.

    Witch's Brew

    On top of the hacking and slashing, Geralt is able to access a range of powers to help him gain the upper-hand in battle. Players can brew potions to give him buffs and enhancements which allow him to dictate the flow of combat and deal heavy damage. He can cast spells such as Aard, which stuns opponents; Igni, which sets foes alight, Yrden, which immobilises enemies, and Axii, which turns an adversary into a friend for a short period of time.

    Dark and mature role playing in Witcher 2: Assassins of Kings at GAME

    The Enhanced Edition offers around four hours of extra gameplay content over the original, encompassing new characters, missions, extra quests and a couple of fresh areas to visit including an underground location beneath an Elvish mountain town and caves hidden in the Loc Muinne forest. CD Projekt has also teamed up with BAFTA winner and Academy Award nominated illustrator, animator and director Tomasz Baginski to create hours' worth of stunning new cut-scenes and cinematics.

    The Witcher 2 on Xbox 360 looks beautiful and offers tons of satisfying, hardcore role-playing gameplay set in an immersive fantasy world. It's also bigger than ever in this Enhanced Edition and it's hard to not be excited by that, whether you're new to the series or an existing fan keen to experience it again in all its glory.

    Published: 21/03/2012

  • CD Projekt Red, the acclaimed Polish studio behind superb role-player The Witcher 2 has spilled a few beans on its upcoming science fiction game, Cyberpunk.

    "The choice of the game universe was easy," studio man Konrad Tomaszkiewicz told VG247 in an interview this week. "We still wanted to create games designed for the grown-up gamer, and Cyberpunk is the perfect setting which allows us to touch other important themes than those in The Witcher, because of its fantasy setting. What you can expect from Cyberpunk is that it will be as mature as The Witcher and set in a realistic and brutal world."

    Cyberpunk is an updated version of the cult 1988 RPG series created by Mike Pondsmith. According to Tomaszkiewicz, Pondsmith "likes our vision of the game and he cooperates with the Cyberpunk team a lot".

    The developer also explained a little about the secret to handling mature themes in games, something that The Witcher 2 was highly praised for. "Don't get too preachy and let gamers judge what's going on the screen for themselves," reckons Tomaszkiewicz. "It's easy to put a brutally wrecked corpse or a naked woman into the game, but it's tricky to do it in a way that serves the narration you want to tell. This has to be done with taste and be a tool in achieving your goal, not the goal itself."

    The Witcher 2 is out now for PC and Xbox 360. Cyberpunk has yet to be given a release date.

    Published: 09/08/2012


  • If you wanted to paint a portrait of the stereotypical geek, you'd have to include a nod to role-playing games in there somewhere. Along with Star Trek, the stat-based fantasies of the RPG form the basis of society's clichéd view of 'sad geek stuff'. And yet to look at the games charts today, you'd swear that role-playing was the hottest ticket in town.

    Skyrim - RPG go big time!

    The Skyrim's The Limit

    The massive success of Skyrim last year was perhaps the most obvious indicator that RPGs were cool again. Bethesda's vast time-sucking epic is about as nerdy as role-playing gets, filled with magical weapons, skill tree management and all the trolls and dragons you could shake an enchanted mace at, yet it still thundered to the top of the charts and stayed there. Millions bought it, and the acclaim was unanimous from the critical community as well. As 2011 came to a close, Skyrim was over-encumbered and could not run, so full was its backpack with Game of the Year trophies.

    Dark Souls - RPGs go dark!

    But Skyrim wasn't alone. Vying for hardcore affection at the same time was Dark Souls, the punishingly brilliant third-person RPG by Japanese developer From Software. As foreboding and claustrophobic as Skyrim was empowering and liberating, Dark Souls showed that the genre could take console players to terrifying new places, simply by slowing down the pace, ratcheting up the difficulty and making every swing of your sword count. Few will manage to excavate all of Dark Souls' depths, but for those who make it out the other side alive, the experience will be transforming.

    Kingdoms of Amalur: RPGs go regal!

    Royal Flush

    Had the RPG bandwagon ground to a halt there, it could be written off as a freak occurrence, brought about by anticipation stoked by the five-year wait between Elder Scrolls sequels. But then along came Kingdoms of Amalur: Reckoning, another massive open world fantasy game, stocked with elves and magic and dwarves, and that too raced up the charts.

    With a story by acclaimed fantasy author R.A. Salvatore, and design work from legendary comic artist Todd McFarlane, Kingdoms of Amalur wore its geek credentials on its extravagantly embroidered wizard's sleeve. It may not have achieved the same ubiquity as Skyrim, but the fact it was so successful, so soon after Bethesda's monster smash should have exhausted the available pool of role-playing enthusiasts suggested that the genre could be on the upswing.

    So where will this renaissance take us next? Onwards and upwards seems to be the answer.

    Witcher 2: Assassins of kings - RPGs go a-hunting monsters

    Dungeons and Dragons and Monsters and Pirates and Demons and...

    April sees the Xbox 360 release of The Witcher 2: Assassins of Kings, a console remake of the critically acclaimed PC adult role player. Cast as a monster hunter in a complex world governed by prejudice and fear, it's a far cry from the whimsical fare people commonly associate with fantasy gaming.

    Had Polish developer CD Projekt simply shunted the Witcher 2 code into an Xbox shape and hurried it to shelves, it wouldn't be a surprise. That it's instead opted to completely rebuild the game for console players, with additional content and a lavish collector's edition, proves that there's a mature market beyond the usual dice-rolling hobbyists for this kind of long-term in-depth gaming experience.

    Risen 2 - RPGs go to the sea!

    Then in May we'll get Risen 2: Dark Waters, another sequel but one that trades the generic swords and sorcery realms of its predecessor for a saltier tale of pirate folk. Developed by Piranha Bytes, the studio behind hit RPG series Gothic, it promises to be more than a cult hit.

    Diablo 3: RPGs go to hell!

    We've just learned that May will also be the month that we'll finally get our hands on Diablo 3 from World of Warcraft developer Blizzard. A mere twelve years in the making, this top-down loot-dropping hack and slash RPG dungeon crawl is arguably the most eagerly anticipated PC game of the year.

    So what has caused this surge in role-playing fever? Are gamers simply burned out on militaristic first-person shooters and hungry for change? Or is it just that with their lengthy playing times and flexible character progression, RPGs offer more value for money and greater opportunities to define your own gaming experience?

    Whatever the reason, role-playing is firmly entrenched as the games industry's next big thing. These may be the games that have made it cool to roll the dice, but they certainly won't be the last.

    Published: 15/03/2012


  • The Witcher 2 on Xbox 360

    Town Called Malice

    An RPG's first town can almost always tell you everything you need to know about the game. That's certainly true here- the first quest hub of The Witcher 2, the sordid, secretive swamp town of Flotsam, is a showcase of everything you should play this game for.

    First of all, it's a deeply ominous place. The Pontar river, which traps the village on one side, is the home of a monster that’s bigger than most final bosses. On the other side of Flotsam a forest of poison undergrowth and monumental trees is the home to colonies of imps (“Nekkers”), entire families of Smart car-sized spiders and, worst of all, the Scoia'tael- a guerrilla army of elves who want to live in peace, yes, but they'd also like to tear Flotsam apart. These are all great enemies.

    Secondly, it's an interesting setting. The only reason the elves can't have their way is because Flotsam's cruel commander keeps a sizeable, unwieldy militia of grubby thugs. They keep Flotsam safe, but at what cost? “Good” and “evil” aren't words in The Witcher 2's vocabulary, and while the moral grey area the game keeps the player in leads to some tough decisions, these are endlessly refreshing moments.

    The Witcher 2 on Xbox 360

    Ugly Beautiful

    Thirdly, I know I'm making Flotsam out to be the Hull or Slough of Fantasy RPGs, but it's actually a breathtakingly pretty place. Sure, it's a rotting, boozy pit full of racism, fear and injustice, but it also might be the most believable settlement a fantasy RPG has ever produced. This goes beyond the game's astonishing graphics - The Witcher 2's themes might often be ugly, but the backdrop behind them, the architecture of this world, its scenery, its quests and deeply nuanced characters, all of it showcases a level of artistry that drowns out the darkness. The game's world might be a miserable place, but you'll still want to live there.

    Likewise, the character you control, Geralt of Rivia, might be as sad, damaged and haunted as a funfair ghost train, but you'll still want to be him. Geralt is a Witcher, which sounds effeminate but actually makes him one of the manliest beings around. Witchers are professional monster hunters that make their living going toe-to-talon with creatures that even the land's warriors might think of as forces of nature. Witchers are also mutants, making them stronger and faster than humans, but also infertile.

    The Witcher 2 on Xbox 360

    New World

    The “sex cards” that the original Witcher let you collect (you don't want to know) are gone for the sequel. You can still seduce plenty of characters, but there's less sex in general, in part because this game is only some 30 hours long, making it around half the size of the original, but also because it's just keener to make this game about Geralt.

    While The Witcher 2 excels itself constantly in its world and character design, combat's a bit more hit and miss (pun not intended). The system is both sluggish, yet frantic as you control Geralt from a 3rd person perspective. Blows are delivered using one of his two-handed swords along with mouse-clicks for whichever spellcasting opportunities present themselves.

    Balancing Act

    When this combat system works, it’s exhilarating. There’s an enormous amount of satisfaction to be gained from just barely surviving an onslaught through nothing more than your quick-thinking and foresight. But the balancing lets the game down. The first 10 hours of the game are amongst the most challenging, and the game becomes somewhat easy towards the end – a shame.

    Any die-hard RPG fan should not be put off by this though. No other game comes close to the storytelling and characterisation of The Witcher 2 – rather than pandering to you as a player, the game treats you like an adult. If the likes of Oblivion or Dragon Age set your heart fluttering, The Witcher 2 will surely fight for attention on your game of the year list.

    GAME's Verdict:


    The Good
    • Rich, dark world
    • Fantastic characters
    • Unparalleled visuals
    The Bad
    • Imbalanced combat
    • Confusing plot
    • Demanding on a PC

    Published: 26/05/2012

  • CDProjekt's acclaimed RPG saga, The Witcher, will get a third entry next year, the developer/publisher has confirmed. The Witcher 3: Wild Hunt will be available for PC and "all high end platforms".

    The announcement brings with it a whole host of exciting details. For one, the game will take place in a completely open world, similar to Skyrim. This means there will be no levels, chapters or similar barriers to your progress - demon-hunting warrior Geralt will be free to roam at will, undertaking whatever jobs take his fancy.

    Hunting the supernatural creatures that roam the world won't be as simple as finding them and battering them with sharp pointy metal things though. You'll need to investigate them and learn their habits and weaknesses by reading books and talking to locals if you want to be a truly efficient slayer. Some monsters may be stronger at certain times of day, or they may be vulnerable to specific attacks in specific places. You won't know unless you do some digging. Combat, magic and the inventory system will all receive an overhaul as well, with a new emphasis on crafting to beef up Geralt's armour and weaponry with resources found on your quests.

    The game follows on from the hugely popular Witcher 2: Assassins of Kings which wowed PC and Xbox 360 players. The Xbox version was notable for adding huge chunks of additional gameplay, and lots more cinematics, to the already generous PC game.

    Perhaps most exciting of all is that promise that the sequel will be coming to "high end platforms" rather than the expected consoles. What else is that but confirmation that you'll be playing it on the new Xbox or PlayStation?

    Published: 05/02/2013

  • Mouths are already watering at the prospect of The Witcher 3, the latest entry in the hugely popular adult fantasy RPG saga, but now more detailed gameplay features are starting to be revealed to the press.

    German website World of Players recently spent a big chunk of time playing a preview build of the game and, thanks to translation from Eurogamer Germany, we can see what the fuss is about. Among the morsels of fact tucked inside the feature are confirmation that the game will be fully open world, with no restrictions on travel at the start of the game. There will be three major areas of the world, and monster-slaying anti-hero Geralt will be free to roam them. With so much more ground to cover, he'll now be able to ride horses and also use boats to get around, as well as a fast travel option.

    Geralt will also be more nimble on foot, able to jump and climb, while combat will feature a slow motion precision mode in which you can accurately target your attacks to vulnerable spots on enemies. There'll be hunting in the game, and you'll be able to craft new items and weapons from the fur and claws you gather. You can use these yourself, or sell them for gold.

    Interestingly, it seems that you'll no longer earn XP simply for killing enemies and creatures but only for completing quests and other tasks. The story mode is said to last at least 50 hours, and you can double that if you plan on doing all the side quests. Your actions can lead to 36 different outcomes for the world you inhabit, while the story will have three playable epilogues, depending on your decisions, each lasting an hour.

    It's shaping up to be a massive game, and one that should kick the next hardware generation off in style. The Witcher 3 is in development for PC and PlayStation 4. We'll know more about its future on Xbox once Microsoft lifts the lid on its new console.

    Published: 01/03/2013

  • CD Projekt's Witcher games have always thrown themselves into more adult storylines than their more traditional RPG peers, tackling subjects such as racism and persecution, and featuring a bloody, grimy, earthy game world where sex and violence are simply a fact of life.

    For the upcoming third game, which will feature a persistent open world not unlike Skyrim, the Polish developer is aiming to tell an even more adult story.

    "Geralt has regained his memory, and he's also more mature now," lead quest designer Mateusz Tomaszkiewicz has told VG247. "He knows what he wants from life, and he's determined to get it. In my opinion, plot of The Witcher 3 is the most mature plot in The Witcher trilogy."

    "Witcher 3 is extremely ambitious in terms of the number of characters and plots that we're introducing," added Tomaszkiewicz, "but also in terms of how we want to present them. We want to tell a truly immersive and emotional story in an epic environment. The overarching plot will have a huge impact on the state of world as a whole, but we're not aiming at making Geralt savior of universe - this would be out of his character. As always, Geralt will get dragged into big events that he would otherwise stay out of, and influence them in his own way."

    The Witcher 3 will apparently feature multiple endings, as well as over 30 different ways to impact and shape the game world through your actions by the time the credits roll.

    The Witcher 3 is confirmed for PC and PlayStation 4 in 2014. Other "next generation" formats are promised.

    Published: 20/03/2013

The Witcher 2 Exclusive Dark Edition Assassins of Kings User Reviews
Top review
mark
1 year ago
bewitched
the set itself is nice. it includes some helpfull items to help you play the game, the witcher medallion is a nice touch. its a shame that the game is a let down. geralt is difficult to control, added to the fact that you change the camera sensitivity, means you can overshoot things u want to pick up and interact with, or even attack the wrong enemies at times in combat. the combat itself is tacky, the game claims that its all about rolling, yet you cant always roll in the direction you want at the time you want, something that they have got wrong. the game guide says that blocking is effectivey useless in the game, so why put it in there? isnt this meant to be an RPG? when your quickly attacked by enemies the Dpad doesnt always respond to when u want to draw out your sword, so u may have to run backwards a bit until he finally draws it out, which is another flaw. the constant crafting and potion making is boring, especially when u have to 'prepare' for each battle, the guide says you cant even craft the best weapons and armour, the best stuff is always found. so whats the point? the levelling up system is weak, you can only spend 2 points on an ability, and the abilites themselves are lame. atleast KoA ahd excellent upgrades. the adult themed cutscenes are pointless and only there for adults sake, its tacky and the devs are just pandering to popular culture. theres no real place for it in a videogame especially a monster hunting RPG. the constant bad language is also tiresome and lazy, script writers should have been shot. its hard to really find anything good about this game, the environments look good and the voice acting is quite entertaining. the monsters are fairly new and unique. to be honest, this game is a borefest from start to finish. if you want something worthwhile, play TW2 or Skyrim. theyre much more intune as to what makes a good RPG.
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